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Most of you don’t listen to our podcast, but if you did, you would know that we’ll be restarting the podcast-tied “Book Club” again all about the video game The Legend of Zelda: A Link to the Past. If you’ve never heard of or participated in a book club, it’s pretty much what it sounds like: We all play a game at sort of the same pace, and every week we discuss in detail that week’s goings on in the game on “Here’s a Podcast”.

You can share your thoughts on the second part of the game using the Google Form below, or feel free to post a comment. Remember, we aren’t looking for general thoughts on the game– we want thoughts about this particular section of the game! Play along with us, or go based on memory, but we like depth because we love games. Hooray!

We’ll select a few of your guys’ thoughts to read on the podcast and help spur further discussion, so leave a name and location if you like.

For this week: From the game’s second temple (the sandy place) up through the acquisition of the Master Sword.

Tell us your thoughts with this easy and handy form!

Or head over to the forums!

~Austin


Podcast Crew: Austin (Twitter), Jack (Twitter), Laura (Twitter)

Welcome to episode 106. How are you? I’m okay. I hope you’re okay too. Here’s an overview of what we’ll be talking about on this episode:

Segment 1, What We Played: The only game we bring up during WWP is Mario Kart 8, and we talk about it for half an hour! Austin thinks he figured out specifically– down to the point by point game design elements– why he finds Mario Kart 8 less intense or engaging than other games in the franchise, and he tries to explain it to the rest of the crew as best as he can.

Segment 2, Book Club: After a lovely commissioned, professional-grade audio clip about our book club, we delve (perhaps TOO deeply) into the first chunk of The Legend of Zelda: A Link to the Past. Does this game feel less unique than other Zeldas? How does it feel having such a speedy intro without a lot of setup? What’s special about this game? We answer these questions and more!

Segment 3, Listener Mail: Plenty of listener mail to go through this week including a grill session about Monster Hunter 4, a grill session about Jack saying he wishes Wii VC would stretch the old games to fit his TV, lots of nice words, and much more.


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(Well, it’s a little late at night but I think this’ll do…)

Hello all, Austin here. Most of you don’t listen to our podcast, but if you did, you would know that we’ll be restarting the podcast-tied “Book Club” again all about the video game The Legend of Zelda: A Link to the Past. If you’ve never heard of or participated in a book club, it’s pretty much what it sounds like: We all play a game at sort of the same pace, and every week we discuss in detail that week’s goings on in the game on “Here’s a Podcast”.

You can share your thoughts on the first part of the game using the Google Form below, or feel free to post a comment. Remember, we aren’t looking for general thoughts on the game– we want thoughts about this particular section of the game! Play along with us, or go based on memory, but we like depth because we love games. Hooray!

We’ll select a few of your guys’ thoughts to read on the podcast and help spur further discussion, so leave a name and location if you like.

For this week: From the beginning of the game through the game’s first temple, the Eastern Palace.

Tell us your thoughts with this easy and handy form!

Or head over to the forums!

~Austin


Podcast Crew: Austin (Twitter), Jack (Twitter), Laura (Twitter)

Welcome back to episode 105, the episode that makes us all thankful that post-production and editing exists!

For this episode, we have X primary segments:

Segment 1, What We Played: After some talk about Snake Rattle ‘n’ Roll, we jump into a few big games that we’ve been playing including the unreleased Monster Hunter 4 Ultimate, but Laura also regales us tales of dating ancient Japanese historical figures in Hakuoki: Memories of the Shinsengumi for 3DS, and then Austin wraps things up with some talk about the only legitimate criticism anyone could have of Bayonetta 2.

Segment 2, Discussion: After a brief musical break, we come back to discuss some of what went on in the Nintendo Direct this past week, branching off into tangential discussions about relevant games like Majora’s Mask 3D (we talk about whether it was innovative or not) and a full-fledged diatribe about amiibo from Austin! Plus much more.

Segment 3, Listener Mail Grab-Bag: Almost no legitimate questions this week means we end up talking about where we like to shop, whether it’s good to bathe yourself, and how everything is going to be okay in life. Send us discussion questions: nintendoeverythingpodcast at gmail.com.


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(Note: Throughout this podcast I referenced how you can view certain images on your listening device if you’re listening to the “AAC” version of the podcast. That doesn’t work anymore, so I’ve included the images below if you want to see them.)


Podcast Crew: Austin (Twitter), Jack (Twitter), Laura (Twitter)

Everyone’s favorite podcast that they’ve never listened to has returned for a reboot— a reinvigoration, a reincarnation, a rethinking— of old concepts, with all three crew members recording in remote locations over Skype, rather than in the same room as had become customary.

