Media Create sales (6/8 – 6/14) – Rhythm Heaven 3DS debut
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, New Nintendo 3DS, News, Wii U | 10 Comments
The latest Japanese hardware sales from Media Create are as follows:
New 3DS LL – 19,620
Wii U – 16,413
PS4 – 10,822
Vita – 10,797
New 3DS – 4,329
PS3 – 2,633
3DS – 943
3DS LL – 880
Vita TV – 566
Xbox One – 100
For comparison’s sake, here are the hardware numbers from last week:
Wii U – 21,169
PS4 – 11,763
Vita – 10,829
New 3DS LL – 10,677
New 3DS – 4,086
PS3 – 2,716
3DS – 2,089
3DS LL – 1,039
Vita TV – 610
Xbox One – 219
And here are the software charts:
1. [3DS] Rhythm Heaven: The Best Plus – 157,591 / NEW
2. [3DS] Dragon Ball Z: Extreme Butoden – 74,660 / NEW
3. [WIU] Splatoon – 53,198 / 266,929
4. [PSV] The Legend of Heroes: Trails in the Sky FC Evolution – 20,484 / NEW
5. [WIU] Mario Kart 8 – 9,661 / 1,029,263
6. [PSV] Minecraft: PlayStation Vita Edition
7. [PS4] The Witcher 3: Wild Hunt – 8,723 / 111,834
8. [PS4] Alien: Isolation – 6,277 / NEW
9. [PSV] Shiren the Wanderer 5 Plus – 6,070 / 22,295
10. [3DS] Girls Mode 3 – 4,891 / 151,194
11. [3DS] Puzzle & Dragons: Super Mario Bros. Edition – 4,698 / 263,127
12. [PSV] Moujuutsukai to Oujisama Flower & Snow – 4,054 / NEW
13. [3DS] Pokemon Omega Ruby/Alpha Sapphire – 3,914 / 2,639,104
14. [3DS] Stella Glow – 3,306 / 16,638
15. [3DS] Assassination Classroom: Grand Siege on Kurosensei – 3,277 / 83,774
16. [3DS] Hatsune Miku: Project Mirai DX – 3,175 / 51,484
17. [3DS] Super Smash Bros. for 3DS – 2,999 / 2,243,532
18. [3DS] Animal Crossing: New Leaf – 2,517 / 3,982,813
19. [PS3] Natsuiro High School Seisyun Hakusyo – 2,148 / 8,920
20. [3DS] Yo-Kai Watch 2: Shinuchi – 2,122 / 2,615,158
More: charts, Japan, Media Create, sales, top
Mega Man Legacy Collection details
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News | 2 Comments
These details come from Capcom’s live stream for Mega Man Legacy Collection that was held yesterday…
- Rapid fire is in and totally optional
- No shoulder button weapon switching
- Menus use Japanese artwork; U.S/EU packaging in the museum
- Complete Works arranged music on menus, not in-game
- All six games retain the one frame button lag from NES
- Menu colors are based on the original Mega Man color coordinates from Capom’s old licensing manual
- Replays limited to 100 individual replays
- One save slot per game
- Considering a hot key for save/load state
- There’s a platinum trophy for PlayStation 4
- No Navi Mode (i.e in-game hints)
- The intent of this collection is to present MM1-6 on modern consoles in the highest quality possible. *If* sales are good, they will consider collecting other Mega Man games.
- No 3DS details until much later
- They did not specify why the Wii U is being left out, just one of those “not right now” answers
Another set of Super Mario Maker details
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments
– The various Mario generations have different rule sets
– Ex: 8-bit Mario can’t pick up a koopa shell, while the others can
– When you upload a level, it must have been beaten at least once, by you
– This is an effort to avoid totally unbeatable levels
– The disc will ship with several levels on it
– Levels can be downloaded and altered, but never re-uploaded
– This is to ensure that a level remains locked to its rightful owner
– You can only upload 10 total levels at one time
– This number can increase though if your levels are popular and receive lots of positive votes
– There is a 100 Mario challenge that involve playing randomly selected courses from across the internet
– There are curated lists by Nintendo, you can track a specific uploader, or browse using all kinds of specific filters
– A stage’s difficulty rating is dynamically set
– The more players who can finish it, the easier the rating will be
– The Mystery Mushroom changes Mario, but only cosmetically, so he will still function the same for all gameplay purposes
– Scan amiibo to play as them, but only when you find a Mystery Mushroom
– Link, Marth, Isabelle, Yoshi, Luigi, Wii Fit Trainer are confirmed amiibo thus far
– It is unclear if these other characters can also grab power ups, or how long you will even remain in this form
– Enemies can be spawned from blocks, even from power up blocks
– Mario can utilize various transportation items, even Bowsers floating ship from the end of Super Mario World
– Enemies can be placed in the water even if they don’t naturally live there, examples being Goombas and Bowser
– Enemies who didn’t normally have 8-bit sprites now have them, such as Wiggler
– Baby Bowser is in the game
– Enemies can appear from pipes, even if they don’t belong in there, such as fish or Koopas
– Magi Koopa is also in the game
– As if Bowser needed help, but it was shown that players can place items on him
– Playtest the game immediately by double tapping the screen
More: details roundup, Super Mario Maker
Pokemon Bank, Poke Transporter undergoing maintenance on Tuesday
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Pokemon Bank and Poke Transporter will both be experiencing a bit of maintenance on Tuesday. Here’s the rundown from Nintendo:
From Tuesday, June 23, 2015 6:00 PM
– Tuesday, June 23, 2015 7:00 PM Pacific Time
During the maintenance window, the following services may be unavailable.
Nintendo 3DS
– Online Play, Rankings, etc. for Poké Transporter
– Online Play, Rankings, etc. for Pokémon Bank
More: Poke Transporter, Pokemon Bank
3D Gunstar Heroes screenshots
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 2 Comments
More: 3D Gunstar Heroes, SEGA
Metroid Prime: Blast Ball details
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 6 Comments
– Blast Ball is a part of Metroid Prime: Federation Force
– Teams of 3
– Go into Metroid-style mechs
– Use a first-person perspective and a massive arm-mounted cannon
– Try to knock an enormous, electrified orb into the opposing team’s goal
– Much like first-person soccer
– Keep the ball at bay with your blaster rather than your foot
– If you’re hit with the ball, your suit takes damage
– Taking too much damage means you need to wait to respawn
– Can also take damage from enemy fire
– Circle Pad: movement
– B button: jump
– A button: fire your cannon
– Fire the cannon in rapid bursts with quick presses, or a charged shot if held down
– Hold down “R” to strafe with the Circle Pad or fine-tune your aim with the gyroscope
– L button: lock onto the ball, keeping it front and center in your visor’s Prime-style display.
– While locked on to the ball, your mech’s lateral movement is much slower than you’d expect
– HUD cracks when you take too much damage
– Smooth frame rate
More off-screen Mario Tennis: Ultra Smash footage
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Another couple of The Great Ace Attorney videos
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More: Capcom, Japan, The Great Ace Attorney
You can turn of gyro controls in Star Fox Zero
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 13 Comments
Gyro in Star Fox Zero can be turned off, if you want to for some reason. https://t.co/M21w1cfYbR
— StreetsAhead (@Sab_Mas) June 17, 2015