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NPD Group has released a listing of the top ten best-selling games in the U.S. for the month of June 2015. The results can be found below.

1. Batman: Arkham Knight (PS4, Xbox One, PC)
2. The Elder Scrolls Online: Tamriel Unlimited (Xbox One, PS4, PC)
3. Lego: Jurassic World (360, Xbox One, PS4, PS3, 3DS, Wii U, Vita)
4. The Witcher 3: Wild Hunt (PS4, Xbox One, PC)
5. Splatoon (Wii U)
6. Minecraft (360, PS3, Xbox One, PS4)
7. Grand Theft Auto V (Xbox One, PS4, 360, PS3, PC)
8. Mortal Kombat X (PS4, Xbox One)
9. NBA 2K15 (360, PS4, Xbox One, PS3, PC)
10. Call of Duty: Advanced Warfare (Xbox One, PS4, 360, PS3, PC)

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Nintendo eShop

This week’s North American Nintendo Downloads are as follows:

Wii U Download

Tiny Galaxy – $5.99

Wii U Virtual Console

Blaster Master – $4.99

3DS Download

I am an Air Traffic Controller Airport Hero Narita – $19.99
I Love My Dogs – $24.99

3DS Demo

Etrian Odyssey 2 Untold: The Fafnir Knight

3DS Themes

DSiWare

G.G Series VECTOR – $1.99
G.G Series SCORE ATTACKER – $1.99

eShop Sales

Source: Nintendo PR

This week’s European Nintendo Downloads are as follows:

Wii Download for Wii U

PokePark Wii – €19.99

Wii U Virtual Console

Final Fight One – €6.99
Mario & Luigi: Partners in Time – €9.99
Super Street Fighter II Turbo Revival – €6.99

3DS Download

Epic Word Search Collection – €7.99
I Love My Dogs – €24.99
Samurai Defender – €2.99

Source

Update: Winners are in! Congratulations to Vinicius, Fernando Machado, Pedro Capello, and Link Floyd. Codes will be going out tomorrow!


We’re kicking off a new giveaway for the Wii U eShop game Life of Pixel (thanks Max Criden!). In the comments below, tell us about your favorite game made before 1990 for a chance to win. It’ll fit in with the retro theme we have going on.

This giveaway will run through Monday, and we’ll be picking four winners. Please note that the codes are only redeemable on North American Wii U consoles.

Good luck!

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Story of Seasons has sold over 100,000 copies in North America, XSEED Games has announced. It’s the company’s fastest-selling title. It beat out Rune Factory 4 for the latter record, which has gone on to sell more than 160,000 copies in North America.

“We are truly humbled by the outpouring of support for Story of Seasons,” XSEED Games executive vice president Ken Berry said. “We hope to give back to our fans by continuing the magic of Story of Seasons with the recently announced Return to PopoloCrois: A Story of Seasons Fairytale, which features a heartwarming story based on the Japanese PopoloCrois Story manga series alongside the tried-and-true farming and life simulation elements of Story of Seasons.”

Story of Seasons has seen just under four months of sales. XSEED published the title in North America on March 31.

Source: XSEED Games PR

The latest Japanese hardware sales from Media Create are as follows:

New 3DS LL – 21,069
PS4 – 15,779
Vita – 13,632
Wii U – 10,780
New 3DS – 5,551
PS3 – 2,979
3DS – 1,184
3DS LL – 899
Vita TV – 613
Xbox One – 149

For comparison’s sake, here are the hardware numbers from last week:

New 3DS LL – 19,475
PS4 – 18,171
Vita – 14,067
Wii U – 12,781
New 3DS – 5,506
PS3 – 3,102
3DS – 1,394
3DS LL – 861
Vita TV – 741
Xbox One – 235

And here are the software charts:

1. [3DS] Yo-Kai Watch Busters – 693,538 / NEW
2. [3DS] The Great Ace Attorney – 135,690 / NEW
3. [PSV] Taiko No Tatsujin V Version – 46,101 / NEW
4. [3DS] Fire Emblem Fates – 29,682 / 345,253
5. [WIU] Splatoon – 26,136 / 408,312
6. [3DS] Rhythm Heaven: The Best Plus – 24,650 / 325,844
7. [3DS] Cho Tousouchuu Atsumare Saikyou no Tousousya Tachi – 13,571 / NEW
8. [PSV] Minecraft: PlayStation Vita Edition – 10,898 / 243,428
9. [WIU] Mario Kart 8 – 6,708 / 1,060,442
10. [3DS] Dragon Ball Z: Extreme Butoden – 4,642 / 110,087
11. [3DS] Pokemon Omega Ruby/Alpha Sapphire – 4,608 / 2,657,661
12. [PSV] Persona 4: Dancing All Night – 4,449 / 111,513
13. [3DS] Animal Crossing: New Leaf – 4,232 / 3,996,960
14. [3DS] Girls Mode 3 – 2,891 / 164,436
15. [PS4] The Witcher 3: Wild Hunt – 2,847 / 128,414
16. [PS4] Devil May Cry 4 Special Edition – 2,772 / 50,017
17. [3DS] Return to PopoloCrois: A Story of Seasons Fairytale – 2,757 / 63,524
18. [3DS] Super Smash Bros. for 3DS – 2,746 / 2,256,326
19. [WIU] Super Smash Bros. for Wii U – 2,218 / 653,783
20. [3DS] Puzzle & Dragons: Super Mario Bros. Edition – 1,901 / 274,678

Source

Famitsu provides an update on Devil’s Third this week. Along with the magazine’s report, there’s also an interview with creator Tomonobu Itagaki.

First, here’s what Itagaki had to say about multiplayer:

“There are things like diplomacy chat that only clan leaders can use, so you can have conferences with other clans. I’m a military enthusiast so there are also many political elements in the game.”

