Aonuma on visuals in Zelda games, Link Between Worlds didn’t begin as a sequel, wants next Hyrule “to be a setting no one has ever imagined before”
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 1 Comment
Nintendo producer Eiji Aonuma commented on a number of wide-ranging topics while speaking with GamesTM this month.
The visual style of Zelda games was one prominent item tackled by Aonuma. He spoke about his personal importance of creating unique-looking games:
When something unexpected happens, the first reaction people have is to be wary.
…I try to make games I work on unique. Not only in terms of gameplay, but also in terms of graphical style. I want the game to be unlike anything I’ve seen anywhere else. Changes to the graphics also help to change preconceived ideas and have a big impact on the gameplay. Because the graphical style can lead to uniqueness like that, I think it really can’t be ignored.
Chocobo Racing 3D has been cancelled, as expected
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
Chocobo Racing 3D was one of the first games announced for the 3DS. It was revealed at E3 2010 and shown briefly later on, but then kind of just disappeared.
It should come as no surprise that Chocobo Racing 3D has been cancelled. Although that had been widely assumed, Square Enix’s Takashi Tokita – creator of the original Chocobo Racing – officially confirmed to Siliconera that the game is no more.
“The original Chocobo Racing was made by me. But the one for the 3DS was a project being handled by someone else, and as far as I know, it has been closed. Now, if I had made it, I would have made sure that it came out. Unfortunately I was not!”
New Wii U bundles confirmed for Europe
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Get the party started as Nintendo announce 3 new Wii U hardware bundles
launching in time for the festive season
10th October 2013 – The lead up to Christmas is set to be an exciting time for fans looking for value and variety in their gaming, with the announcement of three new Wii U hardware bundle releases coming this November. Perfect for festive celebrations, the new bundles incorporate games to really get the party started such as Wii Party U and Just Dance 2014, as well as a bundle combining both New Super Mario Bros. U and New Super Luigi U in a special one game disc offering.
Pac-Man and the Ghostly Adventures screenshots
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Screenshots, Wii U | 0 comments
First Harvest Moon: Connect to the New Land screenshots/art
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Deus Ex: Human Revolution – Director’s Cut costs quite a bit more on Wii U
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 22 Comments
For a few months now, retailers such as Amazon, Best Buy, and GameStop have listed pricing for Deus Ex: Human Revolution – Director’s Cut at $49.99 on Wii U and $29.99 on the PlayStation 3/Xbox 360. As it turns out, this is final.
Square Enix had been previously hesitant to officially reveal the game’s cost, but nothing has changed since retailers put up their original listings. We’ve confirmed with the publisher that the Wii U version will indeed set you back $50, but only $30 on other consoles.
Why the difference in pricing? Other than the fact that Deus Ex: Human Revolution has landed on the PlayStation 3 and Xbox 360 previously, I can’t really think of anything. The experience will be more or less the same across all platforms.
Iwata Asks in Motion: Pokemon X/Y now live
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Nintendo has published the next entry in the Iwata Asks series. The interview, dubbed “Iwata Asks in Motion: Pokémon X & Pokémon Y” incorporates video segments in addition to a written piece.
You can check out the entire discussion here. We’ve also compiled the different segments into the video above.
New Mario Party: Island Tour screenshots
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Sakurai reflects on being a judge for the Japan Game Awards, says there are too many remakes and old franchises
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
At the Tokyo Game Show last month, Smash Bros. creator Masahiro Sakurai led a series of judges to determine the Game Designers’ Award as part of the annual Japan Game Awards. Sakurai wrote about the experience in his weekly Famitsu column this week, in which he said:
“When we started judging, the votes were so split that I thought more than once that we wouldn’t have a winner at all. However, in the end I think we made a good selection, since there are some things to this game you won’t see anywhere else.”
“Me and the other judges are all busy people and we have trouble getting time for games. If we spent time checking out even all the big-name titles alone, to say nothing of smartphone apps and so on, we wouldn’t be able to make any of the games we’re involved with. We’re free to judge as we like, but if you ask us whether we’re taking a fair, in-depth look at every title out there, that’s not the case. Besides, it’s presumptuous to judge someone else’s title, in a way, since any developer has to give his all to produce any kind of good product.”