Nintendo Everything: Wii U

Sonic Boom: Rise of Lyric has an extreme difficulty mode

sonic-boom-1 (1) Posted 8 hours ago
By (@NE_Brian)

Nintendo recently held a media event to showcase its upcoming holiday lineup for Wii U and 3DS. There were a few games on hand like Super Smash Bros. for Wii U and Pokemon Omega Ruby/Alpha Sapphire. Sonic Boom was also featured, complete with a presentation from SEGA.

There was one noteworthy tidbit shared during the Sonic Boom presentation. According to GameTrailers’ Kyle Bosman, the company revealed that players will be able to unlock an extreme difficulty mode after clearing the game once. However, what exactly makes the mode “extreme” is currently unknown.

SEGA did stress that it’s targeting the core audience with Sonic Boom, and there will be difficult portions of the game. There were also frequent mentions of Jak and Daxter. You won’t be running through levels too often, as Sonic Boom is primarily a slower-paced adventure experience. There will also be hub worlds that can be expanded over the course of the game.



Australia and New Zealand will get Super Smash Bros. Wii U on 11/29/14

Posted 20 hours ago
By (@KiraraKoneko)

With the latest information coming from Nintendo Europe about an updated launch date for Super Smash Bros. Wii U, it looks like Australia and New Zealand will get the same treatment minus a day.

According to Nintendo Australia’s latest tweet, Super Smash Bros. Wii U will release on 11/29/14.


Super Smash Bros. Wii U update – New Release date for Europe, 11/28/14

Posted 21 hours ago
By (@KiraraKoneko)

It looks like Nintendo has changed the launch date for Super Smash Bros. Wii U in Europe.

The title will now release on 11/28/14 according to their latest tweet form the Official Nintendo Europe twitter.



Bayonetta collaboration costume designs highlighted in new PlatinumGames blog post

Posted 1 day ago
By (@NE_Brian)

PlatinumGames has posted a new Bayonetta/Bayonetta 2 2 blog post covering the game’s collaboration costume designs.

First, check out a few excerpts below:

As I designed these costumes, I would think, when we have the player transforming into Peach, wouldn’t it be cool if we could change game play up somehow as well? Then, one day I thought, what about having Bowser’s punches and kicks be used for Bayonetta’s Wicked Weaves? I pitched the idea to Kamiya and he said “sounds good, do it.” The next idea I thought of was having Samus Bayonetta change to her Morph Ball. This, unfortunately, didn’t make it into Bayonetta Wii U, but… it did make it into Bayonetta 2! Thinking of these little extras is really one of the rewarding parts of working in games.

When I gave the designs to Nintendo to check, I was worried about how “kid-friendly” Bayonetta looked. Like, I didn’t think it’d be a good idea to show too much cleavage, you know… but when Nintendo looked at my Link design, they actually suggested to me to open up her top a little more… Wow.

And be sure to read the full thing here with lots of information and art.