Upcoming Japanese eShop releases (4/8/15)
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 0 comments
Several new titles are coming to the Japanese eShop next week. Here’s a look at the upcoming digital downloads:
Wii U Download
Super Toy Cars (900 yen)
Wii U Virtual Console
Getsu F?ma Den (Famicom, 514 yen)
3DS Download
Simple DL Series Vol. 37 (600 yen)
Radio Hammer (500 yen)
The games above launch in Japan on April 8.
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Nyannyan Neko Mario Time episode 34
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
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Japanese Girls Mode 3 commercials
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
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Girls Mode 3 introduction and amiibo videos
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More: Amiibo, Girls Mode 3, Japan
Q.U.B.E: Director’s Cut launch trailer
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 2 Comments
Toxic Games recently published the launch trailer for Q.U.B.E: Director’s Cut, and we’ve attached it above. There are still several weeks to go before it comes to Wii U. We should be seeing it in either April or May.
More: indie, Q.U.B.E: Director's Cut, Toxic Games
Best Buy: 10% off eShop cards
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 1 Comment
Best Buy is running a small sale on eShop cards. Through the end of the week, you can save 10 percent on all cards. Visit this this to take advantage of the deal.
Thanks to Leon F rot the tip.
Another round of Xenoblade Chronicles 3D footage
Posted on 9 years ago by Brian(@NE_Brian) in New Nintendo 3DS, Videos | 0 comments
Code Name: S.T.E.A.M. art director on how the game’s visuals changed during development
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
It took some time for Intelligent Systems to settle on the visuals for Code Name: S.T.E.A.M. Speaking with USgamer, art director Takako Sakai explained how the style changed throughout development.
Originally, the team wanted to “recreate the same pen touch” found in American comic art. But “some visual elements made the game a little bit harder to play”, which led Intelligent Systems to make “some light revisions” – resulting in the graphics we see in the final code.
Sakai’s full comments are as follows:
When we set out to recreate the feeling of [American] comic art, and tried to recreate the same pen touch—that kind of feeling to the actual stroke… We noticed that some visual elements made the game a little bit harder to play. So we made some light revisions there, and landed on the style you see in [S.T.E.A.M.] now. At first, we [created] a color palette that was really faithful to the printing technology of the time. But once implemented, we found that it did make the game a little bit hard to play in some situations. So we made adjustments as appropriate—as little as possible—as we went. And where we ended, you’ll notice the enemies have sort of a colder, bluer palette to them, whereas your allies have a warmer palette—a lot of orange and red.”
Etrian Mystery Dungeon 3DS theme footage
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More: 3DS themes, Atlus, Etrian Mystery Dungeon
Microsoft thought about acquiring Nintendo while planning the first Xbox
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 21 Comments
Microsoft considered several ideas for the Xbox well before the first console launched in 2001. One possibility could have been an acquisition of Nintendo, based on a new report from GamesIndustry.
GamesIndustry spoke with Seamus Blackley, the co-creator of Xbox, “who helped draft the Xbox proposal and assemble the design team.” A portion of the site’s article states:
Blackley noted that a number of other ideas were pushed around at Microsoft too. Some people said Xbox should be focused on playing movies, or that all the games would have to be made by Microsoft. Some even pushed the notion that Microsoft should make a huge play and just gobble up Nintendo. “Just name it, name a bad idea and it was something we had to deal with,” Blackley lamented.