Super Smash Bros. for Wii U/3DS – Shulk trailer
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii U | 42 Comments
Update: Here’s the English version:
Shulk officially confirmed for the new Smash Bros.
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 1 Comment
Nintendo has officially announced the next character for the newest Smash Bros. – Shulk. The character was shown in a brand new trailer in today’s Japanese Nintendo Direct featuring other classic characters from the Big N. You can find the debut trailer here.
Nintendo 3DS Direct live stream (8/29/14, Japan)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Videos | 0 comments
Today’s presentation will go live at 7 AM ET / 4 AM PT (an hour from now). If anything noteworthy happens, you can definitely expect new posts on the site.
More: Japan, Nintendo Direct, top
Super Smash Bros. for Wii U screenshot (8/29/14)
Posted on 10 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 1 Comment
The latest Super Smash Bros. for Wii U screenshot from Masahiro Sakurai has now gone live. View it below:
Bayonetta 2 music highlighted in new PlatinumGames blog post
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
PlatinumGames has posted a new Bayonetta 2 blog post covering the game’s music.
First, check one clip from the post below:
And be sure to read the full thing here with lots of information.
More: Bayonetta 2, PlatinumGames
Final Fantasy Explorers – first look at Cloud and more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
More: Final Fantasy Explorers, Japan, Square Enix
Sakurai on the need to appeal to all types of gamers, new Smash Bros. “more interesting” than the others
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, GameCube, News, Wii, Wii U | 57 Comments
This month’s issue of EDGE features interviews with a number of different developers, including Super Smash Bros. director Masahiro Sakurai. Among other things, Sakurai was asked to comment on how tournament players tend to focus on Melee as opposed to Brawl, and what will be done to ensure that something similar doesn’t happen this time around.
Sakurai answered with a very lengthy response that can only be summarized in so many words. Many of his comments addressed the need to appeal to both casual and inexperienced gamers.
He also mentioned, “Although the pace of the game had to be lowered compared to Melee in order to achieve this balance, we have managed to keep the dynamism because we didn’t have to gear towards novice players like we did with Brawl. In fact, we recreated all characters almost from scratch. Also, I feel on a personal level that this game is more interesting than the three previous games in the series.”
Head past the break for all of Sakurai’s comments. Believe us when we say there are plenty of them!
Screenshots of this week’s Nintendo Downloads (8/28/14, North America)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News, Screenshots, Wii U eShop | 0 comments
More: Nintendo Download, Virtual Console
Azure Striker Gunvolt reviews roundup
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Some of the first reviews for Azure Striker Gunvolt appeared online today. While there aren’t a ton of them, here’s what we have thus far:
Destructoid – 8 / 10
GamesBeat – 80 / 100
GameSpot – 8 / 10
IGN – 7.8 / 10
NintendoWorldReport – 8.5 / 10
Go! Go! Kokopolo creator explains why the game is being pulled, sequel still in the works
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, DSiWare, News | 0 comments
Creator Keith Webb has finally provided an update on the 3DS eShop sequel to Go! Go! Kokopolo, and also explained why the original game is being pulled from DSiWare.
Regarding Go! Go! Kokopolo’s removal, Webb explained that publisher Room 4 Games shut down its office in the UK, which was used to bring the title to DSiWare. That means it can no longer be sold to consumers.
And how about Kokopolo 3D – Space Recipe For Disaster? It’s thankfully still in the works, but Webb “really can’t guarantee when that’ll be released.” We do at least know that the game will offer new levels, bosses, music intro’s, endings, and more. Currently, it’s about 60 percent complete.
Head past the break for all of Webb’s comments about Go! Go! Kokopolo and its sequel.