Video: Comparing the original Metroid II, Another Metroid II Remake, Samus Returns
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Videos | 17 Comments
Three versions of Metroid II technically exist. We have the original Game Boy version, the fan-made Another Metroid II Remake, and Nintendo’s new Samus Returns version for 3DS. Game Informer takes a look at how all three compare in the video below.
MercurySteam heaps praise on Nintendo, says Nintendo made them a better developer
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 29 Comments
Nintendo surprised everyone at E3 in June by announcing not one, but two Metroid games. One of those titles, Metroid: Samus Returns, is just a few days away from launch.
Rather than making the game internally, Nintendo partnered with an external developer on the project. MercurySteam, best known for working on the Castlevania: Lords of Shadow titles, handled the bulk of development. Nintendo was still very much involved, however, and series producer Yoshio Sakamoto played a key role in Samus Return’s creation.
MercurySteam head Enric Alvarez chatted with GamesIndustry about what it’s like working with Nintendo, stating:
F-Zero’s creation inspired by Nintendo of America’s criticism of Famicom Grand Prix and Batman
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 6 Comments
Nintendo delved into the origins of F-Zero in a new interview shared this week to promote the Super NES Classic Edition. It’s only in Japanese at present, though an official English translation from Nintendo is coming soon. For now, Siliconera did translate one interesting excerpt about how F-Zero came to be.
Director Isshin Shimizu, designer Takaya Imamura, and main programmer Yasunari Nishida were involved in the discussion. Shimizu spoke about how Nintendo of America criticized the Japan-exclusive Famicom Grand Prix, which fired him up. That, along with Batman, ultimately inspired the creation of F-Zero.
Here’s what Shimizu, Imamura, and Nishida said:
More: F-Zero, interview, Isshin Shimizu, top
MercurySteam originally wanted to remake Metroid Fusion instead of Metroid II
Posted on 7 years ago by Brian(@NE_Brian) in GBA, General Nintendo, News | 9 Comments
Next week is the launch of Metroid: Samus Returns. It’s a remake of Metroid II: Return of Samus, which hit the Game Boy many years ago. Nintendo collaborated with MercurySteam on the project. But interestingly, Metroid II wasn’t MercurySteam’s first choice.
Game Informer reports that MercurySteam initially pitched Nintendo on potentially remaking Metroid Fusion. Although series producer Yoshio Sakamoto was impressed with the pitch and their passion for Metroid, he said no to revisiting the Game Boy Advance game. Instead, Sakamoto wanted to remake Metroid II.
Going with Metroid II over Fusion may have been the smarter choice. You can make an argument that Fusion still holds up today, but the team was really able to make significant improvements to Metroid II.
Reggie: focused on Switch supply for the holidays, open to TV / movie partnerships, faith in AR
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 27 Comments
Nintendo of America president Reggie Fils-Aime appeared at Variety’s Entertainment and Technology Summit in Los Angeles today. Reggie commented on a few topics, such as Switch supply, potential TV / movie partnerships, VR / AR.
First, on the topic of getting enough Switch units out there for the holidays, Reggie noted:
“Certainly the demand is there, and our supply chain is there (to hit the 10 million goal). Are we going to have enough for the holiday? That’s what we are focused on.”
More: interview, Reggie Fils-Aime, top
New F-Zero art and design docs
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, Images | 10 Comments
The next entry in Nintendo’s series of Super NES Classic Edition interviews is dedicated to F-Zero. Developers were brought in to discuss the original game.
Although we’ll probably need to wait until next week or so for Nintendo’s English translation, the current Japanese version already has some goodies. It provides a look at some brand new art and design docs created many years ago. View the various images below.
More: F-Zero
Pokemon the Movie: I Choose You teaser trailer
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
A teaser trailer has gone live for the upcoming theatrical release of Pokemon the Movie: I Choose You. See it below.
Nintendo World Championships 2017 qualifying round in Miami postponed due to Hurricane Irma
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
Over the past few weeks, qualifiers have been held for the Nintendo World Championships 2017 leading up to the big tournament next month. Various events have been held in partnership with Best Buy to determine who would be making it to the finals.
Unfortunately, Hurricane Irma is approaching, and it may have a huge impact on the Miami area. Due to this, Nintendo has postponed the full weekend of events originally planned for September 9 and September 10. It’s unclear if and when a makeup event will take place.
Nintendo’s full statement reads:
“Due to the serious threat posed by Hurricane Irma, Nintendo and Best Buy are postponing the Sept. 9-10 Miami qualifying round for the Nintendo World Championships 2017. We will continue to monitor the situation in Florida to determine whether a makeup event will be scheduled.”
Nintendo on the creation of Star Fox 2, the SNES controller, and more
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 8 Comments
Just like with the NES Classic Edition, Nintendo is producing a series of interviews centered around the games included in the Super NES Classic Edition. First up: Star Fox 2. Shigeru Miyamoto, Takaya Imamura, and Tsuyoshi Watanabe were all brought in for the discussion.
All three developers talked about the creation of Star Fox 2, why it was cancelled, and bringing it back for the SNES Classic Edition. They also spoke about making the original controller for the SNES, among other topics.
Continue on below for the full interview.
Super Famicom Mini getting Fighting Commander controller
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments
When the Super Famicom Mini launches in Japan early next month, HORI will be putting out a special controller. The Fighting Commander controller was popular back in the day, and a new version is being created for the system.
The Fighting Commander for the Super Famicom Mini uses a 2.4GHz frequency automatic switch method so you can leisurely play without having to worry about the cord. It has two levels of Slow Motion Switch. If this Slow switch is set to 1 or 2, it will cause the game to be in a slow motion mode where it will continuously pause. There are also switches to activate Turbo or Hold mode for each of L, R, Y, X, B, and A buttons. It can launch a turbo of 24 presses per second.
The Fighting Commander controller for the Super Famicom Mini will be available on October 6. Pricing is set at 2,678 yen.