Submit a news tip



3DS

Zero Time Dilemma will support dual audio. At any time, you can switch between English and Japanese voices.

Spike Chunsoft has now shared a trailer for Zero Time Dilemma with the Japanese cast. You can see that below.

Zero Time Dilemma launches June 28 in North America. Japan is getting the game on June 30.

Another round of Zero Time Dilemma details have surfaced from a new Kotaku report. We’ve rounded up the various tidbits below.

General

– Can switch between English and Japanese at will
– Set at the mysterious Mars testing facility where things happened
– Set decades in the past before Virtue’s Last Reward
– 9 characters in English – Phi, Sigma, Akane, Junpei, and newcomers: Diana (mentioned in VLR), Carlos, Eric, Mira, and a little boy with a big helmet named Q
– Once again, characters are separated into three different squads
– Switch between the teams as you play through the story
– Each team is trapped in a specific ward of the facility, where they’ve gotta figure out how to escape
– Story will be told through cinematics
– All of the dialogue will be voiced
– Can play without reading
– Trying to make it as accessible as possible to people who haven’t played the first two games
– Every 90 minutes, a drug is injected from the watches everyone’s wearing that causes them to wake up and lose all their memories
– The story can be played out of chronological order thanks to this mechanic, so you start from a ‘floating fragment’ screen that shows you the various scenes in the story
– As you complete each fragment, you’ll see how they fit into a larger narrative chart that you can uncover as you play
– The characters don’t know where they are in the timeline, and neither does the player
– When you complete a segment it goes into the larger decision tree
– This tells you where it actually happens in the story
– Zero will make your characters try to kill one another
– Game tries to miss with both the player and the characters as much as possible

Demo details

– Begins with Sigma locked to a chair while Zero monologued at him
– Phi was next to him locked inside an incinerator
– Diana stood between them and had to make the choice
– Cut-scenes are in 3D
– With the scenes, there is a moving camera and actual in-game objects
– The gun next to Sigma’s chair has 3 live rounds and three blanks
– If Diana pulls the trigger it’ll shut down the incinerator whether or not the bullet is live
– She has a 50/50 chance of killing Sigma
– In 3 minutes, the incinerator will start and kill Phi
– If Diana pulls the trigger, the door will open but Sigma has a 50/50 chance of dying
– They decided to pull the trigger
– It’s completely random what happens
– The game calculates the odds each time
– In this case, the bullet is a blank, Sigma lives and Phi is also saved from the incinerator
– Some of the choices throughout the game will have randomness like that

Source

Several commercials have landed on Nintendo’s Japanese YouTube page for the new 3DS “Happy Price Selection” releases. All of them are posted below.

A handful of screenshots have come in for Zero Time Dilemma. We have the set in the gallery below.

Aksys Games just posted the first trailer for Zero Time Dilemma. Check it out below.

As revealed in today’s trailer, Zero Time Dilemma is set to launch on June 28.

GameStop is once again taking pre-orders for the Bravely Second Collector’s Edition. You can reserve it here. This is currently sold out on both Amazon and Best Buy.

Update: Bumped to the top. Added in the live stream recording.


Capcom is holding its second Monster Hunter Generations live stream. It’ll be pretty long, as the event should last around two hours. Footage from the game will be shown, and Capcom will also reveal the English name for Hororohoruru. We’ve posted the stream after the break due to Twitch auto-play.

Nintendo is continuing its developer series based on Fire Emblem Fates. Check out the third episode below called “A Tale of Two Families: Revelation”.

GungHo Online Entertainment published a new Puzzle & Dragons X commercial today. We’ve posted it below.

Dragon Quest Monsters: Joker 3 is a little over a week away from launching in Japan, but Square Enix still has more to share on the game. Today we have details and screenshots for Masters Road, Super Vital Synthesis, and more. Find today’s content below, courtesy of Gematsu.

Master’s Road

– Action mini-game
– Get to the goal while running through frequent traps and approaching monsters
– Use your monster’s ride techniques
– Master’s Road can be found all over
– Their entrances are not displayed on the map, but rather hidden quietly for you to find on your own in locations you might not normally step foot in
– An item called the “Heaven Guide Stone” is the key to Master’s Road
– Monsters will be wandering about
– Some of them will block your way as if they’re protectors of the path
– Blazing fires, rotating floors and other contraptions will block your way
– Switch out the monsters you’re riding and move forward
– If you fall off the map due to an an unforeseen circumstance, you’ll have to start again from the beginning

Gates to Different Dimensions

– In Break World, only with your Reactor can you find gates leading to another dimension
– Through these gates that cross space and time
– You will encounter the monster masters of a different world, unexpected monsters, other surprises
– There are powerful monsters wandering about the different world
– Make your preparations after discovering a gate and then jump in
– After jumping into the rip in space-time, you’ll see an environment unlike what you’ve seen before
– You’ll sometimes encounter masters outside of the protagonist
– Defeat them for items that will help you on your adventure

Super Vital Synthesis

– Synthesize two monsters to create a more powerful monster
– New synthesis method: “Super Vital Synthesis”
– Through Super Vital Synthesis, the combined monster’s strength-denoting Rank instantly rises to SS
– The characteristics held by the original monsters can be inherited by the newly born monster
– Ex: Super Vital Synthesizing a mimic (normal body, Absorb Magic, fast action) with a dragon slime (small body, Parameter Break, glance up) creates an SS-Rank Lumbering Machine that inherits the “fast action” of his parent, allowing him to attack before enemies
– Decide which size the child monster takes in a Super Vital Synthesis
– Ex: can create a compact-size Dragonlord to ride around

Take to the Heavens

– By riding on a giant monster, you can fly around freely in the sky
– Here you can find previously unseen monsters and lands
– In the sky fields, you can ride any monster if it’s big enough
– Size them up via Super Vital Synthesis and fly through the sky on your favorite monsters

Source


Manage Cookie Settings