Posts Tagged ‘top’

Smash Bros. Wii U amiibo footage, details

Posted 2 hours ago
By (@NE_Brian)
0 Comments


IGN has shared new footage and details about the usage of amiibo in Super Smash Bros. for Wii U. View a new video from the site above, and a summary of information below.

– amiibo learn all types of moves and strategies based off of how you play
– If you play matches without items, your amiibo won’t know what to do with them
– amiibo level faster when fighting other amiibo
– amiibo models have changed since E3
– Link is held firmly in place by a stiff yellow piece of plastic
– Wii Fit trainer has a clear plastic cast surrounding her right foot to keep her from being ripped off it’s base
– Other amiibo such as Kirby, Yoshi, and Donkey Kong are said to be durable
– New amiibo must first be registered on your console
– Scan them in Games & More, set a specific profile on the system as owner, give the amiibo a unique name
– After that, watch a quick video as your newly registered amiibo comes to life
– Can then adjust equipment, custom moves, feed them leftover equipment to increase their stats and levels
– The new data needs to be written to the figure before you can start using it in Smash
– Use amiibo in different Smash Bros Wii U modes like 8-player Smash battles to Team Smash
– Stats and rewards earned are written to each figure whenever you quit out of a mode
– If a figure loses contact with the touch sensor while saving amiibo data, the system will ask to recover the data and re-write it to the toy
– Writing data after quitting a mode is simple
– The game can recognize if you’ve accidentally tried to scan the wrong figure
– There’s even an option to reset the amiibo and start the whole process over

Source

 

Nintendo doesn’t have a parity clause for the eShop

Posted 8 hours ago
By (@NE_Brian)
7 Comments

Although it was pretty much assumed, Nintendo has now spoken about how it has not implemented any sort of parity clause for the eShop. In other words, indies can freely release their games on other platforms before the Big N’s digital marketplace.

Nintendo’s Ed Valiente said at the Italian Game Developers Summit today:

“There is no exclusivity or parity clause. We understand that small teams can’t work on multiple platforms at once. If you want to release on other platforms first, we’re happy for you to bring it to the platform when you’re ready. Of course, we’d like it on ours at the same time but it’s not a dealbreaker.”

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