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Nothing huge today, but if you were after a look at the Wii U’s main menu screen in glorious HD, Sakurai has you covered:

Our small residency with Mobot Studios has now come to an end as they show off the final weekly screenshot from the now-released Paper Monsters Recut on Wii U eShop. You can get the game for a handful of dollars if it looks like your kind of thing; it’s probably worth noting that all of the reviews have been very positive so far.

Anyway, the last screenshot shows us a bit of winter-time ambiance from the new night-time levels in the game. For those of us in the northern United States this can serve as a blistering reminder of just how cold it’s getting outside. For you lucky people that aren’t dealing with freezing temperatures: Enjoy this bit of game-made snow-laden fun.

Our final Paper Monsters Recut screenshot shows off a new nighttime level in a wintery world called Yibiki Peaks. In these snow levels you’ll encounter all sorts of “cool“ characters and power ups from Yetis, to sleds, and even submarines. We hope you’ve enjoyed the screenshots. Stay tuned for the European release of Paper Monsters Recut very soon, follow us on Twitter @MobotStudios for more news, and a big thank you to Nintendo Everything for putting together this feature!

Update: Now over, but you can find the full chat after the break.


This week’s Discussing Everything will begin at 4 PM ET / 1 PM PT as usual. We’ll be talking about the latest news, including tidbits from Nintendo’s latest financial results briefing! You’ll also have the chance to submit any random questions/comments towards the end of today’s event.

Note that you can log in with Facebook/Twitter, but these are optional. You can choose a random username as well!


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While we do receive Japanese sales reports each week, the data only pertains to games sold in stores. Famitsu thankfully comes through with some notable information regarding digital sales in its latest issue.

According to the magazine, Super Smash Bros. for 3DS sold 1,432,246 physical copies between September 1 and September 28. Another 90,538 units were sold as digital downloads. As such, that means 5.9 percent of Super Smash Bros. copies were purchased digitally during the month of September.

Super Smash Bros. for 3DS was the best-selling title in Japan for the month of September. That’s not only for retail, but download sales as well.

Thus far, Nintendo has only shown figurines in relation to amiibo. But the company apparently has other plans for the brand with additional products.

During the Q&A for Nintendo’s financial results briefing last week, there was talk about the different amiibo projects the company is working on for 2015 and the advantage of allowing them to be used in multiple games as well as the speediness of their read/write speeds.

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Nintendo is developing a Mii-focused smart device app that will be released in 2015, president Satoru Iwata revealed during the company’s financial results briefing earlier this week.

Nintendo originally hoped to have the app sometime this year. However, the amount of ideas grew as development progressed, and a decision was made to bring them all to fruition while also adding polish to avoid launching a half-baked product. Iwata said that Nintendo wants to get things right since this is their first time and they want to reach as many consumers as possible. Rather than “doing business” on smart devices, Nintendo instead wants to strengthen the connection between the company and consumers.

Iwata’s comments came about while speaking about Nintendo’s Japanese homepage and how there currently isn’t a mobile version. This is something that will be addressed before the end of the year.

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Super Smash Bros. for 3DS appears to be suffering from a glitch that causes some players to receive a 136 year online ban. The exact origins are unknown, but here are a few ways that you can prevent the glitch from happening:

A. Try not to target one player in Group/FFA.

B. Just use 1v1 for the time being

C. Don’t use online at all.

D. Don’t quit mid-match

Hopefully Nintendo will release a patch in the future to address these issues!

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Nintendo commented on a variety of topics during the Q&A portion of its financial results briefing earlier this week. One of these points was development time.

We all know that the Wii U suffered from a lack of games at launch. Thankfully, in the future, this is something that Nintendo should be able to avoid.

Shigeru Miyamoto stated that Nintendo “already completed the step of learning new development techniques,” meaning there should be fewer “less developmental delays stemming from learning new hardware.”

Also part of Nintendo’s plans are to create spin-off titles based on major franchises. These projects will be made “on a smaller scale”. Miyamoto said that the company is “preparing to expand on our characters while also increasing the number of software we output and allowing our customers to have their next experiences in certain franchises without waiting three years.”

Finally, Miyamoto mentioned that Nintendo is working with third-party companies more regularly to make games – think asset creation, cut-scenes, etc. The Big N started to work with some of these developers for the first time this year. “We are in the process of creating a system where we are actively seeking outside assistance to help us create an abundance of major titles,” Miyamoto said.

If you’re interested in checking out Miyamoto’s full comments, head past the break.

I wanted to give you all a quick heads up that Discussing Everything #5 is on schedule for Sunday once again. At 4 PM ET / 1 PM PT, we’ll be talking about all of the latest Nintendo news. You’ll have the opportunity to interact with the staff and other readers about a variety of topics! Plus, as usual, we’ll field random questions/comments towards the end of the event. Please join us!

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During the Q&A portion of Nintendo’s latest financial results briefing, president Satoru Iwata was asked about region-locking. Nothing was really said either way with regard to disabling it for future hardware, but Iwata did share some encouraging comments.

Here’s the complete response:

Q4: At present, your company’s hardware and games make use of region-locks, by which games purchased in one region cannot be played in another region. Are there any plans to unlock this restriction?

A4: Iwata: The game business has a history of taking a very long time with localization among other things, such as having to deal with various issues of marketing in each particular country, or games that have made use of licensed content that did not apply globally, and had all kinds of circumstances, so to say, that region-locks have existed due to circumstances on the sellers’ side rather than for the sake of the customers. In the history of game consoles, that is the current situation. As for what should be done going forward, if unlocked for the benefit of the customers, there may also be a benefit for us. Conversely, unlocking would require various problems to be solved, so while I can’t say today whether or not we intend to unlock, we realize that it is one thing that we must consider looking to the future.

This is the second time Iwata has discussed region-locking in the span of about a year. He also talked about why Nintendo implements the restriction for its systems while speaking with IGN last June. You can find those comments right here.

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