Nintendo Everything: Wii U
The new Super Smash Bros. games are implementing a ranking system known as “Global Smash Power”. Whereas everyone competes for the top spot in most games, the Wii U and 3DS fighter is more about showing you how far you are from the bottom.
Masahiro Sakurai spoke about Global Smash Power a bit in his weekly Famitsu column. Here’s what the Super Smash Bros. director had to say:
“You could call it a ‘reverse ranking.’ It counts how far you are from the bottom instead of how far you are from the top. It’s simple, but in solves a lot of the problems with conventional ranking systems!”
“By calling [your rank] ‘power,’ it makes it fun to see the number rise.”
“I believe it’s a very versatile system, but what do you think? It’s not just about encouraging competition.”
Watch Dogs has taken multiple years of development to come to fruition. Finally though, the game is almost complete.
Many expect Ubisoft to eventually come out with a sequel to Watch Dogs given the amount of resources put into the current game. But if there is a follow up, it won’t take nearly as much time to develop.
Watch Dogs creative director Jonathan Morin told Eurogamer:
“Right now there is no such thing as a Watch Dogs 2. It’s certainly not going to be the same amount of time if we ever embark on such a journey. A big part of it was defining whatever Watch Dogs is. Once you have that starting point, then what becomes interesting is what players want more of – what comes next?
“Especially with the delay we have just been really concentrating on getting it [the original Watch Dogs] launched. After that we’ll see where it goes – I think Ubisoft is showing more and more that they’re willing to take the time for it to be right.
“I think we’re in a pretty good shape. I certainly like the idea of going deeper in the thematics – the hyperconnectivity and hacking in an entire city, controlling a city, monitoring everyone. There’s stuff we discovered by making Watch Dogs that are interesting to pursue. But it’s up to players. [And] for me right now – it’s vacation.”
Those who purchase The Amazing Spider-Man 2 for the game’s launch will receive two movie tickets to see the movie on May 2. Tickets will be in limited supply and will be offered on a first-come, first-served basis. Note that this offer is valid for one day only – April 29.
GameStop will also be handing out the exclusive “Web Threads Suit Pack” – DLC featuring four suits – on April 29. If that wasn’t enough, GameStop will be showing exclusive footage from the film and a behind-the-scenes look at the making of the video game.
And last but not least, GameStop PowerUp Rewards Pro members who trade-in products towards the purchase of The Amazing Spider-Man 2 will be provided with an extra 40 percent in-store credit. Non-subscribers can still receive a 30 percent bonus.
Along with today’s screenshot, Sakurai passed along the following message on Miiverse:
Yoshi’s Egg Throw now leaves a rainbow trail, and we’ve improved the pose Samus strikes when she fires the Paralyzer. Every staff member is working hard as we brush up whatever we can.
Peach and Yoshi Wii Remote Plus controllers join Mario and Luigi, in shops from 30/5! pic.twitter.com/fvv0QB66Dp
— Nintendo of Europe (@NintendoEurope) April 24, 2014
Mario Kart veterans Princess Peach and Yoshi provide the inspiration for two new Wii Remote Plus controllers – both releasing on same day as Mario Kart 8
24th April 2014 – With just over a month to go until gravity-defying racing comes to Wii U in the shape of Mario Kart 8, Nintendo has today announced that a Mario Kart 8 Premium Pack – Special Edition Wii U hardware bundle will accompany the launch of the game on 30th May.
The release of the Mario Kart 8 Premium Pack – Special Edition represents an ideal offering for first-time Wii U owners, with a black Wii U Premium console with 32GB* of storage packaged alongside a black Wii U GamePad controller, Sensor Bar, and the all-important Mario Kart 8 game disc. With Mario Kart 8 set to feature 16 remixed classic courses, as well as 16 courses that are brand new to the series, both newcomers and veteran drivers alike will face fresh karting challenges with the added twist of a new antigravity feature allowing Mario and company to race upside down or up vertical surfaces.
NEWEST SKYLANDERS® GAME – SKYLANDERS TRAP TEAMTM – TAKES TOYS-TO-LIFE PHENOMENON TO NEW LEVELS BY BRINGING DIGITAL CHARACTERS INTO THE PHYSICAL WORLD
Skylanders Originator Toys for Bob Returns with
Portal Masters Can Now Capture and Play as Villains;
Capture and Play as Kaos for the First Time Ever
SANTA MONICA, Calif. – April 23, 2014 – Skylanders® is redefining the toys-to-life phenomenon with yet another ground-breaking innovation, Skylanders Trap Team™. On October 5 in North America, Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), will introduce the newest installment to the Skylanders franchise, which will reverse the magic of bringing toys to life – incredibly letting kids pull characters out of the digital world into the physical world.
