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Super Mario Maker 2

Nintendo has announced the first major milestone for Super Mario Maker 2. Since launch, players have uploaded two million courses.

Thus far, Nintendo hasn’t shared official sales data for Super Mario Maker 2. However, we do know that the game sold close to 200,000 units at retail in Japan during its first week.

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Super Mario Maker 2

Famitsu reported a few days ago that Super Mario Maker 2 shifted nearly 200,000 copies in its first week. Dengeki has things quite a bit lower at 163,000 units, but regardless, it’s the best debut for the series yet. The Wii U and 3DS versions each sold about 150,000 copies in their first weeks.

Dengeki also mentions that Super Mario Maker 2 sold through about 55 percent of its initial shipment. That’s comparable to the 56 percent for the Wii U original and 50 percent for the 3DS edition.

We’ll also mention here that Jikkyou Powerful Pro Baseball for Switch sold 79,000 copies in its first week with a sell-through rate of 65 percent. However, since Jikkyou Powerful Pro Baseball 2018 sold 192,000 units on PS4 and PS Vita, Dengeki feels that the Switch release is off to a bit of a slow start.

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Hello my beautiful weapon triangles! Fire Emblem: Three Houses is coming out in three weeks, so we’re celebrating by discussing all about some new details we’ve got on how the game plays and how Koei Tecmo was involved with Nintendo to make this game happen.

We also talk about some interesting comments from Nintendo on 5G, Cloud Gaming, VR, and a new control style they want to create for next-gen that will become the new industry standard. Peculiar stuff! Oni also gushes about Daemon X Machina and laments Bloodstained stumble onto the Switch.

If you’d like to support our show, you can help out by sharing the show with someone who hasn’t heard us before, and by rating us 5 stars on iTunes! We really appreciate all your support an thank you so much for listening!

The latest episode of Nintendo Minute has gone live. In today’s video, Kit and Krysta continue playing levels from the community. Check out the full episode below.

This week’s episode of Nintendo Minute has gone live. In today’s video, Kit and Krysta check out some player-made levels in Super Mario Maker 2. Check out the full episode below.

The original Super Mario Maker first introduced the world to Skinny Mario. While the Weird Mushroom power-up is missing in the sequel, he can still be found in Super Mario Maker 2.

We have a couple of videos showing off Skinny Mario’s cameo appearance below. Obviously if you’d like to discover this for yourself, stop here now.

Nintendo has posted a video with Super Mario Maker 2 producer Takashi Tezuka. Below, the developer shares his top five tips for creating great courses.

Update (7/1): These new plushies are up for pre-order on Play-Asia here.


Original (6/28): Sanei Boeki has announced a new set of plushies for Super Mario Maker 2. They’ll feature Mario and Luigi in their builder outfits.

The two plushies go on sale in Japan this October. Pricing is set at 2,300 yen.

Below are a few photos:

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New data is in from the UK regarding a pair of prominent Switch games.

First up, Super Mario Maker 2 is the biggest Nintendo launch of the year having surpassed New Super Mario Bros. U Deluxe. It was also the top seller in the UK last week.

Hello my beautiful Mario and Luigi makers! Super Mario Maker 2 is out this week so let’s chat! Takashi Tezuka has given us some pearls of info to muse on. Galen and Oni have a running argument on autorunner levels. The gang also discusses what Nintendo does with the future of Mario 2D side-scroller platformers as stand alone titles. Oni thinks they need to go a totally new direction, and he has THE BEST ideas. Nintendo, please check these out. They’re free. Oni and Galen have basically acted as creative producer on this and workshopped ‘em.

Oni and Galen then blab on about some new info on an upgraded Switch model, and consider things not only from a consumer standpoint, but from a developer’s burden point of view, as well. We muse on the big questions like, “Is the inevitable Switch model going to be a small bump or a huge leap so it can at least hold its own against the PS5 and Xbox Scarlett?” Galen brings up marketing and aiming at different markets, while Oni fights back with discussions of the slippery slope effect that the Switch could lose 3rd party support.

If you’d like to support our show, you can help out by sharing the show with someone who hasn’t heard of us before, and by rating us 5 stars on iTunes! We really appreciate all your support an thank you so much for listening!


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