Nintendo Treehouse @ E3 2015 – Xenoblade Chronicles X (localized build)
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 4 Comments
Guitar Hero Live footage (IGN stage show)
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Metroid Prime: Federation Force direct-feed footage (Blast Ball)
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More Mario Tennis: Ultra Smash details
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– Single court in the E3 demo
– Fast-paced, arcade-style tennis game
– E3 matches are a part of Mega Battle mode
– This has enormous mushrooms wandering onto the field from time to time
– Pick up a mushroom to grow
– When bigger, the increased reach and wingspan makes it easier to return wide shots, but Mario’s head can get in the way
– Always have the same techniques regardless of size
– You also have the Topspin and Slice shots at all times
– These are the A and B buttons respectively
– Ultra Smash: keeps the multi-button shot combos from Mario Tennis Open:
– ‘A’ followed by ‘B’ sets up a Lob, for instance, and ‘B’ followed by ‘A’ a Drop Shot
– One new addition for Ultra Smash is the Jumpshot
– By pressing ‘A’ or ‘B’ twice in a row you can return the ball from mid-air
– Chance Shots: sometimes see differently colored spotlights appear where the ball is about to land
– If you make it to the ball in time and pull off the particular shot indicated by the colour in the circle, you’ll send back your return with a massive boost
– Rred for Topspins, white for Drop Shots, etc.
– Play with a Pro Controller
– New dive button assigned to “R”
– Tap “X” to activate the best shot for the situation every time, including during Chance Shot opportunities
Another look at the 3DS’ North American lineup for 2015
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Images | 1 Comment
Fire Emblem Fates footage (IGN stage show)
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More: Fire Emblem Fates
Shin Megami Tensei X Fire Emblem began with Atlus making a DSi/3DS photo booth app
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
This information comes from producer Shinjiro Takata…
“I’m not too sure, since this all happened a long time ago. But the way it all started, Atlus was involved with Nintendo when we were making a purikura [Japanese photo booth] app for the Nintendo DSi and the Nintendo 3DS. Then there was a conversation that started about whether Atlus might be in charge of making a new Fire Emblem game. It wasn’t anything serious at the time. I think we turned it down at first because we had too much on our plates.”