Famitsu then asks about being able to enjoy just the multiplayer:

“Of course. You can [enjoy the multiplayer] even without playing the single-player game. Even so, the single-player is packed with Itagaki-like things, so I’d like you to try it. In order to make both the multiplayer side of the game and the single player side of the game enjoyable, each of them required an amount of quantity, quality and scope. There are these two parts of Devil’s Third. That’s why it took time [to make the game].”

A few weeks ago, the status of Devil’s Third in North America was entirely unclear. Nintendo of Europe and Japan had both announced a late August release date for the game, but there hadn’t been a peep about what was happening in North America.

Rumors eventually surfaced that Nintendo had dropped Devil’s Third in North America, though another publisher could step in. That was followed up by a recent report from Siliconera (a site with a reliable track record) indicating that a separate company had indeed picked up the title, and there were strong signs that the mystery publisher was none other than XSEED – a partner Nintendo had worked with for the launches of The Last Story and Pandora’s Tower in the states.

We mentioned that Siliconera had heard about Nintendo not handling Devil’s Third in North America. This is something that Nintendo Enthusiast previously reported on previously as well, in which they wrote:

At E3, we spoke with a very high level figure in Nintendo of America about Devil’s Third, who will remain anonymous. Their quote on the matter? “We aren’t handling that game”. At first, I didn’t know exactly what that meant, but the more I thought about it, the more damning it felt. In simple terms, it appears that Nintendo of America will NOT be publishing the game here.

Siliconera and Nintendo Enthusiast weren’t the only outlets that had received similar information. We’re also aware of a writer from a well-known gaming website who was also under the same impression regarding the fate of Devil’s Third in North America.

Well before the drama surrounding the game escalated, one person who obtained knowledge about the situation – who wishes to remain anonymous – reached out to a top developer at Nintendo. This developer works with Nintendo of America on a daily basis, and said that the company wouldn’t be publishing Devil’s Third in North America. He compared it to a potential Disaster: Day of Crisis situation. That Wii game did release in Europe and Japan, but never made its way to North America.

It did truly seem as though Nintendo wouldn’t be in charge of Devil’s Third in North America, and there were plenty of signs that pointed in this direction. It was strange, then, that Nintendo responded to the speculation – something the company rarely does – this past weekend and stated that they are “excited to bring the game to Wii U and will have more to share soon.” So what happened?

We’ve heard that concerns about the quality of Devil’s Third caused Nintendo to initially drop the game in North America. While it was initially thought that the title had moved to XSEED, things supposedly changed following backlash from gamers. Nintendo had been receiving a great deal of flack when rumors about the company not distributing Devil’s Third in North American began to pick up steam. Because of what transpired, Nintendo is now looking into publishing and backing Devil’s Third once again.

I can’t say that I know for certain what is happening inside Nintendo. However, all of the information that’s out there – as well as what I’ve heard personally – suggests that the original plan was to have XSEED handle Devil’s Third in North America. In the end, perhaps it doesn’t matter as we now have absolute confirmation that Devil’s Third will be launching in all major territories.

Japanese developer Yoot Saito posted a lengthy blog about the passing of Nintendo president Satoru Iwata yesterday. In it, he discusses his first meeting with Iwata, working on an idea or StreetPass way back in the day, how he came up with putting a speaker on the Wii Remote, and perhaps most surprisingly, confirmed that Seaman for 3DS once existed.

You may recall that Seaman was rumored for 3DS back in 2012. We now know that the project once existed, but Saito sadly gave up on the project.

Head past the break for Saito’s entire heartfelt message. The translation comes courtesy of Zefah.

I heard the tragic news about the passing of Nintendo’s president, Iwata-san… I can’t believe he’s gone.

I first met Iwata-san back in 1996, so it was a time before you would typically see him in a suit. It was at HAL in Kofu. I remember that he always carried around a Mac (PowerBook), which was quite rare in the games industry. I think that formed a bit of connection between us—a feeling that we shared the same interests. It was around the year after that when I saw him with a G3 PowerBook, which even I had hesitated to buy, and I remember thinking, “this guy really loves Macs.”

It wasn’t until a bit later that I got a chance to work with him. It was around the time when Seaman was taking the world by storm and I was really busy working on planning for the sequel and taking interviews and such.

Iwata-san got in touch and asked if we could meet, and he even came all the way out to the apartment I was renting in Tokyo to see me.

Project X Zone 2 director Kensuke Tsukanaka, speaking with Siliconera, explained why Baten Kaitos isn’t represented in the games. Monolith Soft developed Baten Kaitos and its sequel along with the Project X Zone titles.

Tsukanaka was also asked if we’ll ever see Baten Kaitos again, even if it’s outside of Project X Zone.

Here’s what Siliconera was told:

“So, do you remember that KOS-MOS and T-elos, from Xenosaga, were in the first Project X Zone game? We didn’t include them just because Monolith Soft was developing Project X Zone, we put them in there because there were so many fans of their games on the team, and that they happened to make sense for the world of the game.

“The reason there’s not Baten Kaitos characters in the story is because they just didn’t seem to fit in anywhere. As for [Baten Kaitos] itself outside of Project X Zone, well, I can’t really say much about that yet, but I think we need some substantial feedback from fans before moving forward with a project like that. What do they want to see from it? What platform do they want to see it on? If we can gather more voices for Baten Kaitos, then maybe we can start something with Bandai Namco Entertainment. That’s about all I can say right now!”

I honestly never thought I’d be writing about Baten Kaitos in a news post. I have so much love for the first game, though I’m ashamed to say that its sequel is sitting in my never-ending backlog. I’d be a massive supporter of a third Baten Kaitos!

Source, Image source


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