For this episode, we have three primary segments:

Segment 1, What We Played: Intro discussions about an old NES soccer classic, a bit of complaining about The Sims 4, plus the first ever discussion of Itoi-made curiosity MOTHER 3 on our podcast.

Segment 2, Anecdotes: Jack talks about signing “poop sheets” at work, Laura talks about some weird movie named “Tusk”, and the whole crew gives a quick shout-out to everyone’s favorite Daan man.

Segment 3, Discussion: WarioWare Inc. takes the stage as we talk a whole lot about this classic GBA game and others in the series. In addition to giving our general opinions on the game, we talk about connections this game has to the Gameboy Camera, how we feel the aesthetics are paramount in why this game is so good, and what particular micro-games stand out to us.

Images We Discussed


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An unfortunately truncated Game of the Month for January because the holidays left us a bit lazy and unworkable, but we’re here nonetheless and we’ve got a truly wonderful game for you: WarioWare, Inc. Mega Microgame$!. Released back in 2003 for the GBA, it has spawned plenty of sequels on many different platforms using many different gimmicks, so we’ve tasked our staff writers– Vincent, Kira, Jonathan, Patrick, and Scott– to shed some light on the series as a whole, their thoughts on it, or any other interesting things they might be able to pull out related to the game or its development.

We don’t have a concrete schedule for you, but here’s a short list of some of what you’ll be seeing on the site over the weeks of January:

– Vincent with “A History of WarioWare”
– Scott with “WarioWare’s Characters and the Minigames Behind Them”
– Podcast Gang with “Why is WarioWare so Wonderful?”
– Patrick with “WarioWare’s Heritage on 64DD”

The first article will be going up tonight, with all the rest coming over the course of the month.

Do you like writing and have something interesting you’d like to share about WarioWare? Email us using the “Contact Us” form with your idea and we may select you to have an article published on the website as part of our Game of the Month feature!

Happy 10th birthday, Paper Mario: The Thousand Year Door!

ON THIS EPISODE: We’re back! For a moment. To signify our triumphant return we bring you one of the funnier episodes we’ve ever had amidst a flurry of game discussion about Paper Mario: The Thousand Year Door, Bayonetta 2, Castlevania, Pokémon Omega Ruby, and Super Smash Bros. for Wii U. It’s a bit tangled and messy, but what are you gonna do? Fire us?

PLUS: A little bit of podcast navel-gazing and story time as we discuss how things went for 102 episodes, our favorite moments, some behind-the-scenes trivia, and the future of the show.

AND: A huge pile of listener mail with lots of kind words about the show, discussion of Zelda, our lesser-known game recommendations, our favorite eShop games, and much more. Will we ever be back? Nobody gets to know that except lord Elrond himself.

This Week’s Podcast Crew: Austin, Jack, and Laura


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Just wanted to send out a reminder to everyone that we are recording the 103rd episode of the several-months-absent “Here’s a Podcast” this week, so if you were a fan and you want to get an email read on the show in case we never make another episode again, please send it off to [email protected]. If you have no interest, no worries! This is for the people that were fans who may have missed the memo that another episode is coming.

Topics we’ll be talking about should include Super Smash Bros. 4, amiibos, what we’ve all been playing, and then whatever is brought up in listener questions mail. We’re going to do out best to read all of them on the show, so be bold! Be extravagant! Be interesting!

~ Austin, Jack, and Laura


Comment: Game of the month? Austin, are you saying that you’re giving Super Smash Bros. for Wii U an award for being the best game that came out in December?

Absolutely not! I’m announcing a new feature for the website that we’re calling “Game of the Month”, where most staffers on Nintendo Everything creates some piece of content relating to a particular game as a sort of homage to its quirkiness, quality, or cultural significance. The very first game of the month we’ll be choosing is Super Smash Bros. for Wii U as a tribute to its release last month, and starting next weekend we’ll be bringing you a feature topic on that game every week. Opinion pieces, historical analysis, reviews– everything is fair game during Game of the Month!

Current GOTM Schedule

Dec. 13 – ‘Me and My Amiibo’ by Kira
Dec. 20 – ‘Namco Roulette: An Introduction to Pac & Pals’ by the Pat-man
Dec. 27 – ‘The Wonder of Smash’ by Vincent

Additionally, in the future I’m considering allowing readers to submits ideas for articles about the game of the month that they would write and then have featured on the website. If we decide to do something like that for this month I’ll let you all know soon! Get some ideas brewing about Smash for Wii U in the meantime, and look forward to these upcoming feature articles.

Author: Austin

Hello everyone, this is our review of Captain Toad: Treasure Tracker for the Wii U. I wrote it and spoke the words and edited it, so if you have any problems with it I’m the person to blame. Enjoy! Approximate transcript after the break.


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