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General Nintendo

Pokken Tournament was announced a few days ago, which wasn’t all too shocking given the teaser image we saw last August. What was a bit surprising, however, was that the game was only confirmed for arcades.

But don’t worry just yet! During Famitsu’s stream, Pokemon president Tsunekazu Ishihara was asked about the decision to make an arcade game. Bulbagarden points out, “The way Ishihara phrased his answer, talking about doing arcade first, does suggest that Pokkén will eventually come to console.”

Wii U, anyone?! I know I could see something like that happening!

Thanks to Jake for the tip.

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In last week’s issue of Famitsu, Masahiro Sakurai wrote a new column that goes into detail about the debugging process with games. Although nothing earth-shattering was revealed about the new Smash Bros., it’s quite an interesting read (though there is some Smash talk).

We’ve finally managed to put up a translation of Sakurai’s column. Head past the break to read it in full.

Hironobu Sakaguchi revealed during a PAX Prime 2014 panel yesterday that he wanted Chrono Trigger to “evolve into something like a Final Fantasy” in terms of serialization.

Sakaguchi told attendees who stopped by his “Hironobu Sakaguchi Reflection: Past, Present, Future of RPGs” session:

“We wanted to continue it as a series… But — and I think the statue of limitations has passed and expired so I think I’m okay saying this — but we just didn’t see eye-to-eye with management, and so I went and fought for it, and I officially lost the battle.”

Sakaguchi also said the following when it comes to working on past projects like The Last Story:

“Just between some of us that worked on it, we would hope or we talk about it once in awhile that we’d like to. All those IPs, there isn’t a continuation or a series. Nothing’s confirmed. But again, it would be nice to be able to work on a continuation of my old creations.”

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In June, there was talk of Nintendo of Europe laying off 130 full-time employees. An additional 190 staffers have since been confirmed to be receiving the same treatment. These people come from Nintendo’s Germany-based localization department by way of a leasing agency. Kotaku points out, “Though technically those 190 people were temporary employees, in practice, they all worked exclusively for Nintendo, and many of them had been working there for years”.

All of these layoffs combine to affect 320 employees. They will all be gone by August 31.

Nintendo said in a statement today:

As previously communicated in June 2014, approximately 130 permanent employees will be released by Nintendo of Europe (Germany) at the end of August 2014 as part of a set of measures to better enable the European business to adapt to the rapidly changing business environment.

As a separate measure, Nintendo of Europe is reorganizing its European Localization Development (ELD) department, where it currently uses a number of temporary agency workers in translation and testing activities, in order to increase flexibility and cost-efficiency in the long-term. It is intended that there will be an increase in outsourcing future translation and test activities to third-party companies on an as-needed basis, and very sadly this has meant having ended the contracts of 190 temporary agency workers, who were formally notified of this decision in June 2014.

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The Japanese Club Nintendo website was updated today with yet another reward. Members can pick up an original shopping bag (featuring Mario elements) for 250 points.

The bag is made of polyester, comes in at 29cm x 21cm x 55cm, and has a capacity of 8kg. If you happen to have a Japense Club Nintendo account, you can check out the reward here.

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Pokken Tournament is currently being considered for international release, a new comment from Bandai Namco’s Katsuhiro Harada reveals.

Harada has been answering several fan questions about the game on Twitter as of late – which included the possibility of it launching outside of Japan. You’ll find a roundup of Harada’s comments below.


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Shigeru Miyamoto

Don’t expect Nintendo to ditch dedicated gaming devices anytime soon. Shigeru Miyamoto expressed the deep need for such hardware in an EDGE interview this month, telling the magazine, “A unique software experience can always be realized with unique hardware that has a unique interface.”

Below are Miyamoto’s comments in full:

“As I said before, there are always people who really want to get deeply into a game. We want to create, and they want to experience, something unprecedented all the time. For us to meet these goals, we need dedicated hardware that is designed to cater to the needs of these avid gamers. People might say that software is software. No. A unique software experience can always be realized with unique hardware that has a unique interface. That is why I believe Nintendo is, and will be, sticking to these dedicated gaming machines.”


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