Submit a news tip



top

When the DS was initially introduced during E3 2004, Nintendo of America president Reggie Fils-Aime walked out on stage with hardware that looked different from the final design. The big differences between the initial model and the one at launch are the shoulder buttons.

Now we have a better look at the DS prototype thanks to Evan Amos, who unearthed a few photos from Nintendo’s FCC filing. We’ve rounded them up below. Since this was only a filing, it doesn’t look quite as “nice” as the model shown at E3 all those years ago.

Source, Via

More:

This week’s North American Nintendo Downloads are as follows:

Wii U Download

Radiantflux: Hyperfractal – $2.99
Shantae: Half-Genie Hero – $19.99

Wii U Virtual Console

Mario Party 2 – $9.99

Data collected by internet-data firm SimilarWeb reveals that Nintendo-related terms grew to triple the size of PlayStation/Xbox-related searches. Pokemon GO helped contribute to the growth during the summer, but the biggest spike resulted from Switch’s announcement in October. The NES Classic Edition and Super Mario Run then added further to Nintendo’s buzz.

GamesBeat shares the following statements from SimilarWeb:

“The growth in Nintendo’s search traffic over 2016 is so big that when comparing its search traffic in November 2016 to January 2016, it multiplied its search traffic by [a factor of] 60.”

“In January 2016, we were able to identify a total of 39 keywords generating traffic for these brands. Nintendo had 6, Xbox had 16, and PlayStation had 17. While in November 2016, we were able to identify 183 of such keywords. [And now], Nintendo had 101, Xbox had 30, and PlayStation had 52.”

SimilarWeb’s report is limited to search items related to console products from the big three console manufacturers, so terms such as “Pikachu” don’t count. However, it seems that online users are searching for more Nintendo-related terms compared to the competition.

Source

More:

In an interview conducted by The New Yorker, Shigeru Miyamoto was asked about the piece of advise late Nintendo president Satoru Iwata gave to him which he cherishes the most.

Miyamoto thought about the question for a bit, and then went on to mention that Iwata “had this unique ability to rally people around a vision.” Iwata was able “to take something, give it shape and then to motivate people.”

Miyamoto also spoke about how unique Iwata was from the standpoint of a programmer. Although such developers may tell designers why something would be impossible, Iwata was the opposite, and “would say he was going to figure out how to make it work.”

You can listen to Miyamoto’s full comments on Iwata below.


Source

System: Wii U
Release date: December 20, 2016
Developer: WayForward
Publisher WayForward


I’ve never been the biggest fan of Shantae games. In terms of presentation, they’ve always been top notch. With level design, I’ve always found them to be a little bit basic at best and a trudge of back-and-forth at worst. With Shantae: Half-Genie Hero, WayForward has done an impressive job remedying my faults with past entries. It definitely has its share of fetch-quest trade-sequence padding, but thanks to a revised game structure, this didn’t bother me as much as it might have on paper.

Nintendo is continuing its promise of delivering regular Zelda: Breath of the Wild screenshots leading up to launch. Get a look at the newest image just shared on the series’ Facebook page above.

Source

According to the latest Media Create sales, the 3DS sold 133,478 units in Japan last week. Total sales have now reached 21,913,661 units since launch. With these figures, 3DS has finally outsold PlayStation 2 in Japan which moved 21,833,216 units.

Congratulations to Nintendo for reaching this notable milestone.

Source

Update: More documents from Nintendo. First, the skull room and secret passage area designed by Takashi Tezuka:

And drawings of maps from Shigeru Miyamoto:


Original: In the spirit of Zelda’s 30th anniversary, Nintendo has posted a brief video that shows the original game map for the first game. We have it below.

Source

Over the past few weeks, we’ve heard more and more about different modes for Switch when it’s docked and when the device is being played as a standalone unit. That culminated with a report from Digital Foundry just a couple of days ago. The publication claims that Switch, when in portable mode, runs at 40 percent of the clock-speed of the fully docked device.

Unreal Engine 4 version 4.14 released about a month ago. One developer has now come across some interesting discoveries which lend credence to some of the recent speculation.

More:

The latest Japanese hardware sales from Media Create are as follows:

New 3DS LL – 84,823
PS4 – 70,031
2DS – 39,218
Vita – 36,214
PS4 Pro – 9,317
New 3DS – 9,149
Wii U – 5,095
Xbox One – 1,872
PS3 – 925
3DS – 226
3DS LL – 62

For comparison’s sake, here are the hardware numbers from last week:

PS4 – 85,218
New 3DS LL – 67,247
2DS – 33,439
Vita – 22,314
New 3DS – 7,887
PS4 Pro – 7,499
Wii U – 4,656
Xbox One – 1,245
PS3 – 853
3DS – 314
3DS LL – 88

And here are the software charts:


Manage Cookie Settings