New Ratchet & Clank game has a Star Fox reference
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News, Random | 61 Comments
The new Ratchet & Clank game for PlayStation 4 features a noticeable reference to Star Fox. In the video below, you can hear one of the characters calling out to the main player to “do a barrel roll”. Of course, that’s one of the most recognizable lines in Star Fox’s history!
More: Ratchet & Clank, Star Fox
Buy 2, get 1 free on all games at Target starting on Sunday
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 7 Comments
Next weekend, Target will be hosting a buy 2, get 1 free sale. This applies to all games sold by the retailer, so every Wii U and 3DS title should be eligible. Some of you may want to pick up the likes of Yo-kai Watch or Animal Crossing: amiibo Festival with the offer.
Target’s sale will begin on November 8. It’ll last through November 14.
A look at Nintendo’s original news release for the NES and more
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 3 Comments
On Twitter, collector and games archivist Steve Lin has been sharing some interesting paperwork from the NES days. We have a look at the original news release above, and several other items below.
One document is for research Nintendo conducted in January/February of 1986. In it, it’s shown that R.O.B. was one of the leading reasons why kids were so interested in the console.
Nintendo funded research in Jan/Feb 1986 showed the main reason kids wanted an NES was ROB & 90% sell through in NYC pic.twitter.com/dS16dM0QQ0
— Steve Lin (@stevenplin) October 31, 2015
I’ll be scanning and posting all the Nintendo docs soon. In the meantime, putting in my order for new Deluxe Sets. pic.twitter.com/QiARENmueL
— Steve Lin (@stevenplin) October 31, 2015
.@bravrayj New Orleans was listed as “C” market in the nationwide ad campaign. Also, San Francisco was a “B” pic.twitter.com/6ffKc6fV1I
— Steve Lin (@stevenplin) October 31, 2015
More: nes
Microsoft says Nintendo has “always been innovative”, “dances to their own tune”
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 47 Comments
GamesBeat recently spoke with Aaron Greenberg, who leads the marketing team for Xbox’s first and third-party games. At one point during the conversation, the site mentioned how Nintendo is bringing out a new system in the middle of a console cycle, and asked if that move will disrupt things in a way.
Greenberg responded by saying that Nintendo has “always been innovative”. He also said that they “always danced to their own tune”.
Greenberg’s full words:
“I’m not sure what Nintendo’s doing. I hear the same rumors and stuff that you do. I guess we’ll react to that when we know more. Nintendo’s always been innovative. They’ve always differentiated in their own way. They’ve always danced to their own tune, if you will. It wouldn’t surprise me if they do their own thing when the time is right. What they’ve done is unique and different. How they’ll compete with us remains to be seen.”
More: Aaron Greenberg, interview
Japan’s top 10 RPG series, as ranked by Famitsu readers
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 31 Comments
Famitsu readers were recently tasked with ranking their favorite Japan’s top 3 biggest RPGs by franchise. It might not be surprising, but Dragon Quest came out on top with 366 votes. Final Fantasy was next with 361 votes, followed by Pokemon with 135 votes.
Here’s the full top 10:
1) Dragon Quest series – 366 votes
2) Final Fantasy series – 361 votes
3) Pokemon series – 135 votes
4) Tales of series – 84 votes
5) Shin Megami Tensei series – 44 votes
6) Persona series – 41 votes
7) SaGa series – 29 votes
8) Kingdom Hearts series – 23 votes
9) Suikoden series – 22 votes
10) Mother series – 19 votes
What’s your favorite Japanese RPG series?
More: Famitsu
Pokken Tournament adds Dark Mewtwo
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 39 Comments
The image above is a look at Dark Mewtwo, who was just added to the arcade version via a surprise update. He’s an exclusive boss in the fighting game – for now anyway. In any case, get a look at Dark Mewtwo below.
More: Bandai Namco, Pokken Tournament, top
Nintendo Minute – Year Walk playthrough part 2
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Videos, Wii U eShop | 0 comments
In the latest episode of Nintendo Minute, Kit and Krysta return to take on the next part of Year Walk. You can watch today’s full video below.
