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Today’s Nintendo Everything News Bulletin covers a trio of topics: the DS Virtual Console, latest Miiverse update, and Wii Sports Club news for Europe.

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Bumping this to the front page so that those of you who missed the video last night can check it out. I also forgot to mention that towards the end, Austin and I go over some of the feedback you guys left in the form we posted last weekend!


Now that Mario Kart 8 is officially here, Austin and Brian devote nearly an hour to talk about Nintendo’s new racer. Might this be the start of another new series on Nintendo Everything? That’s up to you guys!

Another Nintendo Everything News Bulletin in the books! I was pretty exhausted while putting this together, so I hope you’ll forgive me if I don’t sound overly enthusiastic. That’s what happens around E3 time!

View the video below:

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System: Nintendo Wii U
Release Date: May 15th, 2013 (NA, EU)
Developer: Dakko Dakko
Publisher: Dakko Dakko


Author: Jack

I hate it when people label things incorrectly. It makes me very sad and upset. I can’t tell you how much compound irritation I’ve had to repress when, say, someone would write the wrong name down on an online order at work and offer me the duty of rectifying the situation over the phone with Mrs. Jihnson and her missing mail-order appliance, or when a past roommate not-to-be-named would intentionally label the cat food ‘dog food’ just to try to make me sick the next day.

This is why I possess such a vitriol for relatively new Welsh developer Dakko Dakko and their latest attempt at capturing the burgeoning Wii U indie scene (think Mutant Mudds, Cloudberry Kingdom, and all of the other titles I’ve referenced way too much in writing and on the podcast), Scram Kitty and his Buddy on Rails, a 2D shooter with strong open-world platforming elements. The ‘On Rails’ signifier at the end there implies imprison-y, limited bounds and pointed, one-dimensional gameplay design, whereas Scram Kitty, in its comparative sense of freedom to the recent litany of top-notch platformers we’ve seen reach the eShop, feels anything but. Scram Kitty, though confusing in name, scratches an itch not satiated fully by its contemporaries on the platform. By not being as singularly masterful in its level design elements as, say, VVVVVV or Mighty Switch Force!, Scram Kitty feels a little less uptight and neo-retro, yet crucially still achieves the same level of “old-school hardcore” as those luminaries do. I will not use any cat puns in this review.

ON THIS EPISODE: The first half hour of the show is dominated by talk of two masterful games that Jack played: Katamari Damacy and The Last of Us, followed by some talk of Professor Layton and the Diabolical Box and Child of Light from Laura.

PLUS: Did you think we’d forget about Mario Kart 8? Heck no! We talk for a solid 45 minutes about the game, so skip to the 48 minute mark if you just can’t wait to hear all about our thoughts on it.

AND: Since what we played took so long (due to the big release!) we don’t talk much about the Gamecube controller port for Wii U, so listener mail on a variety of subjects rounds out the show for a two-hour-long bonanza.

This Week’s Podcast Crew: Austin, Jack, and Laura


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No News Bulletin tonight, but be sure to check out yesterday’s video if you missed it!


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Took all of your feedback to heart and will be looking to improve this idea in the near-term. For one thing, background music is coming! I’ll also try to be louder – my mic was being particularly troublesome tonight.

In any case, on with the video:

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Alas, after seven weeks now Shin’en’s run of exclusive screenshots for us has come to an end! We’ve seen quite a bit of Art of Balance, and now, fittingly, we’re seeing the ending of the game. Take a look above for the background of the credits screen, and read below for what it is, why it is, and how it is. Thanks to Manfred from Shin’en for giving us all this stuff to show you, and we hope you enjoyed the run!

Bumping this to the front page. Really appreciate the feedback thus far!


Start of a new feature on Nintendo Everything? Possibly! Please leave feedback, as your comments will determine its future!

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ON THIS EPISODE: What we played? Moon Chronicles makes up most of the new games we’ve run through this week, but Squids Odyssey makes a brief appearance as well as some discussion of a book on game criticism by Ian Bogost titled “Unit Operations”. Donkey Kong Country: Tropical Freeze makes its return as Austin laments the lack of attention the game gets (given how incredible he says it is), and Super Mario 64 becomes the catalyst for a discussion about when bias becomes too strong to ignore.

PLUS: A mid-segment this week about our memories of the now-dead Nintendo Wifi Connection, plus some short discussion about Hyrule Warriors.

AND: Complaint Corner makes its return because Austin is extremely upset about the way some people analyze or perceive games; he thinks game critics still have a long way to go before coming into their own. Listener mail about a variety of topics rounds out the ending!

This Week’s Podcast Crew: Austin, Jack, and Laura


Download this episode (click this link)

Subscribe via iTunes by clicking this thing!

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Subscribe with Yahoo something-or-other by clicking this thing!


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