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As part of Nintendo’s 80th Annual General Meeting of Shareholders, Shigeru Miyamoto addressed a question on the company’s “detailed focus on enriching the game experience through the use of a controller”. That prompted Miyamoto to highlight how Nintendo has focused on “unique kinds of play” rather than going after consoles with high technical specs.

According to Miyamoto, “the interface by which people connect (with games) will always be an area of strength for Nintendo, and we intend to continuously try new things (with the interface).” Games are currently one of the best ways to achieve this, but Nintendo “will use any medium if it would give us the opportunity to create unique and captivating play.”

Below are Miyamoto’s full comments:


Nintendo Switch

Nintendo’s 80th Annual General Meeting of Shareholders, which was held a few days ago, brought about one question regarding the company’s next system. President Shuntaro Furukawa and Ko Shiota (director, senior executive officer) naturally didn’t have much to say, and decided to speak about Switch instead.

Furukawa mentioned that Switch’s momentum is increasing thanks to the existence of the regular Switch and Switch Lite as well as having all development focused on a single platform. Ultimately, Nintendo hopes to “extend the life cycle of Nintendo Switch while maximizing such advantages.”

Shiota mentioned that being able to play games on a TV or the actual Switch screen allows users to experience a great increase in “the opportunities for gameplay in various scenes in their lives”. Nintendo has “made many discoveries about where a dedicated video game platform can fit into a consumer’s daily life,” and plans to “utilize these experiences in carefully considering the form our future game consoles will take.”

Here are the full comments from Furukawa and Shiota:


Nintendo Switch Online

During Nintendo’s 80th Annual General Meeting of Shareholders, president Shuntaro Furukawa was asked about Switch’s online services and the thought that network services go down easily. Furukawa responded by noting that there have been instances in which there’s been network latency or server crashes “where there’s a sudden influx of server access that exceeds our expectations”. “We take this feedback very seriously, and will continue to work hard so that consumers can use Nintendo’s products and services with security,” he said.

Furukawa’s full words:


Like many companies, Nintendo has been dealing with the effects of the coronavirus since the pandemic started earlier this year. President Furukawa, speaking during the 80th Annual General Meeting of Shareholders, discussed the impact it’s had on three key areas: production, sales, and game development.

Furukawa said:

More:

During Nintendo’s 80th Annual General Meeting of Shareholders, president Shuntaro Furukawa addressed the recent situation regarding Switch shortages. Though we covered this a bit earlier in the week, we now have those full comments and official translation.

Furukawa told those attending the event:

More:

Robozarro

Eastasiasoft is publishing Frozen Flame Interactive’s physics-based 2D action game Robozarro on Switch next week, the company announced today. It’s due out on July 9 via the eShop.

Here’s an overview of Robozarro, along with a trailer:

Love Love Knuckle, the latest entry in the G-Mode Archives series, debuted on the Japanese eShop this week. Check out some footage in the video below.

G-Mode Archives 07: Love Love Knuckle is available digitally for Switch on the Japanese eShop.

Taiko no Tatsujin: Drum 'n' Fun!

Taiko no Tatsujin: Drum ‘n’ Fun! has surpassed one million copies shipped on Switch worldwide, Bandai Namco has announced.

In celebration of the news, a free “I LOVE Games Pack” DLC pack will be offered to players. Tracks will be added from Mr. Driller DrillLand, Kotoba no Puzzle Mojipittan, Katamari Damacy, God Eater, Tales of the Abyss, Ace Combat: Joint Assault, SoulCalibur II, and Tekken 6: Bloodline Rebellion plus the music pieces Namcot Medley and Fun Taiko Dojo. The DLC pack goes live on July 9 in Japan, though other regions will presumably have access around the same time.

An eSports tournament update for Taiko no Tatsujin: Drum ‘n’ Fun! is also planned for this summer which allows eight players to compete at once. You’ll be able to watch others through a Spectator Mode as well.

Source

Yo-kai Watch Jam: Yo-kai Academy Y - Waiwai Gakuen Seikatsu

Yo-kai Watch Jam: Yo-kai Academy Y – Waiwai Gakuen Seikatsu has received a final release date. The school life RPG will launch digitally via the eShop on August 13, Level-5 has announced. It’s unclear if there will be a physical version at some point.

Initially, the game will only feature single-player content. However, additional updates will follow, including the addition of a multiplayer mode.

Players will be able to purchase the following downloadable content:

Brigandine: The Legend of Runersia

This week’s expanded Japanese software sales are as follows:

1. [NSW] Animal Crossing: New Horizons – 70,552 / 5,004,720
2. [NSW] Ring Fit Adventure – 34,782 / 1,073,514
3. [NSW] Clubhouse Games: 51 Worldwide Classics – 27,323 / 171,620
4. [PS4] The Last of Us Part II – 25,993 / 204,689
5. [PS4] Remnant: From The Ashes – 19,224 / NEW
6. [NSW] Brigandine: The Legend of Runersia – 15,242 / NEW
7. [NSW] Mario Kart 8 Deluxe – 9,338 / 3,005,043
8. [NSW] Pokemon Sword/Shield – 8,730 / 3,638,993
9. [NSW] Splatoon 2 – 7,407 / 3,470,635
10. [NSW] Mr. Driller DrillLand – 6,661 / NEW


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