The Band of Thieves & 1000 Pokemon screenshots and details
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
New screenshots and details for The Band of Thieves & 1000 Pokemon have come in through the game’s official website. You can find the latest batch of content below.
– Select the lead Pokemon to attack when you begin
– You can then change the Pokemon you use as previous explained
– Pokemon will disappear after you use them
– As a result, you’ll need to keep StreetPassing others
– The lead Pokemon of the person you pass determines which Pokemon you get
– Ex: if they lead with Froakie, you’ll get Froakie
– You can also buy Pokemon using Game Coins, but you’ll only get the Pokemon that matches your lead
– Game’s purpose is to bring back treasure that has been stolen by the thieves Marilyn and Riot
– Marilyn appears in Stage 4 with her Delphox
– Clear the game by beating Greninja and Delphox
– You have to decide how many Pokemon to use in each battle, based on your opponent’s strength
– Using too many up in a single battle may mean you will lose the next one because you have too few Pokmon left
– Can attempt to sneak past opponents to skip the stage, but if they spot you, the battle will commence
Latest One Piece: Unlimited World Red video
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii U | 1 Comment
Mario Kart 8 director on why the game lacks a track editor
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments
It was nearly a couple of months ago that Nintendo’s Hideki Konno commented on why Mario Kart 8 lacks a track editor. Now the game’s director has weighed in as well.
While speaking with STACK, Kosuke Yabuki said:
You are referring to the tool that users can design the course freely, right? If so, we have decided to give it a pass this time. There are so many elements and features in Mario Kart 8 – in addition to ground, water and sky sections, there is now anti-gravity and it is required to design the tracks to utilise three dimensions. If we added a simple course editor, it wouldn’t be a very user friendly tool. When we develop a tool like this, we want to make sure it is easy to use for everyone, but in order to do so for a project like this, we would need many more innovations. It may come one day in the future.
More: interview, Kosuke Yabuki, Mario Kart 8
Super Smash Bros. for 3DS screenshot (5/30/14)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 2 Comments
Along with today’s screenshot, Sakurai passed along the following message on Miiverse:
Here’s a first look at the bottom-screen display for the Nintendo 3DS. Your name will appear in the area above the accumulated damage. And if you tap one of the fighter displays…!
Screenshots of this week’s Nintendo Downloads (5/29/14, North America)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, Screenshots, Wii U eShop | 0 comments
More: Nintendo Download, Virtual Console
Mighty No. 9 – work-in-progress gameplay footage
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, Videos, Wii U eShop | 1 Comment
More: Comcept, Inti Creates, Mighty No. 9, top
WayForward teases “big news” for Shantae and the Pirate’s Curse for E3 2014
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News | 3 Comments
WayForward will be sharing “big news” pertaining to Shantae and the Pirate’s Curse at E3 2014, the studio has teased.
WayForward wrote on Twitter earlier today:
Stick around Shantae Fans! We’ll be dropping some BIG news about Pirate’s Curse during the week of E3! See you then! pic.twitter.com/Tm12ixDToz
— WayForward (@WayForward) May 30, 2014
Doesn’t it feel like we’ve been waiting ages for Pirate’s Curse? A release date would be nice!
Thanks to Noble Wrot for the tip.
Another half hour of Tomodachi Life footage
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More: Tomodachi Life
More Pushmo World footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
More: Pushmo World
Konno and Yabuki on how F-Zero led to Mario Kart, struggling with anti-gravity in MK8, Sunshine Airport came from previous entry’s development
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 4 Comments
IGN has put up some new comments from Nintendo producer Hideki Konno and Mario Kart 8 director Kosuke Yabuki. The two ended up sharing interesting bits about Mario Kart’s origins, the difficulty in implementing anti-gravity for Mario Kart 8, and how the racer’s Sunshine Airport course came about from a previous entry’s development.
Continue on below for a roundup of what’s included in IGN’s report, which you can find in full here.