Nintendo details the grand opening ceremony of Super Nintendo World led by Shigeru Miyamoto and many new park pictures released
Posted on 3 years ago by Bryce(@brodee922) in Images, News | 0 comments
Super Nintendo World in Universal Studios Japan opened today to the general public and to celebrate this occasion, a special ceremony was held. This ceremony was led by Shigeru Miyamoto and J.L. Bonnier (Chief Executive Officer and Representative Director of USJ) and it featured many mascots dressed as characters from the Super Mario series.
Miyamoto: “we are moving toward a position that will insure the spirit of Nintendo is passed down successfully”
Posted on 3 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
It’s a tough thing to think about, but there’ll come a day when Shigeru Miyamoto and other veteran Nintendo staff retire. In Miyamoto’s view though, the company is in a good spot.
Speaking with The New Yorker, Miyamoto said: “we are moving toward a position that will insure the spirit of Nintendo is passed down successfully.” He pointed to the likes of Shuntaro Furukawa and Shinya Takahashi, who are in their forties and fifties respectively. Rather than being concerned about a replacement or how Nintendo will persist, he’s focusing on “focusing on the need to continue to find new experiences.”
According to Miyamoto:
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Miyamoto on why Nintendo doesn’t explore themes like sadness, loss, and grief
Posted on 3 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
When you think about Nintendo, serious themes probably don’t come to mind. The company doesn’t tend to release titles that explore sadness, loss, and grief.
During an interview with The New Yorker, Nintendo developer Shigeru Miyamoto said that “passive media is much better suited to take on those themes.” As far as the Big N is concerned, he mentioned that the company’s games “are designed to provide a warm feeling; everyone is able to enjoy their time playing or watching.” Given that, and how Nintendo is about putting smiles on players’ faces, he doesn’t regret being able to tackle the more serious kinds of topics.
Miyamoto’s full words:
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Miyamoto on the kind of boss he is, strengths and weaknesses, insuring power doesn’t go to his head
Posted on 3 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
As the creator of Nintendo’s biggest franchises, Shigeru Miyamoto holds a lot of power at Nintendo. There’s a lot that comes his way, plenty he gives feedback on, and projects that require his approval. Ultimately, he’s a boss for a lot of employees at Nintendo.
So what kind of boss is Miyamoto? He addressed that very topic during an interview with The New Yorker, stating:
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Miyamoto on the high amount of games focusing on guns and shooting
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If there’s one type of genre Nintendo doesn’t really dabble with, it’d be shooters. The company has Splatoon, but that’s mostly it. That comes in contrast to the industry as a whole which does offer a high amount of games involving guns and shooting.
Shigeru Miyamoto was asked about that topic in an interview with The New Yorker. He admitted that there’s an inherent joy in hitting a target, but he has “some resistance to focusing on this single source of pleasure.” Although it’s not a bad thing that studios focus on that mechanic, he feels “it’s not ideal to have everybody doing it just because that kind of game sells well.” Miyamoto also believes it’d “be great if developers found new ways to elicit joy in their players.”
Miyamoto’s full words:
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Miyamoto says his kids played a lot of SEGA games when they were younger, inspired him to try harder
Posted on 3 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Shigeru Miyamoto is the creator of some legendary franchises like Mario and Zelda. That doesn’t mean his kids only played Nintendo games, however. Miyamoto said in a recent interview with The New Yorker that they also played a lot of SEGA titles like Out Run and Harrier. Rather than being jealous, he said this inspired him to try harder, “so that they preferred the ones I made.”
Miyamoto said that his children didn’t care much about his job and have “never felt pressure to follow a certain path or to be a certain way”, adding: “I don’t think that they have felt any undue burden because of who their father is.”
Miyamoto also touched on the topic of having kids maintain a healthy relationship with games and ensuring that they don’t play too long. He said on that front:
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Miyamoto on abandoning playable Luigi in Super Mario 64, Tezuka on how the title screen came to be
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
Nintendo fans that have kept up with the history of Mario know that at one point, Luigi was going to be playable in Super Mario 64. The team originally hoped to make multiplayer possible, but it just wasn’t technically feasible in the end.
Shigeru Miyamoto opened up a bit about Super Mario 64’s development in an interview with The Guardian. Regarding limitations the team faced, Miyamoto said:
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Mario devs on F.L.U.D.D. in Super Mario Sunshine, importance of “function” in character design, more
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, Mobile, News, Switch | 0 comments
The Washington Post recently spoke with four key developers behind the Mario franchise. Shigeru Miyamoto, Takashi Tezuka, Yoshiaki Koizumi, and Kenta Motokura spoke about the different entries and series in general.
Here’s a roundup for some of their comments:
Miyamoto says Nintendo wanted Mario “to be someone who might live near you, and not a superhero”
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
As part of Super Mario’s 35th anniversary, CNN was able to speak with some of the series’ creators. Among them was Shigeru Miyamoto, who opened up about why the character was made a plumber.
Miyamoto stated:
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Star Fox dev recalls working on the game while Miyamoto smoked in the office
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Netflix has a new video game documentary coming out next week. In the final episode, there’s talk about the relationship between Nintendo and Argonaut Software and the making of Star Fox on the SNES. Dylan Cuthbert and Giles Goddard, two developers who worked on the game, spoke about the development experience.
According to Goddard, the Big N “never had anybody outside Nintendo working in the building. They actually made a separate office for us in one room on our own, basically segregated out.”
We also have some interesting words from Cuthbert, who said that famous developer Shigeru Miyamoto was only allowed to smoke in the area that Star Fox was being developed. Cuthbert noted during the episode: