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Wondering who’s behind the voice of Abe Lincoln in Code Name: S.T.E.A.M.? Nintendo confirmed on its Twitter account today that Wil Wheaton plays the role.

In gaming, Wheaton’s previous work includes Curtis in Broken Age, and he’s contributed to the Grand Theft Auto series and various Tom Clancy titles.

Wheaton has done quite a bit more with film and television. He was on Star Trek: The Next Generation, has had appearances on The Big Bang Theory, and plenty more.

Wheaton has been running his own blog since 2001.


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We have another three excerpts from Game Informer‘s interview with Zelda producer Eiji Aonuma. These latest summaries cover Aonuma’s path into game design, how he came to be in charge of Zelda, and the three-day cycle in Majora’s Mask.

You know what to do. Head past the break for the full breakdown.

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Capcom will soon be launching Phoenix Wright: Ace Attorney – Dual Destinies and Phoenix Wright: Ace Attorney Trilogy in Japan under the “Best Price” label. The two re-releases are due out on April 2.

Pricing for the retail versions is set at 2,990 yen while the downloadable versions cost 2,769 yen. Copies of Phoenix Wright: Ace Attorney Trilogy come with a soundtrack CD.

When publishers don’t step up to the plate and bring their Japanese games to overseas territories, that’s usually when fans start taking action. We’ve seen plenty of fan translations over the years, and one enthusiast is now focusing his efforts on a 3DS RPG that has yet to be localized: Dragon Quest VII.

Reddit user “apassingremark” shared a few screenshots from his work on translating certain content from Dragon Quest VII yesterday. While he’d like to complete a full translation, his efforts will likely be limited to elements such as item names, spell names and monster names. That’s because “the game’s script is locked away”, and he’s unsure how to access it.

apassingremark has no estimate as to when his translation would be available. He’s also unsure how it would be distributed to the public at large. Still, this is an admirable effort, and hopefully Dragon Quest VII fans in the west will eventually be able to play through the RPG.

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Another couple of excerpts from Game Informer‘s interview with Eiji Aonuma have been transcribed. The latest Q&A covers the pain behind Link’s transformations in Majora’s Mask, and the soul inside the Fierce Deity Mask.

Check out the full responses below:

GI: “Why does it hurt so much for Link to wear the transformation masks?

Aonuma: We’re talking about masks that were created to contain the memories of people who have died. Often there are things they really wanted to do before they left this world, so becoming them is actually really painful because it’s like hosting a really powerful spirit that’s coming into you.”

GI: “Whose soul is inside the Fierce Deity Mask?

Aonuma: The best I can give you is just a suggestion. The best way to think about it is that the memories of all the people of Termina are inside of the Fierce Deity Mask.”

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