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Mobot Studios is no more. The indie developer announced through Twitter today that the company has closed.

Although Mobot Studios won’t be around any longer, Crescent Moon Games will be handling the team’s games to ensure that they remain on the eShop.


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aPriori Digital readied a new trailer for Aperion Cyberstorm, which is still on track for Wii U. Take a look at it below.

WayForward issued a trailer for the new Hard Core Mode coming to Shantae: Half-Genie Hero with update 1.01. The mode has additional enemies that hit harder, are quicker, and have reshuffled locations plus new boss patterns, attacks, and stats, faster scroll speeds, a cap of Healing Items at six, and re-balanced magic items.

You can watch the new trailer below. The Hard Core Mode should be going live at some point today.

The first teaser trailer is online for Away: Journey to the Unexpected. While no specific platforms are listed, we know that it’s bound for Switch thanks to the Nindies infographic sent out last week.

Here’s the video:


Away: Journey to the Unexpected is a Japanese-inspired, first-person game. The Next Penelope (also coming to Switch) creator Aurelien Regard is working on the project. More information should be shared tomorrow.

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A small Pokemon GO update is making its way out to users as of today. Version 1.27.4 is out now on iOS while Android owners have access to version 0.57.4.

When we said this update is small, we meant it. Niantic says that the patch only implements minor text fixes.

Much has been made of syncing issues with Switch’s Joy-Con controllers, particularly with the left one. Spawn Wave looked into the situation with a pair of new videos.

Opening the left Joy-Con circuitry shows that the antennae used for Bluetooth is actually built into the board. Meanwhile, the right controller has an external wired antennae. Interference could be involved with the left Joy-Con resulting in connectivity problems.

Spawn Wave explains the situation towards the end of the first video below. In the second one, a wire is added inside to boost the Bluetooth signal, and the results are very successful.

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The Legend of Zelda: Breath of the Wild’s huge map is based on Kyoto, Japan. That’s according to director Hidemaro Fujibayashi, who revealed the information while speaking with The Verge.

Fujibayashi told the site:

“When I first started looking at this game, I had Link in an empty game field and I would just walk around and try to map out and get a feel for the distance and where landmarks should be. What helped me with this was my hometown, Kyoto. I took a map of Kyoto and overlaid it on the game world, and I tried to imagine going to places that I know in Kyoto. I’d think ‘It takes this much time to get from point A to point B, so how does that translate to the game?’ And that’s how we started mapping out the world in Breath of the Wild.”

Fujibayashi added that using Kyoto as a base was helpful during development since developers were familiar with the region:

Monster Hunter XX’s collaborations continue to roll in. Capcom has pulled back the curtain on a couple of partnerships with manga today.

The collaborations both consist of costumes for felynes. First up is Tesshou Kawachi, as taken from Worst. The other is Retsu Kaioh from Baki the Grappler.

Before the Switch version of Zelda: Breath of the Wild, the game was planned to have some touch features on the Wii U GamePad. Ultimately, those ideas were scrapped. The GamePad simply tells players that they can tap on the controller to enable off-TV play.

Zelda: Breath of the Wild director Hidemaro Fujibayashi recently chatted with IGN about the decision to cut the game’s touch features on Wii U. Once Switch was brought in and tests were done, Nintendo “noticed looking back and forth between the GamePad and the screen actually took a little something away from this type of Zelda game.”

Fujibayashi’s full comments are below.

News leaked out this weekend that Nintendo is localizing Goodbye! BoxBoy! as Bye-Bye BoxBoy! outside of Japan. Nintendo UK’s site indicates that the game is slated for March 23.

Even though there still hasn’t been an official announcement, a page has opened up with all of the pertinent details about Bye-Bye BoxBoy!, including a demo. Read up on everything below.

A grand adventure

Determined not to be boxed in, Qbby and his pals board a spaceship and go planet hopping! Each world they visit brings exciting new challenges, unique play styles and even different colour schemes, so the action never gets dull.

Pit your wits against oodles of obstacle-filled levels, including new stages where you’ll need to think outside the box and ensure a safe passage for both Qbby and the adorable Qbabies. Create boxes out of thin air to build bridges, hit switches and reach riches! Whether you’re tracking down crowns, conjuring up laser-beam-blocking barriers or summoning a spike-shielding stairway, there’s always something to keep this clever cube on his toes.


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