More: Nintendo Minute, Year Walk
Satoru Iwata honored with a Lifetime Achievement Award at Golden Joystick Awards, Splatoon picks up a couple of wins
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 19 Comments
The 33rd Golden Joystick Awards were held at the indigO2 at London’s O2 Arena. During the event, the late Satoru Iwata was honored with a Lifetime Achievement award.
Here’s the news on that front:
Satoru Iwata, the Nintendo CEO who sadly died in July this year at the age of 55, was honoured with the Lifetime Achievement Award. A revered man of the gaming industry, Satoru was the driving force behind many of Nintendo’s products including the Wii and DS, and is credited for bringing gaming to the masses by making it family entertainment. Starting out as a programmer in the 1980’s for a subsidiary of Nintendo, he became president in 2002, the first outside of the company’s founding family. He was renowned for first and foremost being a gamer and was described as “… having the brain of a game developer and the heart of a gamer”. His contribution and impact on modern gaming is second to none.
Splatoon also saw a couple of wins at the Golden Joystick Awards. The Wii U title was chosen as “Best Family Game” and “Best Nintendo Game”.
Source: Golden Joystick Awards PR
More: Satoru Iwata, Splatoon
SEGA talks again about Sonic, bigger focus on quality, appealing to new and old fans
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 19 Comments
SEGA has once again commented on the Sonic franchise, plus what fans can expect in the future.
Chris Olson, SEGA of America’s chief operating officer, highlighted two key points while speaking with Polygon. He pointed to “a greater focus on quality” as well as interest in appealing to new and old fans. Additionally, SEGA isn’t looking to rush Sonic titles out the door.
Olson’s comments in full:
“(SEGA) wants to bring Sonic to where gamers are. …there’s still a very large-sized audience with old-school Sonic fans who grew up with the Genesis. We have an obligation to the fans of Sonic and the consumer.”
“The business is always a conflict of weighing bringing a title to a market and making the yearly plan versus maybe waiting and bringing something else. You can see that on the mobile side of things. In the earlier day of mobile development, there was a tendency to bring things out immediately. Those days are … gone. Consumer expectations have been raised.”
“Video game development is a pretty chaotic thing, and it’s important not to rush things, because we want to be sure we’re bring out the most polished thing. When we look at bringing Sonic to modern-day gamers, we … obviously want to appeal to as many people as possible but still focus on what it means to be Sonic and a Sonic game. Maybe that might lose some fans along the road, but we’re picking up new fans that will hopefully grow with us as Sonic grows.”
Olson also said SEGA will continue to “[evaluate] different ways to bring cool experiences” based on Sonic, it will do so with an increased emphasis on combining “cool” with “quality.”
More: Chris Olson, interview, SEGA, Sonic, top
Nintendo – more on mobile and IPs, cooperation with Facebook/Twitter
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 11 Comments
Earlier this week, Nintendo held its latest financial results briefing. The event consisted of both a presentation and a Q&A. The latter part has now been published online as a transcript, though only in Japanese at the moment.
Twitter user Cheesemeister has come up with a few translations of notable topics. These include more on Nintendo and mobile, the company’s usage of IPs and new IPs, and use of Facebook and Twitter. You can read on below for the full translations.
The smartphone app market seems to be out of new ideas and growing boring, do you intend to dramatically change gameplay with your games? The app you just introduced (Miitomo) may just be 1 app, but isn’t heavily emphasizing communication a bit off from Nintendo’s strengths?
Kimishima: Miitomo is a unique app and can be enjoyed by communicating using Miis, even by those not normally in constant communication. Miitomo is closely integrated with My Nintendo and Nintendo Account. We’ve already demonstrated the joy of discovering things about people you thought you knew well in internal tests during development. With the likable Mii IP, smart device users will enjoy it. Other than Miitomo, we’re thinking of apps that integrate w/ consoles, as well as things just for mobile and users who don’t normally play.