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Zelda Wii U

The hits just keep on coming! After finding out that Zelda Wii U has been delayed and is now expected in 2016 instead, we have confirmation that the title will be skipping E3.

Series producer Eiji Aonuma wrote on Miiverse:

As I said in the video, we would like to take this time so we can bring you a very special experience, by making the ultimate Zelda game. Since we’d like to focus on developing the game we’ve decided to not show the game at this year’s E3.

Thank you for your continued support, and I hope you’ll look forward to the game!

Darn you, Aonuma! You know how to break my heart, don’t you?!

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A new video message from Zelda producer Eiji Aonuma reveals that the title is no longer expected in 2015, as was originally announced.

“As I have watched our development progress, I have come to think that rather than work with meeting a specific schedule as our main objective, and releasing a game that reflects only what we can create within that scheduled time, I feel strongly that our focus should be to bring all of these ideas to life in a way that will make Zelda on Wii U the best game it can possibly be,” Aonuma explained. “So I must apologize to all of you who were expecting the game by year’s end, but we are no longer making a 2015 release our number one priority. Instead, our priority is to make it the ultimate and most complete Zelda game.”

You can watch the video in full below.

The Associated Press has published a truly noteworthy interview with Shigeru Miyamoto. There is such a wide array of interesting questions and answers asked that we’re posting the discussion in full below.

Here’s an overview of topics addressed:

– amiibo cards
– The open world of Zelda Wii U
– Star Fox Wii U and how the game will play
– The Sony hack, and how a Mario film is unlikely
– Mario taking on a new role/appearing on a new game on Nintendo’s next platform
– A tease for what lies ahead after Wii U: “we have production lines that are working on ideas for what the next system might be”

Head past the break for all of Miyamoto’s juicy comments!

Will Zelda Wii U and Star Fox Wii U make use of amiibo? It certainly sounds like it.

During Shigeru Miyamoto’s recent interview with iJustine, he indicated that both titles will feature amiibo integration of some sort. Specifics were not shared, however.

Miyamoto said:

“I can’t really say just yet… but we do plan on doing something so that people who have amiibo will get some enjoyment out of having amiibo and using them in those games.”

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We shared iJustine’s new interview with Shigeru Miyamoto a short while ago, but I figured this was worth a separate post. When we get comments about Zelda Wii U, they’re certainly worth paying the extra attention to.

Here’s the Q&A about the new game:

You showed the Zelda trailer and that’s such a huge world. How is that going to be for you guys to approach as far as gameplay and story, because it’s such a huge world.

With Zelda games, what we’ve always done is try to make them where you enter this big world of Hyrule and there’s a lot to explore and discover, but because of the hardware limitations, what we’ve had to do is segment off each area and piece those segments together in a way that make them feel like a big world. Now, with the hardware capabilities of Wii U, we first started by saying if we can take an entire world the size of the world from Twilight Princess, and make that the size of one of the areas in the game.

Do you see that as a game where people will go to complete a certain mission and they end up doing fifty things along the way?

Yeah, there may even be times where you forget what your goal is, because you are doing other things on the side. There may be times where you go in to one big one long dungeon, or you’re headed for a dungeon and doing other things on the side. What we’re trying to do is design it in a way where you don’t have to play it for a super long time, but more matched to today’s lifestyle where you can think for a little bit, and say “maybe I just want to play for a little bit today and do this one thing.” and get that thing done, then take a break.

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Another new Koji Kondo interview has popped up online, this time coming from GameSpot.

Kondo was asked about a number of topics. He answered some general questions as well as ones that were a bit game-specific. Naturally, Zelda was one of the franchises GameSpot brought up.

When asked if The Legend of Zelda: Majora’s Mask 3D will feature music that is mostly the same as the original, Kondo responded:

Actually, with Majora, we thought it was really important to protect the feeling of the game because the music was tied so well to the original gameplay. We’ve done some clean up on the audio quality, but the music itself we haven’t changed.

We did some rebalancing, of course, to make it sound good on the Nintendo 3DS. Before you were hearing it out of you TV speakers, and we just needed to do some rebalancing for that now that it’s on a handheld.

Above is a look at how many times “Zelda” has been tweeted over the past month or so. With the debut of Zelda Wii U’s gameplay at The Game Awards last week, tweets for Nintendo’s series peaked at roughly 39,000 messages. “Zelda” alone was actually tweeted 4,000 more times than “PSX” or “PlayStation Experience” (Sony’s event in Las Vegas last weekend).

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Austin and I are back for another Just a Chat! Zelda Wii U is the focus here, as new footage was unexpectedly shown during last night’s Game Awards. There’s also a bit of talk about Wii U’s lineup as a whole in 2015.

Check out the discussion below:

REDMOND, Wash.–(BUSINESS WIRE)– Nintendo revealed details about three of its biggest games of 2015: The Legend of Zelda, Mario Maker and Code Name: S.T.E.A.M.

Nintendo game designers Shigeru Miyamoto and Eiji Aonuma appeared via video at The Game Awards in Las Vegas on Dec. 5 to walk through some of the new game play of the Wii U installment of The Legend of Zelda franchise. Miyamoto and Aonuma showed off some visually stunning graphics, as well as the vastness of the world. Players can pinpoint locations on the map on the Wii U GamePad, which then appear as beacons in the game as an aid to navigation. The duo also showed off the gliding Sailcloth item, as well as how Epona, Link’s horse, does not need to be directed through every step of her path. Epona will avoid trees and obstacles, just as a real horse would do, leaving Link’s hands free to wield his sword or shoot arrows.

The public got its first look at Mario Maker for Wii U during the E3 video game trade show in June, and new details about the game, which lets users create their own Mario levels, were announced at The Game Awards. This includes the ability to tap the Wii U GamePad screen to change the look of the level design to a number of classic styles, including Super Mario Bros., Super Mario Bros. 3, Super Mario World and New Super Mario Bros. U. Each style includes game mechanics unique to the original game, such as ground-pound or wall-jump maneuvers. Players can integrate these mechanics into designs for the various titles featured in the game. This game will launch in 2015, which will be the 30th anniversary of the original Super Mario Bros. game.


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