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This information comes from Niantic’s blog…

Our team has been making the most of the sunny California weather by walking long distances and enthusiastically testing all of the refinement and new features in Pokémon GO. Many of these refinements have been inspired by feedback received from our field testers in Australia, New Zealand, Japan and United States. Thank you for testing the app and for giving us such great feedback.

We have a few exciting updates to share. We’ve added a new Camera feature that enables Trainers to take photographs of their wild Pokémon encounters. Now you can take a photo of Squirtle next to that scenic lake or Ivysaur hanging out by the park. The photos will be saved to your phone’s camera roll to share with whomever you’d like. We can’t wait to see the varied environments in which trainers will find wild Pokémon.

We’re also thrilled to announce that Pokémon GO’s all-new music track is composed by GAME FREAK’s Junichi Masuda. We’ve been working closely with Masuda-san on several of the core game design elements of Pokémon GO and feel very fortunate to also have drawn from his decades of experience composing original music for the Pokémon games.

We enjoyed participating in Nintendo’s Treehouse Live Pokémon GO developer Q&A session at E3 today. With each day, we’re getting closer to launch and we can’t wait to share this game with everyone. Stay tuned for more details.

Source

Yesterday, Nintendo teased the reveal of a new RPG IP for 3DS. The company has now announced Ever Oasis, developed by Grezzo (Ocarina of Time 3D, Majora’s Mask 3D). We’ll have more details shortly.

Here’s a trailer:

We’ll round up information from the Treehouse below.

– Takes place in the desert
– Main character is the leader of the oasis
– Many challenges in the oasis
– You’ll encounter different tribes
– Build shops, then keep it stocked
– Stock up shops with the game’s currency, and then the shops sell the inventory and you collect money from wanderers who come into the oasis
– Make your own party
– Characters have their own special ability
– Main character Tethu, who can be male/female, has a wind ability known as Green Gale
– This can be used in puzzle-solving
– Tethu: chosen seedling
– Switch between characters to solve puzzles
– Miura and Roto are other characters
– Synthesize to create and grow weapons/equipment
– Can dodge attacks
– Those who are at the oasis will give you sidequests
– Get new party members this way
– Roto is able to become a pellet, move into areas others can’t
– Ability for lock-on for enemy attacks
– Characters may be stronger against different types of enemies
– Starts out with your brother showing you how to make an oasis
– Chaos kidnaps him and also turns creatures into monsters
– Defeat these creatures and they’ll be restored
– Inn included at the oasis
– Save points
– Day/night mechanics
– When sun sets, can’t stock the shop anymore
– In the night, when you wander in the desert, enemies are a bit tougher and scarier
– Collecting is very important in the game; collect berries and other items
– Can grow plants

Ever Oasis launches next year on 3DS.

More:

As revealed by Game Freak’s Junichi Masuda during today’s Treehouse stream, there are plans for Pokemon GO to connect with the main Pokemon games in the future. This won’t be at launch though, as the developers want players to focus on catching Pokemon in real life. The same stream also reconfirmed that trading will be coming to Pokemon GO at some point.

During today’s Nintendo Treehouse stream hosted at E3, it was announced that the Pokemon GO Plus device for Pokemon GO is planned for release at the end of July. It will be priced at $34.99.

Pokemon GO is only going to have the first generation of Pokemon to start out. However, in the future, there are plans for future generations to be added. This tidbit was shared during today’s E3 Treehouse stream.

The second day of Nintendo’s Treehouse stream will begin in about an hour from now. Expect it to kick off at 10 AM PT / 1 PM ET / 6 PM in the UK / 7 PM in Europe.

Pokemon GO will be kicking off today’s broadcast with a developer Q&A. We’ll also be hearing about a new 3DS RPG apparently, in addition to Mario Party: Star Rush, Paper Mario: Color Splash, Tokyo Mirage Sessions #FE, Dragon Quest VII, Yo-kai Watch 2, Rhythm Heaven Megamix, and Monster Hunter Generations.

You can watch the stream below. If any big stories come in, we’ll have the news up on the site.

Pokken Tournament received a new update last night, bringing the game up to version 1.3. Some people have since been poking through the files to see if there’s anything interesting hidden away.

Reddit user BananaMuffinFrenzy did manage to come across some potentially interesting things. First, the inclusion of a “evt_sphit_Scizor” file was found. There were also a few other noteworthy files:

btlseq_en.drp\evt_395_iwakudaki_hit
btlseq_en.drp\evt_491_darkhole_throw_catch
btlseq_en.drp\evt_491_darkpulse_hit
btlseq_en.drp\evt_491_darkpulse_hold_hit
btlseq_en.drp\evt_491_exATK_hit

Empoleon is 395 in the Pokedex, and ”Iwakudaki” is Rock Smash. Darkrai is 491 in the Pokedex, and can use Dark Pulse and Dark Void (Dark Hole in Japanese).

These findings have people speculating about Scizor, Empoleon, and Darkrai being added to Pokken Tournament. It remains to be seen what will actually happen in the future, however.

Source

This information comes from Zelda producer Eiji Aonuma regarding Zelda: Breath of the Wild via a TIME interview

On letting Link jump manually…

Aonuma: We never really questioned it, we just created a game where there wasn’t a jump function. But we always had an auto-jump. In order to create an environment where we implement an auto-jump function, we had to make sure players always know where to go. We basically created an environment where, say there’s a cliff, a wall, then we created a wider area where users could approach and then auto-jump.
In Breath of the Wild, where you have an environment where things are rounder and rockier, it’s really hard to create that auto-jump function. That meant we had to let it go. We really wanted for Link to climb up things, but it wasn’t fun to create an auto-climb function. By contrast, it was really fun to have Link actually grab on things, and then being able to control that climbing motion. That’s why we needed to introduce jumping, so Link could jump up on things and start climbing.

Back when we were working on this, I wasn’t 100% sure players would be happy with the change, because it’s been such a big part of the franchise for such a long time. But after this E3 experience, I’ve gained confidence it was the right decision.


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