You’ll be able to get Bayonetta 1 when buying Bayonetta 2 digitally after all
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 7 Comments
More: Bayonetta, Bayonetta 2, Platinum Games, top
Video: Aonuma shows off Hyrule Warriors
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
More: Eiji Aonuma, Hyrule Warriors, top
Reggie: Mario Kart 8 had a “significant impact” on Wii U sales, console quadrupled the week after release
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
This information comes from Nintendo of America president Reggie Fils-Aime…
– Mario Kart 8 had a “significant impact” on Wii U console sales
– Wii U console quadrupled the week after the release of Mario Kart 8, compared to the week prior
– 18 percent of all Wii U console owners purchased a copy of Mario Kart 8 in that first weekend, compared to between two and seven percent for previous versions of the game during their weekend releases
– Reggie said the impact of Mario Kart 8 on console sales will likely be felt through the year.
“It’s one of the things I have to do with certain media, remind them, look, for us, the drive toward the holiday began a couple of weeks ago with Mario Kart 8. And that’s off to a fantastic start. For us, on a global basis, and certainly here in the United States, it’s driving hardware, which is great to see.”
More: Mario Kart 8, Reggie Fils-Aime, sales, top
Aonuma on Link in Zelda Wii U, Zelda as a hero in the future
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 15 Comments
This information comes from Eiji Aonuma, speaking with IGN…
“One thing I have to say is, I never said that wasn’t Link. I said ‘No one ever said that was Link.’ Every game needs to have a protagonist. You have to have a main character, so we create one that is ultimately supposed to become the player. With each iteration of Zelda, we make this main character and it’s not as though this protagonist is not the same character all the time. It’s just a role within the game that the player occupies.”
“That’s something that I tell my designers when they create the character. Certainly, as part of a series, maybe people will think it’s the same main character but, ultimately, it’s the player character. It’s the person with the controller in their hands, if that makes sense. This kind of information can just exponentially grow, so I just wanted to make that clear.”
“I’m interested in seeing something like that (princess being a hero), but I think one of the charm points of this particular franchise is that fact that it’s called ‘Legend of Zelda’ but Zelda is not the main character. She’s not the protagonist. But if you ask me what that is, I don’t know. I can’t really explain it. Maybe if she’s the main character, then maybe the title needs to change.”
More: Eiji Aonuma, interview, The Legend of Zelda, top
Nintendo Treehouse Live @ E3 live stream (day 3)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Videos, Wii U | 4 Comments
Note: we’ll keep this at the top of the page throughout the day. Normal updates are posted below.
The stream will begin at 12:30 PM ET / 9:30 AM PT.
Reggie: No plans to bring Twitch streaming to Wii U, YouTube affiliate program talk
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 4 Comments
Reggie confirming no plans for Wii U to work with Twitch…
“We don’t think streaming 30 minutes of gameplay by itself is a lot of fun.”
“We’re looking to do a lot of great things with Twitch. The Nintendo Treehouse Live at E3 that we’re executing through Twitch is doing fantastic numbers. Your specific question of just purely streaming gameplay, what we’ve got to think through is, so what’s fun about that? From a consumer standpoint, what’s fun about it?”
Reggie on how putting Nintendo videos on the Internet need to be more focused, curated like Mario Kart 8…
“Kart is fun because its a highlight of the race. You can make some choices as to what parts are going to be shared. We think that makes it interesting, and obviously, the meme of the Luigi death stare is wonderful when that comes out of that type of experience. But in the end we’ve got to make sure that it’s fun.”
On how Nintendo’s view of Twitch live streaming is driven by a belief that gamers are using the service to look for tips and how to improve their capabilities…
“So for us, what we’re doing at the Nokia theater with the Smash Invitational, we loved that streamed because that’s where you are able to see how these players perform, the moves they make, you can learn something,” he said. “That has value to us. And you can expect us to do more of that type of activity, highlighting our games and providing a forum for players to learn how to play better. But that’s different than watching Joe Blow’s 30 minute stream, which may or may not have something that’s all that interesting.”
Reggie on Nintendo’s YouTube affiliate program…
“What we hope is that that’s going to lead to even better content and even better monetization opportunities for the YouTube vlogger. We are going to formalize a program and we’ll announce it to the YouTube video community. Look, in the end, what we want is we want more content like what we’re able to do with the Mega64 guys. We gave them access to information, access to our executives, access to our building with the goal of creating something fun and watchable. That video was a lot of fun and it’s been watched north of a million types. That’s the type of stuff we want to work with the video blogging community to create.”
On whether concerns over the ability to monetize content that uses Nintendo properties enter into Nintendo’s decision to not bring Twitch gameplay video streaming to the Wii U…
“The Twitch conversation is a completely different conversation. We want to do stuff that’s going to be fun and going to be watchable. Nintendo Treehouse Live at E3 is fun and watchable. Thats the stuff we would like to continue doing with an entity like Twitch. YouTube and that content monetization is a different animal.”
More: interview, Reggie Fils-Aime, top
Tons of Pokemon Omega Ruby/Alpha Sapphire screenshots
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 1 Comment
More Bayonetta 1/2 details (no DLC and more)
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 3 Comments
This information comes from Bayonetta director Yusuke Hashimoto, speaking with USGamer…
– Bayonetta 1 includes all of the bells and whistles of the sequel
– This includes GamePad support and touchscreen functionality
– As previously mentioned, there are also costumes based on Nintendo characters like Link and Samus
“That was something that Mr. Kamiya wanted. He drove us a little crazy with his demands.”
– Bayonetta 1 has been in the works for about a year and a half
– Port is done now
– First conceived with the blessing of Nintendo
“We thought it would be awesome to let fans play both on the same console.”
– Much of Bayonetta 1 was outsourced to Bee Tribe
– “every aspect of its development” overseen by Kamiya
Bayonetta 2
– All content available out of the box
– No DLC
“I feel like there’s enough content there for one and a half games.”
“We don’t know when to stop. There’s so much we want to do. We’re just greedy.”
More: Bayonetta, Bayonetta 2, Bee Tribe, Platinum Games, top
Pokemon Omega Ruby/Alpha Sapphire – “New Hoenn Adventure” trailer
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 1 Comment
Aonuma wants to let people play Zelda Wii U at next year’s E3
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 3 Comments
Yesterday, we posted a Miiverse message from Zelda producer Eiji Aonuma, who spoke briefly about the upcoming entry in the series for Wii U. Strangely, the original Japanese note included an extra tidbit not included in the English translation.
Aonuma mentioned in his original post that he wants to let other people play Zelda Wii U – such as a demo on the show floor – at E3 2015. With Nintendo targeting a launch next year, that does make sense! It just means we’ll be seeing it later in 2015, which most probably expected.