Miyamoto and Hayashi talk Star Fox Zero – story, GamePad, vehicles, more
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 43 Comments
This month’s issue of Japanese magazine Nintendo Dream contains a lengthy interview which mainly pertains to Star Fox Zero. The publication spoke with Shigeru Miyamoto and co-director Yugo Hayashi about the recently-released Wii U game.
We now have a summary of what was shared in the interview. Miyamoto and Hayashi talked about the approach to the story, GamePad, vehicles, and even a bit about Star Fox Guard, among other topics. Head past the break for the full rundown.
Video: Shigeru Miyamoto shares a message for Pokemon’s 20th anniversary
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 2 Comments
The Pokemon Company has shared all sorts of messages from developers and other key people involved with the franchise in celebration of its 20th anniversary. Today, we have a message from Nintendo’s Shigeru Miyamoto, who discusses his work on the games early on. Check it out below.
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Miyamoto on Star Fox Zero – initial design plans, GamePad integration, Arcade Mode, more
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 42 Comments
A few days ago, Australian publication Stack put up a new interview with Shigeru Miyamoto. As you would expect, it was focused mainly on Star Fox Zero. He discussed the GamePad integration, shared first word on the game’s Arcade More, and more. Miyamoto also addressed two general topics: revisiting Nintendo franchises and trying to appeal to new/old players.
A number of Miyamoto’s responses can be found after the break. For the full interview, head on over here.
More: interview, PlatinumGames, Shigeru Miyamoto, Star Fox Zero, top
Wave Race 64 originally had boats, Donkey Kong’s tie and ground pound came from Miyamoto
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 3 Comments
This month’s issue of RetroGamer has an interview with a number of former Rare employees. One section has some staffers reflecting on the studio’s relationship with Nintendo, which was a two-way street.
Chris Seavor told the magazine that Rare came up with jet skis in Wave Race 64 while Shigeru Miyamoto suggested ties in Donkey Kong Country:
“Bottom line, everybody won: Wave Race 64 was originally with boats until Tim suggested Jet Skis and in Donkey Kong Country he didn’t have a tie until Miyamoto added one.”
Another ex-Rare staffer, Chris Sutherland, also noted that Miyamoto’s input was crucial when it came to another element of Donkey Kong Country:
“The ground slap that Donkey Kong performed in the DKC series originated as a suggestion from Miyamoto.”
Guess the amiibo – full video
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
Nintendo has one final “Guess the amiibo” video with three of its developers: Shigeru Miyamoto, Takashi Tezuka, and Tsubasa Sakaguchi. There’s a recap of some of the figures they tried to mimic, as well as some extras. View the video below.
Video: Guess the amiibo with Shigeru Miyamoto
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Random, Videos | 21 Comments
Nintendo UK shared a rather random – and very brief – video involving Shigeru Miyamoto today. Fans are being asked to guess the amiibo Miyamoto tries to impersonate in the video below. So… who’s that amiibo?
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Miyamoto on Project Giant Robot – “we haven’t yet decided to turn that into a full game”
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 136 Comments
During the latest Nintendo Direct, it was revealed that Project Guard became Star Fox Guard. This was a title that originally debuted at E3 2014 alongside Project Giant Robot. Some may be curious about that game’s status.
In an interview with TIME, Shigeru Miyamoto indicated that Project Giant Robot hasn’t materialized into a full experience. He told the publication:
“‘Project Giant Robot’ was something we started as a second project, and unfortunately we haven’t yet decided to turn that into a full game.”
Will we eventually see Project Giant Robot become its own thing? Or will it remain as only a temporary E3 demo? Only time will tell!
More: interview, Project Giant Robot, Shigeru Miyamoto, top
Miyamoto on Star Fox Zero – difficulty, improvements, building interest in dogfighting games, more
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 7 Comments
Another Star Fox Zero interview with Shigeru Miyamoto has popped up online. This time around, there’s a discussion published by TIME. Miyamoto talked about the switch in approach (now like a movie instead of a TV series), appealing to new players, his approach to difficulty, improvements that have been made, and building interest in dogfighting games.
We’ve posted some excerpts from the interview below. More comments from Miyamoto can be found on TIME here.
More: interview, PlatinumGames, Shigeru Miyamoto, Star Fox Zero, top
Update: Another one – Video: Miyamoto talks more about Star Fox Zero, series in general
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 2 Comments
Update: Bumped to the top. Yet another video interview is below.
The Completionist recently spoke with Shigeru Miyamoto about all things Star Fox. In the video below, you can listen to him answering several questions about Star Fox Zero as well as the series in general.
Miyamoto on his favorite movie, games of 2015
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 12 Comments
What was Shigeru Miyamoto’s favorite movie of 2015? That honor goes to Star Was: The Force Awakens.
Speaking with Game Informer, Miyamoto shared some thoughts as to why he was impressed with the film:
“There were a lot of good movies last year. One movie that I would have to talk about is Star Wars. It was a movie that I was very worried about. I really enjoyed the original three movies. But as they started to rely more on CG and computer graphics, I gradually stopped watching the Star Wars movies.
I felt that for the people who were taking that on that it was a very big challenge for them. My expectation is that they’d maybe find a way to barely meet that challenge. But when I saw that movie, I was very impressed with what they were able to do.
As a creator, I really respected their ability to take on the challenge and bring back some of the feelings that people had the first time they watched the movies. I really liked that some of those actors from Episode IV came back after all these years, and you can see how they had aged. As a fan, it was a really great movie.”
Miyamoto also discussed his favorite games of last year: Splatoon and Super Mario Maker.
“I haven’t seen as many video games. Two of the games that I have been really happy with. One is Splatoon. We had a very young staff work on that game; particularly in the Japanese market, they’ve introduced a whole new genre of shooter.
And then Super Mario Maker, which Mr. [Takashi] Tezuka worked on, we’re seeing a lot of dads are playing together with their kids. That’s made me really happy.”