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Shigeru Miyamoto

Nintendo’s Shigeru Miyamoto spoke about the public impression during the Wii era of Nintendo being for kids in the latest issue of Famitsu

Miyamoto highlighted that people have come to expect the company’s reliability. This influenced their first mobile game, Super Mario Run, as Nintendo gave a lot of thought on how players would pay for the game. Miyamoto also stressed that rather than focusing on market trends, Nintendo puts the player first above all else.

Here’s our full translation of the excerpt: 

Nintendo Switch

This week’s issue of Famitsu contains a 12-page interview with Nintendo’s legendary game designer Shigeru Miyamoto. During one portion of the conversation, Miyamoto commented on Switch’s success.

Miyamoto noted that Switch was successful because people like carrying around devices with them. It’s also different to smartphones, in that it’s a straightforward piece of hardware.

Here’s our translation of the full excerpt:

In our continuing translations of Famitsu’s most recent issue, Nintendo’s Shigeru Miyamoto shared some details on how he acts as an ambassador and protector of the Super Mario brand.

In this portion of the interview, Miyamoto discusses how the “Mario” brand needs a person who can call the shots on the criteria for what is and isn’t “Mario-esque”, so that’s what he does. He also ensures that he oversees any game that has Mario in it to some degree.

To celebrate the Switch’s third anniversary, the most recent issue of Famitsu has a very lengthy interview with Nintendo’s Shigeru Miyamoto.

In our excerpts below, Miyamoto talks about what exactly he’s involved in during the development process, how he works with his staff compared to the past, and his infamous action of “upending the tea table” mid-development.

Nikkei has an interesting article up all about Nintendo designer Shigeru Miyamoto. It touches on some interesting topics, including Mario and the challenge of taking on Disney.

As far as Mario is concerned, Nikkei relays that Miyamoto’s “creative direction has been changing.” Whereas in the past he attempted to “maintain a certain consistency,” he’s now trying “to avoid casting Mario too rigidly, giving him freedom to explore different character scenarios.” Miyamoto noted that he’s “become more interested in creating greater opportunities for a larger audience to enjoy” the franchise.

Shigeru Miyamoto has worked at Nintendo for over forty years. He’s been responsible for some of the most iconic franchises in gaming having created Mario, The Legend of Zelda, and more. Yet despite being 66 years old with a long career, Miyamoto has no signs of slowing down.

Having been selected by the Japanese government to receive the Person of Cultural Merit, Miyamoto shared a few comments. One of those has him stating, “I’m going to do my best to keep doing new things so I don’t get asked if I’m about to retire.”

A great honor for Shigeru Miyamoto: the legendary developer and creator of Mario, The Legend of Zelda and many other franchises and characters, is to be recognized in Japan as a Person of Cultural Merit. This is an official, government-sanctioned honor and recognition which is awarded annually to people who have made outstanding cultural contributions. Previously, many actors, scientists and authors have been awarded that honor, but Miyamoto is the very first video game developer to receive it. Miyamoto said the following: “I’m thankful that light is being shined upon the genre of games.” He also thanked his co-workers: “This is a job where you can’t do anything by yourself.”

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Hobonichi published a new book in Japan today about the late Satoru Iwata. Titled Iwata-san, it even includes an interview with Mario and Zelda creator Shigeru Miyamoto, which delves into his relationship with the now former Nintendo president.

IGN has now translated some of the excerpts from the book. Here’s Miyamoto discussing his relationship with Iwata:

Nintendo shared a fun little video on its Twitter page a few minutes ago with Shigeru Miyamoto and Takashi Tezuka. Watch the legendary developers play some “Spin the Wheel” below and have a brief talk about Mario.


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Denis Dyack, the director of the Nintendo-published psychological horror game Eternal Darkness, appeared on the latest episode of IGN Unfiltered. Dyack reflected on the GameCube title during a lengthy segment of the show.

Dyack discussed Nintendo’s interest in Silicon Knights after seeing the studio’s camera tech, moving the project from the N64 to the GameCube, working with Nintendo, and more. One interesting story came about when he was asked if any Sanity Effects were cut from the final game. Everything made it in, but not without some effort. Dyack actually spoke directly with Nintendo’s Shigeru Miyamoto about the one memorable Sanity Effect in which Eternal Darkness would make it seem as though your save file was being deleted.


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