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Shigeru Miyamoto

Nintendo has one final “Guess the amiibo” video with three of its developers: Shigeru Miyamoto, Takashi Tezuka, and Tsubasa Sakaguchi. There’s a recap of some of the figures they tried to mimic, as well as some extras. View the video below.

Nintendo UK shared a rather random – and very brief – video involving Shigeru Miyamoto today. Fans are being asked to guess the amiibo Miyamoto tries to impersonate in the video below. So… who’s that amiibo?

During the latest Nintendo Direct, it was revealed that Project Guard became Star Fox Guard. This was a title that originally debuted at E3 2014 alongside Project Giant Robot. Some may be curious about that game’s status.

In an interview with TIME, Shigeru Miyamoto indicated that Project Giant Robot hasn’t materialized into a full experience. He told the publication:

“‘Project Giant Robot’ was something we started as a second project, and unfortunately we haven’t yet decided to turn that into a full game.”

Will we eventually see Project Giant Robot become its own thing? Or will it remain as only a temporary E3 demo? Only time will tell!

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Another Star Fox Zero interview with Shigeru Miyamoto has popped up online. This time around, there’s a discussion published by TIME. Miyamoto talked about the switch in approach (now like a movie instead of a TV series), appealing to new players, his approach to difficulty, improvements that have been made, and building interest in dogfighting games.

We’ve posted some excerpts from the interview below. More comments from Miyamoto can be found on TIME here.

Update: Bumped to the top. Yet another video interview is below.


The Completionist recently spoke with Shigeru Miyamoto about all things Star Fox. In the video below, you can listen to him answering several questions about Star Fox Zero as well as the series in general.

What was Shigeru Miyamoto’s favorite movie of 2015? That honor goes to Star Was: The Force Awakens.

Speaking with Game Informer, Miyamoto shared some thoughts as to why he was impressed with the film:

“There were a lot of good movies last year. One movie that I would have to talk about is Star Wars. It was a movie that I was very worried about. I really enjoyed the original three movies. But as they started to rely more on CG and computer graphics, I gradually stopped watching the Star Wars movies.

I felt that for the people who were taking that on that it was a very big challenge for them. My expectation is that they’d maybe find a way to barely meet that challenge. But when I saw that movie, I was very impressed with what they were able to do.

As a creator, I really respected their ability to take on the challenge and bring back some of the feelings that people had the first time they watched the movies. I really liked that some of those actors from Episode IV came back after all these years, and you can see how they had aged. As a fan, it was a really great movie.”

Miyamoto also discussed his favorite games of last year: Splatoon and Super Mario Maker.

“I haven’t seen as many video games. Two of the games that I have been really happy with. One is Splatoon. We had a very young staff work on that game; particularly in the Japanese market, they’ve introduced a whole new genre of shooter.

And then Super Mario Maker, which Mr. [Takashi] Tezuka worked on, we’re seeing a lot of dads are playing together with their kids. That’s made me really happy.”

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The Game Theorists recently had an opportunity to speak with Shigeru Miyamoto about how Star Fox Zero came to be, the series in general, and more. You can watch the full discussion below.

This information comes from Shigeru Miyamoto…

“The biggest reason [for the delay] is that we didn’t set out to create a Star Fox game to begin with. We started creating a bunch of different experiments that use the GamePad and the TV with two-screen gameplay. We started with those and introduced some of those different games.”

“What we found in making [levels] compact, the Star Fox fan really wanted something that felt more like a Star Fox game. They, in particular, were interested in having the map and those junction points and a game where your strategic approach through the map was really important to them. We spent a lot of time rearranging the content and building the levels in a way that took advantage of the map. We made a lot of smaller changes, as well. We changed some of the icons on the screen. We changed enemy placement and balance. We made changes for people who are maybe new to Star Fox to make the game play a little bit easier for them to understand with the heads-up display and things like that.”

– Motion controls can’t be turned off

< ahref="http://www.gameinformer.com/games/star_fox_zero/b/wii_u/archive/2016/03/03/star-fox-zero-has-been-drastically-overhauled-following-fan-criticism.aspx">Source

This information comes from Shigeru Miyamoto…

“We were working on a couple of ideas for the game for well over a year. There was one point where we had an Arwing Amiibo that would transform into the walker. But it was really tough to execute that in the normal Amiibo size and in a way that met with product-safety standards. We had to give up on it. For now, it’s only going to work with Fox and Falco from the Super Smash Bros. series. At some point, if we don’t have to do it at Amiibo size, it might be nice to have that Arwing that can transform into a walker.”

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Nintendo of Europe has just posted a new video in which Takashi Tezuka and Shigeru Miyamoto play Super Mario Maker. Tezuka makes a course, and then Miyamoto does his best to complete it. Check out the full video below.


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