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Update: As some of you have pointed out, these maps were shown during one of the recent Japanese Splatoon commercials. We’ve taken off the rumor tag.


Since this deals with leaked content, head past the break for more information!

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Captain Toad: Treasure Tracker is on sale over on Walmart. It originally costed $40, but the retailer has the game for only $30. An order for Captain Toad can be placed on Walmart’s site here.

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Nintendo has published an original Zelda comic on the official Play Nintendo website. It’s based on an original comic by Seitaro Komatsu, which was featured in the Japanese magazine CoroCoro Comics Special.

Part one of the comic is posted below. I’m sure we’ll be seeing part two soon as well!

zelda-comic

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Majesco Entertainment has revealed that a new entry in the A Boy and His Blob franchise is in development. While specific platforms haven’t been announced, it’s slated for “all next generation consoles”, which would hopefully include Wii U. A game titled “Glue” is also on the way.

Today’s news comes as Majeso has appointed David Rector as its new CEO. Going forward, the company will be focusing on digital games as opposed to packaged titles.

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We have a few more screenshots of Dragon Quest VIII on 3DS. Each image can be seen in the gallery below.

Examiner has put up another excerpt from its interview with Nintendo of America executive VP of sales Scott Moffitt. In these latest quotes, we get to see what Moffitt had to say about Nintendo taking risks, which he says is “in our DNA”.

He stated:

“It’s in our DNA, it’s what makes us tick, and it’s what brought all of us to Nintendo. We like to be a company that’s willing to take some risks on a franchise like Splatoon, propose new forms of gaming to gamers, and see what their reactions are.”

“Often times, those [ideas] work, sometimes they don’t, it’s always risky to be an innovator, but that is woven into our DNA and is a bedrock value for Nintendo.”

As for why Nintendo continues to take risks, Moffitt says that it’s all for the gaming community. He explained:

“I think gamers have come to appreciate that from us, but also to respect it and expect it. They want us challenging the norms and challenging conventions, and I think that’s part of our role in the broader industry.”

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During Gamescom this week, NintendOn spoke with Vicarious Visions co-founder Guha Bala. There was plenty of talk about the Nintendo collaboration in Skylanders SuperChargers, as well as a few other topics such as the decision to continue using a portal rather than the GamePad’s NFC functionality.

As always, you can find a few excerpts from the interview below. The full discussion is located here.

It’s day 3 of Gamescom, and footage of different games continues to be posted online. Just as we did for the previous two days, we’ll add any notable footage we come across to this post.

Super Smash Bros. director Masahiro Sakurai has once again written a column in the latest issue of Famitsu. In this week’s magazine, he tackles the topic of those who are bothered by extra features in games.

You can find a summary of Sakurai’s column below. For the entire column, check out the full translation on Source Gaming.

– Sakurai mentions how a game review organization handed out high marks to a simplistic puzzle game
– He says that since it didn’t have extraneous features warranting demerits, it was able to earn the high score
– Sakurai feels this isn’t the right way to review a game
– He’s been looking at user reviews for Fire Emblem Fates, and noticed that there were many comments saying “I don’t need this; I don’t need that, either”
– Ex: inviting companions to your house and stroke their heads/faces to raise your affinity level
– Sakurai feels that players who are bothered by this sort of feature should simply ignore it
– Sakurai: “Developers include all sorts of bonus features simply because they want to provide a little something extra for the fans.”
– Even if bonus features were removed, that doesn’t mean they’d “make room” for something else
– Sakurai: “If you approach game development with a demerit-based mindset, it doesn’t leave much room for anything extra, and games become pretty dry—and that’s just no fun.”
– Sakurai points out that Smash Bros. has plenty of unnecessary content
– However, taking out features means you’re left with “a bare-bones, niche-market game”
– Sakurai understands that some people want a minimalist-type of game, but Smash Bros. isn’t targeted at that niche market
– While some believe that superfluous features should be removed, others feel the opposite way
– Sakurai points out that not all bonus features to “plump up a game” are designed with everyone in mind
– Sakurai: “At the same time, games are a form of entertainment, so I sincerely hope people realize that “user abstinence”—not using unwanted content—is also a valid option.”
– Ultimately, he thinks you shouldn’t force users to play extra features in order to complete a game
– As long as the above point holds, Sakurai believes developers should be able to make games the way they see fit
– Even if you’re not interested in a certain feature, someone else might be

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Circle Entertainment provided an update on Witch & Hero’s sales on Twitter a few hours ago. Since launch, the game sold almost 170,000 copies worldwide.

68 percent of Witch & Hero’s sales originate from Asia, and that’s without a discount. North America and Europe appear to lag pretty far behind.

Nearly half of Witch & Hero’s North American sales came from its discount periods. Similarly, 60 percent of its sales in Europe happened while the price was slashed.


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