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This week’s European Nintendo Downloads are as follows:

Wii U
NES Remix 2 €9.99 (£8.99)

Wii U Virtual Console
Yoshi’s Island: Super Mario Advance 3 €6.99 (£6.29)

3DS
Sayonara UmiharaKawase €24.99 (£19.99)
Bit Boy!! ARCADE €7.99 (£7.19)

DSiWare
Sea Battle €1.99 (£1.79)

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Price Reductions

3DS
3D MahJongg €3.99 (£3.29) until 08/05/14 23:59 local time.
Funfair Party Games €6.99 (£6.99) until 08/05/14 23:59 local time
Gardenscapes €5.99 (£5.99) until 08/05/14 23:59 local time. 
Secret Agent Files: Miami €6.99 (£5.79) until 08/05/14 23:59 local time

Source

Famitsu has pulled back the curtain on another Nintendo/Tecmo Koei collaboration: Fatal Frame for Wii U. We don’t have any details just yet, but the magazine does share information about multimedia projects to expand the franchise in general.

These include:

– Tecmo Koei is expanding the franchise through a series of new multimedia expansions
– From Kadokawa Corporation, a live-action film starring Seventeen magazine models Ayami Nakajo and Aoi Morikawa is in production for a fall release
– Bilocation director Mari Asato is directing
– From Kadokawa Horror Bunko and Multiple Personality Detective Psycho and The Kurosagi Corpse Delivery Service author Eiji Otsuka, an original novel is due out in August.
– From Kodansha and Kindaichi Case Files writer Shin Kibayashi (known by his pen name Tadashi Agi), a comic is also planned

Source, Via

25 years ago, the original Game Boy launched in Japan. Some birthday wishes are in order for Nintendo’s system that started a whole lineage of portable platforms. Perhaps one of these days we’ll see a return to the Game Boy line!

More:

Both NES Remix games are on Wii U, and only Wii U. They aren’t available on 3DS despite the fact that many of the classes releases represented are available on both of Nintendo platforms.

So why are the NES Remix titles on Wii U only and not 3DS? Director Koichi Hayashida explained to IGN:

“One of the easiest ways to answer that is to say, ‘I was working on 3D World, which was developed on Wii U. So I was already familiar with the system’s architecture and developing for that platform lent itself to the early stages of the project. But, if you step into the shadows a bit more, in order to accomplish what we wanted with NES Remix, and get the effect we wanted out of it and the value that we wanted it to have, we needed some more machine power.”

“I think the Wii U offered that up for us pretty easily, and it just would have been more difficult to do it for the 3DS. I think that’s really the answer. It’s just that the Wii U had the machine power we were looking for in order for us to build the software we envisioned from the get go.’

Source


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