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Super Smash Bros. for Wii U/3DS

Just like with previous updates, the folks over on Smash Boards have started compiling their own patch notes for the latest Smash Bros. Wii U/3DS version. These notes indicate what sort of changes were made to certain characters.

Head past the break for a look at all of the balance changes discovered thus far. This is all based on the latest Smash Bros. Wii U/3DS update, version 1.1.5.

Update: Official patch notes:

– Game balance adjusted
– Adjustments have also been made to make for a more pleasant gaming experience

* Replays stored up with the previous version (version 1.1.4) are not compatible
* Version 1.1.5 is required to play online


Super Smash Bros. for Wii U/3DS has been undergoing a bit of maintenance tonight. Alongside that, a new patch has been made available: version 1.1.5.

As the small increase in version number indicates, this is not a major update. When the official patch notes are published in English, it should include the following: “Adjustments have also been made to make for a more pleasant gaming experience.”

Today’s 3DS update requires 2,634 blocks (329MB) of free space on an SD card. The Wii U version takes up 160MB if you downloaded version 1.1.4, and 3.1GB if you haven’t grabbed the previous updates.

Source

Both of Nintendo’s Smash Bros. games will be undergoing maintenance tonight. The game’s network services will be impacted for around 100 minutes.

Here’s the schedule for different regions:

– 6:50 PM PT – 8:30 PM PT
– 9:50 PM ET – 11:30 PM ET
– 1:50 AM in the UK – 3:30 AM in the UK
– 2:50 AM in Europe – 4:30 AM in Europe

Source

This month’s issue of Nintendo Dream has a lengthy interview with Masahiro Sakurai, director of Super Smash Bros. for Wii U/3DS. He discussed the two games in general as well as specific topics like DLC fighters.

We now have an overview regarding what Sakurai shared in terms of DLC stages and Mii Fighter outfits. For a summary of this portion of the interview, head past the break.

There’s a pretty big interview with Masahiro Sakurai in this month’s issue of Nintendo Dream. We already covered quite a bit of it earlier today, but there’s additional news emerging from the magazine as well.

As spotted by Source Gaming, Sakurai states that he wanted Geno to be a playable fighter in Brawl, and apparently Wii U/3DS as well. He also acknowledged that Geno is popular, especially when talking about old characters.

We did end up with a Geno costume in Super Smash Bros. for Wii U and 3DS. Obviously that’s very different from a playable fighter, however. Maybe we’ll see him in the franchise’s next entry?

Source

This month’s issue of Nintendo Dream features an interview with Masahiro Sakurai. During the discussion, the Smash Bros. director talked about ending DLC in the Wii U and 3DS games, including how development differed with the main title and why now is an appropriate time to stop adding characters. There’s also quite a bit of discussion about how Sakurai wants Smash Bros. to appeal to all types of players.

Head past the break for the interview breakdown. Please note that this particular post is more of an abridged/summary version rather than a word-for-word translation.

Nintendo has readied one more Super Smash Bros. for Wii U and 3DS trailer to highlight the DLC available in the two games. Watch it below.

Last week, Nintendo brought out the final DLC characters in Super Smash Bros. for Wii U and 3DS. Director Masahiro Sakurai gets reflective in his Famitsu column with development having wrapped up. His piece is about exhaustion and stimulation. Based on what’s written, it seems to refer to a cycle with continuous updates, where a game starts being exciting, but over time people may get a little bored (exhausted), and that’s when the development staff have to think about new things (schemes) and implement them into the game so that it becomes exciting again (stimulant).

Sakurai starts off by touching on Smash Bros. DLC just slightly. Aside from Lucas and Roy – who have been represented in Smash before – the DLC characters were made to offer unique gameplay. Sakurai refers to Corrin with his transformation and super range as well as Bayonetta who makes use of special combos, gun shots, and Witch Time.

Over the past few days, fans on Smashboards have been compiling unofficial patch notes for the 1.1.4 Smash Bros. Wii U/3DS update. Since it’s been a work-in-progress, we’ve held off on posting them until now.

You can find a breakdown of the patch after the break. It’s mainly for those who are interested in seeing what sort of balances have been made to the roster.

Now that the final wave of Smash Bros. Wii U/3DS has launched, we’re anticipating a ton of footage to make its way online. We’ll be rounding up all of the videos in this post. Continue on below for the footage.


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