Marvel Games VP says anything can happen regarding Smash Bros., but not up for him to decide
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Fans have many dream characters they’d like to see in Super Smash Bros. across all sorts of franchises and mediums. Now that Marvel is getting heavily involved with gaming and even has an exclusive Switch title coming out in the very near future, could we see one of their characters in Nintendo’s fighter?
Game Informer posed that question to Marvel Games’ VP and creative director Bill Rosemann in its podcast last week. Rosemann seemed somewhat interested in idea, but was quick to note that such a decision would not fall in his hands.
More: Bill Rosemann, interview, Super Smash Bros., top
Sakurai talks original Smash Bros. prototypes, overcoming “cheap” perception, overseas reviews in classic interview
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Shmuplations has translated an interview with Super Smash Bros. director Masahiro Sakurai. But rather than a recently-published interview, the site went back into the archives of Nice Games magazine from 1999, in which Sakurai discussed the original N64 game and more.
There are a few interesting comments here, such as talk about the original prototypes for Smash Bros. and how it could have been an action-adventure game. Sakurai also talked about having to overcome the perception that it would be “cheap”, and being upset with some of the overseas reviews.
Smash Bros. celebrates its 20th anniversary, Sakurai and Nintendo share messages
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Super Smash Bros. is celebrating a big milestone today. As it’s already January 21 in Japan, the series is now twenty years old.
Masahiro Sakurai has been at the helm since the beginning, and had a few words to say about the occasion on Twitter. He passed along the following message:
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Sakurai on what the Smash Bros. logo represents
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Have you ever wondered what the Smash Bros. logo represents? During the latest episode of the Yoiko x Super Smash Bros. Ultimate video series, director Masahiro Sakurai commented on that very subject.
According to Sakurai, the intersecting lines are meant to show the “crossover” nature of the series. The circle divided into four sections represents 4-person multiplayer.
Though it’s in Japanese, you can watch the new Yoiko x Super Smash Bros. Ultimate video here.
Sakurai says it’s a miracle each time a Smash Bros. game is created
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
In an interview with Game Informer, director Masahiro Sakurai spoke about the miracle that is creating a Super Smash Bros. titles.
Sakurai started out by explaining that these new games can’t be made unless the rights from all I.P. holders are granted. He says that for each installment, “we are walking a fine line.” Sakurai also discussed how the franchise has been able to continue even after he left HAL Laboratory.
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Japan users will be able to test out Smash Bros. Switch after E3
Posted on 6 years ago by Andrew in News, Switch | 0 comments
The official Japanese Nintendo Twitter account has tweeted out that after E3, users in Japan will be able to try out the latest Super Smash Bros for Switch at three real-world tournaments on the following dates:
Special thanks to Twitter user @serkantoto for the translation.
Following E3, Nintendo says Japanese users will be able to test Smash Bros on Switch at three real-world tournaments on June 17, 23/24 and July 16 in Makuhari Messe near Tokyo and on July 17 in Osaka. https://t.co/nLToSIqhVZ
— Dr. Serkan Toto / Kantan Games Inc. (@serkantoto) May 16, 2018
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Rumor: Nintendo software engineer indicates Bandai Namco working on Smash Bros. Switch
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Tiago Sonobe worked at Bandai Namco between April 2014 and August 2016 as a software engineer and graphics programmer. That same month, he moved over to Nintendo – also as a software engineer.
Sonobe’s work history is notable due to an apparent tweet which has now been deleted (and his account as well). In his message, Sonobe mentions that he left Bandai Namco before the production on Smash Bros. Switch started. However, he further says he created the rendering engine it’s built on.
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Xbox boss still willing to let Banjo appear in Smash Bros.
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Back when Nintendo was producing DLC for Smash Bros. Wii U / 3DS, Xbox boss Phil Spencer said he’d like to see Banjo included. Now that Smash Bros. is returning on Switch, fans are once again asking about the possibility of Banjo appearing.
Nothing has changed with Spencer’s mindset over the past few years. When asked if he’s still willing to let Banjo – as well as Kazooie – show up in the new game, he shared a simple “Yep”.
More: Phil Spencer, Super Smash Bros.
A clearer look at the silhouettes from the Smash Bros. Switch trailer
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
At the very end of yesterday’s Smash Bros. Switch reveal trailer, a bunch of characters were pictured, though only as small silhouettes. Twitter user NibrocRock has now cleaned up the image to give us a much better look at who was being teased. You can see the revised version below.
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Sakurai confirms he’s working on the newest Smash Bros.
Posted on 6 years ago by Nick in News, Switch | 0 comments
Masahiro Sakurai has confirmed that he will have some involvement in the newest Smash Bros in a tweet. The team is hard at work on the game everyday, nothing too specific though is stated.
いまはまだタイトルを発表しただけの段階ですが、黙して日々制作に取り組んでいます。内容公開、あるいは発売できるその時まで、お待ちください!! https://t.co/vnfNUoGZ0J
— 桜井 政博 / Masahiro Sakurai (@Sora_Sakurai) March 8, 2018