Star Wars: Episode I: Jedi Power Battles coming to Switch
Posted on 6 months ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Aspyr just announced its latest classic re-release, which is Star Wars: Episode I: Jedi Power Battles. The game launches for Switch on January 23, 2025.
The lightsaber action game originally debuted in 2000. Players can expect classic and modern control schemes, new playable characters such as the Tusken Raider, the ability to enter classic cheat codes, and more.
Additional details can be found in the following overview:
Mario & Luigi: Brothership details story, Bros. Moves, Battle Plugs, Luigi Logic
Posted on 6 months ago by Brian(@NE_Brian) in News, Switch, Videos | 0 comments
Nintendo is back with a new Mario & Luigi: Brothership trailer that provides a general overview. We also have some tidbits about the story, Bros. Moves, Battle Plugs, and Luigi Logic.
Here’s the latest on the game from Nintendo:
More: Mario & Luigi: Brothership, top
Famitsu sales (9/30/24 – 10/6/24)
Posted on 6 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo Switch Online: Playtest Program announced
Posted on 6 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Nintendo Switch Online: Playtest Program has just been announced, which is intended to test a new feature for the service.
Aside from being a member of the Expansion Pack tier, in order to participate, you need live in Japan, The United States of America, the United Kingdom, France, Germany, Italy, or Spain. Additionally, only those that are at least 18 years old are eligible.
More: Nintendo Switch Online, top
Nintendo explains why it made an alarm clock
Posted on 6 months ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Today’s announcement of Nintendo Sound Clock: Alarmo came a bit out of left field, but in a new interview today, we get to hear about how the whole thing came together.
A discussion was posted on Nintendo’s website featuring producer Yosuke Tamori and director Tetsuya Akama. Tamori revealed that the project began with research into motion sensor technology. However, making an alarm clock wasn’t the first thing decided – rather, Tamori said Nintendo was looking to “support people during their sleep, and we were looking for a way to achieve this.”
Tamori and Akama shared the following:
More: interview, Tetsuya Akama, top, Yosuke Tamori
Super Smash Bros. Ultimate update out now (version 13.0.3), patch notes
Posted on 6 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo has unexpectedly released a new update for Super Smash Bros. Ultimate, bringing the game to version 13.0.3.
Today’s update is about addressing an issue regarding Global Smash Power. Nintendo points out that the patch may cause compatibility issues with previous versions, so players are advised to convert them to video before installing the update.
The official patch notes for today’s update are as follows:
F-Zero 99 datamine points to potential Mario vs. Donkey Kong event
Posted on 6 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo could have even more in store for F-Zero 99, and the game might be receiving an interesting Mario vs. Donkey Kong event at some point in the future.
That news comes from LuigiBlood, who datamined the game’s latest update. The supposed Mario vs. Donkey Kong Festival event for F-Zero 99 would include a Mini Mario League, and 4 Star Rivals called Mario, Mini Mario, Donkey Kong, and Toad.
Switch update out now (version 19.0.0), patch notes
Posted on 6 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
The latest firmware update for Switch just went live as Nintendo has started distribution of version 19.0.0.
This marks another update that won’t bring much excitement to system owners. We get the same rundown from Nintendo that we’ve been used to seeing as of late, which is that the latest stability improvements have been made available.
Below are the official patch notes from Nintendo:
More: system update, top
Monolith Soft sets up new R&D division, expanding its game engine
Posted on 6 months ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
As shared in a new interview published today, Xenoblade developer Monolith Soft has not only set up a new R&D division, but is also expanding its game engine.
CCO and director Tetsuya Takahashi has been in charge of overseeing the R&D team for roughly a year. Xenoblade lead programmer Michihiko Inaba is the group’s producer and director.
Speaking about the need for an R&D team with CGWorld, Takashi shared the following (rough translation):
More: Monolith Soft, Tetsuya Takahashi, top
Zelda: Tears of the Kingdom Fuse ability was originally more ambitious
Posted on 6 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
Fuse was was of the new mechanics introduced in The Legend of Zelda: Tears of the Kingdom, but it turns out that Nintendo originally had grander plans for the feature. Details about its development were shared during the CEDEC 2024 presentation that took place a little while back.
According to director Hidemaro Fujibayashi, one of the original ideas for Fuse in Zelda: Tears of the Kingdom let players combine multiple objects. The team also considered an option for the pattern in which the result of sticking the two things together would change into something else. Additionally, while Nintendo thought about having the ability to select the orientation of the fused materials, it was cut as sword orientations in this game were not a feature, making the angle meaningless.