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Nintendo released a brand new trailer for Goodbye! BoxBoy! today on its Japanese YouTube page. Get a look at it below.

Switch won’t have many multimedia functions at launch, Business Insider reports. Nintendo’s Kit Ellis shared the news with the website.

While launch is out of the question, Switch will likely receive some of these apps down the road. Netflix won’t be on the system immediately, but it’d be surprising if it didn’t happen sometime down the road.

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Nintendo of America president Reggie Fils-Aime, speaking with GameSpot, mentioned that Nintendo “thought deeply” about Wii U’s shortcomings. He shared two reasons for the system’s failures.

First, Reggie admitted that the messaging behind Wii U wasn’t clear, stating that the “clarity of the consumer proposition” was not strong enough. He also pointed to a lack of steady flow of compelling games.

When it comes to Switch, Reggie believes Nintendo has addressed the communication issue:

Nintendo’s status at GDC 2017 was previously unclear, but it seems that the company’s presence is confirmed. The expo’s website lists the big N as one of the many exhibitors. Nintendo will have three booths in the North Hall.

GDC 2017 runs between February 27 and March 3.

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After a long wait, The Legend of Zelda: Breath of the Wild finally launches in March. With the game so close, some fans can’t help but wonder what could come next for the series.

One possibility series producer Eiji Aonuma isn’t ruling out is another title for Switch. “I haven’t been able to fully use all of the new features of the system,” Aonuma told IGN. “There could be the possibility of another Zelda on Nintendo Switch.”

Nintendo has provided IGN with an listing of differences The Legend of Zelda: Breath of the Wild has on Switch and Wii U. While most details were known, the Switch edition is officially confirmed to run at 900p. Nintendo also mentions “higher-quality environmental sounds” on Switch.

Here’s the full rundown:

  • Both launch on the same day, March 3.
  • Both have a frame rate of 30fps.
  • Both versions of the game offer the same content.
  • On a TV, the Nintendo Switch version of the game renders in 900p while the Wii U version renders in 720p.
  • The Nintendo Switch version has higher-quality environmental sounds. As a result, the sound of steps, water, grass, etc. are more realistic and enhance the game’s Open-Air feel.
  • The physical copy of the Wii U version will require 3GB of available memory on the Wii U system or an external drive.
  • Some icons, such as onscreen buttons, differ between the two versions.
  • A Special Edition and Master Edition of the Wii U version are not available.

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A new patch is going out for Stone Shire. Finger Gun Games is updating the Wii U eShop release to version 1.2.1.

The full patch notes are as follows:

Fixed a bug where players were falling through the world when they attempted to set down a block in the same space that they were standing.
Fixed a bug where the music was warping and glitching out.
Fixed a big where the torch sound effect was always playing on the TV no matter the mode it was in.

The Stone Shire update should be live in Europe today, and North America this week or next week.

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Nintendo Network

Update (1/17): Nintendo has penciled in some last-minute maintenance for both Wii U and 3DS today. The times are as follows:

– 4 PM PT – 7 PM PT
– 7 PM ET – 10 PM ET
– 12 AM in the UK – 3 AM in the UK
– 1 AM in Europe – 4 AM in Europe

Meanwhile, the 3DS maintenance mentioned below has been scheduled. That’s now set for the following days/times:

– 4:50 PM PT (January 24) – 6:30 PM PT (January 24)
– 7:50 PM ET (January 24) – 9:30 PM ET (January 24)
– 12:50 AM in the UK (January 25) – 2:30 AM in the UK (January 25)
– 1:50 AM in Europe (January 25) – 3:30 AM in Europe (January 25)


Original (1/16): Wii U and 3DS are both undergoing maintenance at the moment. But if that wasn’t enough, more maintenance will be taking place on Nintendo’s portable system tomorrow. Online play, rankings, etc. may be impacted.

The schedule is as follows:

– 4:50 PM PT (January 17) – 6:30 PM PT (January 17)
– 7:50 PM ET (January 17) – 9:30 PM ET (January 17)
– 12:50 AM in the UK (January 18) – 2:30 AM in the UK (January 18)
– 1:50 AM in Europe (January 18) – 3:30 AM in Europe (January 18)

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EA executive vice president Patrick Soderlund stopped by the Nintendo Switch Presentation 2017 last week to announce FIFA for the big N’s new console. IGN caught up with him to talk about the publisher’s support a bit more in-depth.

Soderlund started out with the following:

“We’ve been with Nintendo for a very long time. I’m a Nintendo fanboy since I grew up. Nintendo is the reason I got into gaming.”

“What I like about Nintendo is that they come to the table with a slightly different approach. They’ve done that in the past to great success, and sometimes not so much, but I think unless you’re willing to think about something unconventional, it’s going to be hard to break ground. Nintendo forces us to think differently. (Switch) challenges conventions, as game makers, makes us think about the platform in a different way.”

Thanks to IGN, we have some actual direct-feed footage of FAST RMX in action showing its 1080p resolution and 60 frames per second prowess. Have a look at the gameplay below.


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