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This week, a special Nintendo Direct was held for the new Nintendo Museum in Japan. Aside from sharing the opening date of October 2, a bunch of details were shared about what will actually be there.

The museum seems to have two floors. You’ll be able to see side-by-side displays of products, participate in special experiences, make Hanafuda playing cards, visit the cafe, and check out merchandise at the shop. We’ve got plenty more details in our post here.

Despite covering a lot in this week’s presentation, Nintendo didn’t cover every last thing that will be at the museum. But in terms of what hasn’t been shown or what you feel might be missing, what would you like to see? Let us know in the comments.

[Review] BAKERU

Posted on 2 months ago by in Reviews, Switch | 0 comments

BAKERU review

System: Switch
Release date: September 3, 2024
Developer: Good-Feel
Publisher: Spike Chunsoft


BAKERU is an interesting mix of past and present for Good-Feel. As the co-producer of the long-running Ganbare Goemon series, Etsunobu Ebisu has clearly brought his expertise from that here by creating what feels like a spiritual successor in tone and presentation, and with an impressive resume of titles of a similar genre on Switch (including Princess Peach: Showtime! and Kirby’s Extra Epic Yarn) this game represents the best of both worlds. Thankfully, it delivers on both fronts to be one of the best 3D action games I’ve played on the system this year.

Splatoon 3 retrospective

At the time of writing, Splatoon 3’s Grand Festival is less than a month away. Though technically not quite confirmed to be the last Splatfest, it’s at least heavily implied to be. If that winds up being the case, then it’ll be the end of Splatoon 3’s two-year content cycle. There’s a lot to talk about with this game, and with its end potentially approaching, we figured it’d be a good time to take a look at everything Splatoon 3 has had to offer over the past few years – as well as some ways the series can improve with a potential Splatoon 4.

saddest Nintendo endings

Today, we’re going over five of the saddest Nintendo endings of all time. As an important note, we’re only covering endings for games we’ve played, so if you can think of one that’s not on the list, feel free to share it with us in the comments down below.

For the most part, Nintendo is known for producing happy, feel-good games. Things like Mario and Kirby come to mind most here – just about all of their games end with a dramatic final boss fight, but a happy ending for the characters and world otherwise. That being said, some Nintendo games aren’t all kittens and rainbows at the end. Though far and few between, some of Nintendo’s sadder endings hit hard – and we’ve included five of the saddest Nintendo endings right here. Spoilers ahead!

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As each day goes by, we get closer and closer to Nintendo’s next console. It remains to be seen when exactly it’ll be announced and released, but by this time next year, the system is something many fans will be thinking a lot about.

As we wait for what’s next, let’s take a moment to think back on Nintendo’s current console. The company has put out a ton of games for Switch dating back to 2017, starting out with The Legend of Zelda: Breath of the Wild. Believe it or not, the Big N has published over 100 titles on Switch.

So what’s your favorite? Maybe you have an unconventional pick that not many would consider the best? Let us know in the comments.

Highlights from last week’s topic: What do you want to see next out of Monolith Soft?

nonweak

I want a new game. Not a remake or remaster, and not a small game either. Another full blown Xenoblade 3 150+ hour game. And when it releases it will probably easily be my game of the year, just like Xenoblade 3 was in 2022.

Obsidianheart

Xenoblade Chronicles X 2!
Gimme that sci-fi urban mecha open world goodness 10 years later! I meant in the setting, but now I realize it came out in 2015, so either meaning is applicable. Future Redeemed tied all the shared Xeno-series together, while also insinuating that there were more narrative threads that haven’t been explored in that universe, so maybe one of those that isn’t terrestrial.

Greatsong1

I still wanna see a XCX remake, but otherwise developing something new outside of the RPG genre would also be great. Monolith hasn’t done that (not counting the games that they only assisted with) since Disaster Day of Crisis and that was almost 16 years ago.

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Elrentaros Wanderings review

System: Switch
Release date: August 15, 2024
Developer: Hakama
Publisher: Red Art Games


Hakama may have only released a handful of games since their formation by Yoshifumi Hashimoto in 2018, but with Rune Factory 4 Special and Rune Factory 5 as two of their more noteworthy releases, it’s fair to say the focus is more on quality over quantity. Unfortunately, although their latest title Elrentaros Wanderings (previously known as Rear Sekai) has hints of their trademark creative brilliance, ultimately fails to deliver on almost every front.

Pokemon X and Y leak

Today, we’re looking at a Pokemon X and Y leak from March 2014 that contained cut story elements that wound up reused in subsequent games.

Pokemon X and Y were the first main series game in full 3D. All of the characters, environments, and the Pokemon themselves were fully modeled and animated for the first time ever, which marked a big leap forward for the series. Despite this giant leap in technology, though, X and Y aren’t exactly the most loved Pokemon games (though they do have their fair share of dedicated fans). In a strange way, X and Y are something of an anomaly. Generation 6 is the only generation that didn’t have a third version game, for instance – there was never a Pokemon Z or a Pokemon X2 or Y2. In fact, Zygarde had new forms introduced to it in Pokemon Sun and Moon, a completely separate generation. So what happened here?

In March 2014, a user going by the name “XYSider” posted a giant leak on 4chan discussing story points and mechanics that wound up cut from the final game due to time constraints. This leak is absolutely huge in terms of size, so we’re not writing today on the assumption that it’s all true. That being said, for being posted in March 2014, a few elements from this leak wound up coming true in some way or another in future games. So today, we’re taking a look at every part of this leak and examining all of the things that came to fruition – either coincidentally or because maybe it was real – in Pokemon games that came after X and Y.

[Review] Cat Quest III

Posted on 3 months ago by in Reviews, Switch | 0 comments

System: Switch
Release date: August 8, 2024
Developer: The Gentlebros
Publisher: Kepler Interactive


We have had so many cat-focused indie games over the last decade that it could practically be a genre unto itself, but few are as charming, engaging, or downright fun, as Cat Quest. The simplistic yet punchy combat, tightly-packed but unrestricted open world, and overbearing onslaught of feline related puns all combine to make it an experience that has always left me wanting more. Developer The Gentlebros have now graced us with a third installment, Cat Quest III, which continues to improve upon the established formula and takes it into uncharted waters as we set sail on a swashbuckling pirate (or should that be “Pi-rat”?) adventure.

Zelda Majora's Mask N64 vs 3DS

We’re taking a bit of time to reflect on the Zelda: Majora’s Mask N64 vs. 3DS debate to think about the pros and cons of each version.

The Legend of Zelda: Majora’s Mask is often regarded as one of the better (if not one of the best) games in the series. This is despite how heavily it borrows assets from Ocarina of Time – it fashions old assets into new characters with set routines and believable reactions to the tragedies that occur in the game. That being said, the two versions of the game available right now, N64 and 3DS, provide different experiences. There isn’t a consensus on which version of the game is objectively better, however. Today, we’re going to discuss the differences between Majora’s Mask N64 vs 3DS and ask you the question: which one do you like better?

Monolith Soft has become one of Nintendo’s most important subsidiaries over the years. For one thing, the company has developed a very consistent RPG in Xenoblade Chronicles going back to the Wii era. Monolith Soft continued to expand and now has extra teams working on other first-party games, ranging from Zelda: Tears of the Kingdom and Breath of the Wild to the Splatoon titles.

This week, we heard that Monolith Soft is hiring for a “new RPG” with Tetsuya Takahashi at the helm. It’s certainly possible that this could be for a new Xenoblade game. On the other hand, we can’t help but be intrigued by the company working on something entirely new.

We want to ask you though: what would you like to see out of Monolith Soft? Let us know in the comments below.


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