With Skylanders Trap Team, Portal Masters seek out and defeat the most wanted villains in all of Skylands, pulling them out of the game and into living rooms by capturing them in magical Traps. Players can then send villains back into the game where they play as them to fight for good. The game will include the Traptanium PortalTM, a new ring of magical energy that enables kids to not only bring their Skylanders to life, but also magically capture villains using the new Traps. Once they’ve defeated the villains, kids will be able to place a Trap into the new portal to capture them. They will also be able to hear the villains inside the Traps, an innovation that truly brings life to toys.
This exciting new play pattern also gives players the option to switch between playing as a Skylander hero or a villain at any time, creating fun and unique “tag team” gameplay. In addition, fans can even take their Traps and their Skylanders characters to their friends’ houses for fun, co-operative adventures across all console game systems.
“When we created Skylanders, we invented a new category of play and, in the process, disrupted two industries – videogames and toys. With each new Skylanders game, our commitment to continuous, disruptive innovation has led to surprising and delightful new ways for kids to play with toys and games,” said Eric Hirshberg, CEO of Activision Publishing, Inc. “With Skylanders Trap Team, we’re no longer just letting kids bring their toys to life inside the game anymore. This time, we’re letting them pull their toys out of the game as well. We are confident this installment of Skylanders will once again redefine what’s possible at the intersection of the physical and virtual worlds.”
“When Activision first introduced the Skylanders franchise in 2011, it promised to redefine play by merging the physical and digital worlds. The company delivered on that pledge with three blockbuster titles – all of which have been named to the annual Toys”R”Us Holiday Hot Toy List – and is now poised to do it again with the introduction of Skylanders Trap Team,” said Richard Barry, Executive Vice President, Chief Merchandising Officer Toys”R”Us, Inc. “With Skylanders Trap Team, Activision is reversing the magic of ‘toys-to-life,’ allowing kids to bring characters out of the digital world and into the physical world for the first time. We’re thrilled to continue as a marquee destination for Skylanders products, providing a comprehensive, global marketing and merchandising program, including our fully exclusive Legendary series of figures that will introduce Skylanders Trap Team to our enthusiastic customers this October.”
In Skylanders Trap Team, Kaos continues his ongoing quest to rule over Skylands. He has discovered the location of the legendary Cloudcracker Prison — a fortress built entirely out of the magical substance TraptaniumTM and home to Skylands’ most nefarious baddies. In an attempt to build his own army of foes, Kaos blows up the prison, releasing the most wanted villains and blasting shards of Traptanium to Earth in the form of Traps. Now it’s up to Portal Masters to recapture all of the escaped villains using powerful Traptanium Traps and defeat Kaos before it’s too late! The new adventure delivers a diverse and dynamic story-driven gameplay experience, filled with adventure, combat, puzzles, mini-games, activities, platforming and drop-in/drop-out co-op play — all set within new compelling environments.
Skylanders Trap Team introduces Skylanders heroes known as Trap Masters, brand new Core Skylanders characters and reposed fan-favorite Skylanders characters. The game also features a variety of elementally aligned Traps with unique and interesting designs. With every addition to their Trap Team collection, Portal Masters unlock exciting gameplay possibilities within each level.
Fans can pre-order Skylanders Trap Team starting on April 23, with special offers available at select retail destinations worldwide. Skylanders Trap Team will be available on Xbox 360™ and Xbox One™video game and entertainment systems from Microsoft, PlayStation® 3 and PlayStation® 4 computer entertainment systems, Nintendo’s Wii™ system, Nintendo’s Wii U™ system, and a completely unique adventure available on the Nintendo 3DS™ hand-held system. The game will be available on October 5 in North America; October 2 in Australia/New Zealand; and October 10 in Europe.
An image surfaced online today showing six Skylanders from Skylanders: Trap Team. The game, which will be revealed in the very near future, seems to be introducing weapons as a new mechanic. There also seems to be a brand new portal planned as well.
Several months ago, Watch Dogs creative director Jonathan Morin stated that the Wii U version of Watch Dogs will offer visuals closer to the PlayStation 3 and Xbox 360 editions as opposed to the PS4/Xbox One releases. Not much has changed since then. Morin recently reiterated to Eurogamer, “Wii U is more towards current-gen… It’s not more towards PS4.”