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Hey! Pikmin launched in Japan on July 13. Through July 16, the game sold around 65,000 copies. Dengeki has since reported that it sold through 45 percent of its initial shipment.

That might seem a bit low, but Hey! Pikmin isn’t a core Pikmin game. The series as a whole has also never been a massive seller. The first Pikmin and Pikmin 3 sold just over 100,000 copies in their first weeks, while Pikmin 2 debuted at a little over 150,000 units.

In other news, overall Japanese hardware sales were at 132,000 units between July 10 and July 16, which means 56,000 units more than last week (173.73 percent ratio). This is not only due to the New 2DS XL debuting at 43,000 units, but also existing consoles like Switch selling more. It’s been about two and a half months since overall hardware sales exceeded 100,000 units, the last time being in the first week of May.

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In its first week in Japan, The Alliance Alive sold around 25,000 – 30,000 copies. That may not seem like a lot, but FuRyu had realistic expectations. The RPG wasn’t overshipped as Dengeki reports that The Alliance Alive sold through 70 percent of its initial shipment.

The Legend of Legacy, FuRyu’s last 3DS RPG, saw first week sales of 53,974. It also sold through 83 percent of its initial shipment. The Alliance Alive has sold less so far, but it could have longer legs as the player reception has been more favorable this time around.

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ARMS sold roughly 100,000 copies in its first three days on the Japanese market, based on the latest information from sales trackers. Dengeki and Media Create now share extra information about how the game did.

Dengeki’s data has ARMS selling through 70 percent of its initial shipment. It’s the third solid first week sales for a Switch game after Mario Kart 8 Deluxe (355,000 first week, total 576,000) and Zelda: Breath of the Wild (204,000 first week, total 490,000).

Depending on which sales tracker you go with, Switch has now surpassed one million units sold in Japan. Media Create has it just under that amount for the week ending June 18, though it’s surely gone past that mark by now. Dengeki also officially says sales are over one million.

Switch took sixteen weeks to reach one million, according to Dengeki’s data. Sales for Wii and Wii U were at 1.85 million and 820,000 units respectively at the same point.

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Now that the Japanese holidays are over (specifically Golden Week), sales trackers aside from Famitsu have delivered sales numbers for the week of April 24. Both share more information about Mario Kart 8 Deluxe’s big launch.

According to Media Create, Mario Kart 8 Deluxe sold 285,000 copies up through April 30. That is down slightly from the original game on Wii U (released May 2014 at 326,000 copies first week). However, considering Wii U sold a total of 1,765,000 units as of the game’s release, when compared to Switch’s 777,000 units, there’s a difference of one million in the spread. Considering Mario Kart 8 Deluxe is a port of the Wii U version with added features, Media Create feels that the initial results are favorable.

Fire Emblem Echoes: Shadows of Valentia launched in Japan on April 20. During its first four days on the market, it sold about 132,000 copies. Media Create and Dengeki now have more information about the game’s performance.

Media Create points out that Fire Emblem Echoes: Shadows of Valentia sold less than half of Fates (304,000 from Birthright, Conquest, and the Special Edition combined), and sales are still not enough if compared to individual Fates SKUs. Therefore, Echoes is thought to be unable to include many of the new users coming from Fire Emblem Fates and Fire Emblem Heroes. However, when compared as a remake, New Mystery of the Emblem which came out for DS in July 2010 sold 136,000 copies in its first week, so it’s able to maintain the veteran fanbase.

As for Dengeki, the site says Fire Emblem Echoes: Shadows of Valentia sold through 80 percent of its initial shipment. The site says the title managed to cut through a favorable start.

Source 1, Source 2

Mario Sports Superstars arrived in Japan on March 30. Through April 2, it sold a little over 30,000 copies. Dengeki notes that it had a sell through rate of only 40 percent.

How Mario Sports Superstars does in the long run remains to be seen. It could be a bit of a slow burn, with more sales coming down the line.

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In its first week, Dragon Quest Monsters: Joker 3 Professional sold around 125,000 copies in Japan. Dengeki now provides us with additional details about the game’s performance.

Joker 3 Professional sold less than DS’ Dragon Quest Monsters: Joker 2 Professional, which achieved first week sales of 164,000 copies and 638,000 units lifetime. However, it did manage to sell through 90 percent of its initial shipment.

The sales ratio between Joker 2 Professional and original Joker 2 (lifetime sales of 1.32 million) was 48.3 percent. Considering how the original Joker 3’s lifetime sales were 660,000, total sales for the new Professional version would be expected at 318,000 copies. The important point will be whether Square Enix can attract new users in addition to the existing players.

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Data from Japan suggested that Super Mario Maker for 3DS sold about 150,000 copies in its first week in Japan. Dengeki now shares a bit of extra data about its performance.

Super Mario Maker for 3DS reportedly sold through 50 percent of its initial shipment. While that may seem low, it did manage to outdo the Wii U version’s first week sales of 137,000 copies.

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Mario Party: Star Rush is off to a slow start in Japan. According to Media Create and Dengeki reports, it sold less than 30,000 units in its first week. Dengeki now further says that the game sold through just 20 percent of its initial shipment.

Prior to Star Rush, Mario Party: Island Tour hit 3DS. That one sold 133,000 copies in its first week before going on to move 553,000 units in total.

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