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Although we don’t have official confirmation, it’s looking like the Samus and Fox amiibo could be phased out at Target stores. Employee Zach “iamxZ3R0” Collins shared the photo above on Facebook, which indicates that the Fox figure is no longer available. Zach has also apparently confirmed that Samus is showing as discontinued as well.

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FUNimation announced today that it has acquired the rights for Koei Tecmo’s Samurai Warriors anime. Fans can watch the first episode on January 11, and the show will join FUNimation’s Winter 2015 Simulcast season.

Here’s the official synopsis:

Based on the hit video game, this dramatic re-imagining of one of Japan’s most revered historical periods drops audiences into the middle of an epic battle royal. Great warriors and dashing rogues from cherished Japanese tales come to life in this rousing series. Follow along as your favorite hacking, slashing characters from the video game meet once more on the field of battle. Every deadly move you perfected in the game is recreated in the action-packed anime experience that is Samurai Warriors!

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What would Captain Toad look like if it were on the Game Boy Color? One person may have the answer!

Take a look at artist Johan Vinet’s attempt at re-imagining Captain Toad for the classic portable:


Back in the day, Midway San Diego and id Software were planning Doom Absolution – otherwise known as the sequel to Doom 64.

According to Unseen64, Doom Absolution would have been a multiplayer-focused game. The original intention was to develop a 2-player deathmatch mode.

Doom Absolution ended up seeing cancellation in 1997, though it was still in early development at the time. While not confirmed, the project may have been canned since the Doom engine looked dated and the team decided to work on the Quake 64 port instead.

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amiibo figures appear to be doing quite well at Best Buy, a major retailer in North America.

CONSULGAMER reports that “A review of Best Buy’s online sales show Disney INFINITY and amiibo in a dead-heat for the top 20 game-to-toys on the market – each having ten toys in the list.” If you expand to the store’s top 50 selling products on its website, amiibo and Disney Infinity are tied with 18 products in the top 50. Skylanders lags behind with 14 products.

Nintendo previously confirmed that 710,000 amiibo were sold in the U.S. over a three-week period.

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One fan has put together an amiibo compatibility list, which we’ve included above. The chart features recently-confirmed amiibo-supported games such as One Piece: Super Grand Battle! X and Ace Combat 3D: Cross Rumble +.

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Last week, The Seattle Times put up a few new quotes from Reggie Fils-Aime. The Nintendo of America addressed the company’s performance and talked a bit about sales, high-demand amiibo, and more.

You’ll find a roundup of Reggie’s comments below. You can find The Seattle Times’ full article here.

On whether Nintendo is now on a rebound…

“(Nintendo is) doing better this year than we did last year. The way I would frame it: Our goal is to drive an ongoing positive trajectory. Certainly with the momentum we’re seeing with our hardware, the momentum we’re seeing with our key software titles, that gives us a lot of confidence.”

Satoru Iwata became the president of Nintendo in 2002. Prior to that, however, Iwata worked at HAL Laboratory for many years and helped program a wide array of games.

In an interview with 4Gamer (via StreetsAhead translation), Iwata spoke about his proficiency with programming. One notable thing mentioned: “… I believed things like that I could write better NES code than even Nintendo’s (EAD) engineers or that I could write the fastest, most compact code.”

Iwata also spoke about the development of Super Smash Bros. Melee, which “didn’t look like it was going to make its release date”. He “did the code review, fixed some bugs, read the code and fixed more bugs, read the long bug report from Nintendo, figured out where the problem was and got people to fix those.” Thanks to his efforts, Melee launched on time.

Head past the break for Iwata’s full comments.

We now have another round of quotes from Japanese developers regarding their plans for 2015 courtesy of an article from Japanese website 4Gamer. These include comments from Devil’s Third creator Tomonobu Itagaki, Tetsuya Watanaba from Game Freak, Level-5 boss Akihiro Hino, and more.

Read their responses below:

Tomonobu Itagaki (Valhalla Game Studios)
Known for: Devil’s Third (Wii U)

“We’re finally coming upon the release of Devil’s Third on the Wii U after six years, two of which were spent conceptualizing the game and four of which were spent on actual development. I know I’ve made my fans wait a long time for this game, but I figure that if I’m going to strike out on my own for this thing, I better do it with a bang, so the game just ended up taking a real life of its own as time went on. Although given that there aren’t necessarily a lot of independent developers that have that sort of luxury with time, maybe it’s a bit hard to relate to in the end. Regardless, the single player content for the game should rank favorably with what we’ve seen in action games until now. And then when it comes to online versus mode stuff, I think people are going to be pleasantly surprised at the breadth and scope of content we’ve manage to make for it. We still don’t have a release date to announce quite yet, but once it’s out, I look forward to playing it with everything. It’s going to be packed full of awesome content!”

Tetsuya Watanaba (Game Freak)
Known for: Pokemon series

“We’re doing a lot of different things with respect to our next project, so right now we’re focusing on getting ready to announce it. We sincerely hope from the bottom of our hearts that it’ll be worth checking out once we get to that point.”

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