Super Smash Bros. Ultimate – Sephiroth arrives on December 22, details on moveset and more
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
When Sephiroth was announced for Super Smash Bros. Ultimate last week, a December release was already confirmed. Now, however, we have an actual date. The character will drop on December 22, director Masahiro Sakurai revealed during a presentation today.
Sephiroth will be more than just a roster addition. The character comes with a new Northern Cave stage, music, and spirits to fight.
Here are a bunch of details about the upcoming DLC:
More: Super Smash Bros. Ultimate, top
Among Us announced for Switch, out today
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
The massively-popular online and local party game Among Us is coming to Switch, Innersloth has revealed. Not only that, but it’ll be out today.
For those that haven’t been keeping up with Among Us, check out the following overview and trailer:
More: Among Us, Innersloth, top
Indie World Showcase live stream – December 2020
Posted on 3 years ago by Brian(@NE_Brian) in Switch eShop, Videos | 0 comments
Today’s Indie World Showcase will be starting not too long from now. The presentation kicks off at 9 AM PT / 12 PM ET / 5 PM in the UK / 6 PM in Europe.
As a reminder, today’s presentation will cover upcoming indie games for Switch. It should last about 15 minutes.
You can watch the Indie World Showcase as it happens below. We’ll report on all of the news during and after the broadcast.
More: highlight, Indie World, top
Nintendo Switch Online reveals new SNES / NES games for December 2020 update – Donkey Kong Country 3 and more
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Nintendo has revealed the next batch of classic games for Nintendo Switch Online. There will be four new SNES titles – including Donkey Kong Country 3 – as well as another NES release.
Here’s the full rundown, along with a trailer:
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Funimation app confirmed for Switch, out tomorrow
Posted on 3 years ago by Brian(@NE_Brian) in News | 0 comments
A few days ago, Funimation teased a new app for Switch. The news has now been officially announced with a release happening tomorrow.
The app will be offered in United States and Canada, with the United Kingdom, Ireland, Mexico, and other countries on the way. It will feature new curations, a “My Anime” page, anime launch schedule, and more.
Here’s the full announcement:
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3D platformer Here Comes Niko! announced for Switch
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Frog Vibes has announced that Here Comes Niko!, its upcoming 3D platformer, is coming to Switch. A Hat in Time developer Gears from Breakfast will be publishing.
We have the following overview and trailer for Here Comes Niko!:
More: Frog Vibes, Gears for Breakfast, Here Comes Niko!, top
[Interview] Moon Studios on the process of bringing Ori and the Will of the Wisps on Switch; iam8bit talks collector’s edition, reception, more
Posted on 3 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
No one could have predicted a couple of years ago that both Ori games would end up on Switch, yet that’s exactly what happened. Moon Studios managed to bring Ori and the Blind Forest over in September 2019. It was followed a year later by the sequel, Ori and the Will of the Wisps.
Moon Studios co-founder Gennadiy Korol and lead artist Daniel van Leeuwen recently spoke with Nintendo Everything about the challenging task of bringing Ori and the Will of the Wisps to Switch. We also got to speak with Jon M. Gibson and Amanda White from iam8bit – the game’s publisher – who spoke discussed the special physical release, Switch sales and reception, and more.
Here’s our full discussion:
Super Monkey Ball creator on the game’s origins, releasing on a Nintendo platform
Posted on 3 years ago by Brian(@NE_Brian) in GameCube, News | 0 comments
Toshihiro Nagoshi has worked on a bunch of different games during his time at SEGA. Super Monkey Ball is one such franchise he’s been instrumental to, and during a recent interview, he reflected on the series’ early days.
Nagoshi was first asked about the idea for Super Monkey Ball came about. Ultimately, the goal was to create “a game that was simple to play and low cost to make”.
He said:
More: interview, SEGA, Super Monkey Ball, top
[Let’s Talk] The Game Awards 2020 reaction
Posted on 3 years ago by Brian(@NE_Brian) in Let's Talk | 0 comments
The Game Awards 2020 is officially in the books. This year’s show aired on Thursday, featuring the latest game reveals, announcements, and of course, actual awards.
Each year we’re always curious what Nintendo will bring to the table as you can never really guess. This time around, the Big N only really had one announcement: that being Sephiroth coming to Super Smash Bros. Ultimate. Capcom actually had quite a bit of Switch news to share between Ghosts ‘N Goblins Resurrected, Capcom Arcade Stadium, and Monster Hunter Rise (which got a new trailer and upcoming demo). There were a few other Switch announcements with Sea of Solitude: The Director’s Cut, Shady Part of Me, Endless Dungeon, and Evil Dead: The Game.
We’re a couple of days removed from The Game Awards, so what’d you think of the show? How did you feel about the announcements and winners? Let us know in the comments below.
More: highlight, The Game Awards 2020, top
Ori and the Will of the Wisps dev talks “intense effort” of Switch port, initially ran at 24 FPS
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Ori and the Will of the Wisps, just like the original game in the series, is out now on Switch. Moon Studios surprised fans by announcing and releasing the port as part of a Nintendo Direct Mini: Partner Showcase earlier this year.
In an interview with Nintendo Everything, Moon Studios co-founder Gennadiy Korol spoke more about the experience of bringing Ori and the Will of the Wisps to Switch. Initially, the team was initially unsure if 60 frames per second would be technically possible without a big quality loss. You might be surprised to hear that “even with heavily compromised visuals”, the port was at just 24 FPS in the beginning.
Korol stated: