Vblank on the decision to bring Retro City Rampage to 3DS, details
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
In a new blog post, Vblank Entertainment’s Brian Provinciano spoke about the decision to bring Retro City Rampage to the 3DS. He also shared details on the project and a few bits about what plans are in store for Nintendo’s handheld.
You can find all of that information below.
What came as a surprise to many though was that RCR for PS Vita was the most successful console version. Most players agree that it’s the best way to play RCR. It kind of makes sense, as I’d designed RCR with pick-up-and-play in mind — the right ingredient for a great handheld experience.
So, once enough time passed for my batteries to recharge just a bit, I decided the next logical step would be bringing RCR to the 3DS.
Working with Nintendo’s been a great experience (in a large part thanks to Dan Adelman), so I’m happy to continue supporting both the players, and Nintendo themselves.
– First version that has required significant dev work
– Other versions were basically pixel-for-pixel identical
– Went back to the drawing board
– Not a quick or poor port
– Has same content as other versions including the new Retro+ Enhanced Graphics mode
– Every mission has been tweaked/adjusted for the zoomed in camera
– Dev is still working on the best ways to use the bottom screen for both convenience and gameplay
– Touch screen will likely be reserved for selecting weapons, scrolling the minimap, or even using the screen for dual-stick style shooting
– Main game is 2D
– Would’ve taken too long to convert to 3D since graphics would need to be recreated, etc.
– Out this holiday
Off-screen Yoshi’s New Island footage
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 3 Comments
Off-screen Inazuma Eleven 3 footage
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 3 Comments
The Legend of Zelda hitting the Japanese Wii U VC next week
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 1 Comment
One new Virtual Console game is on track for the Japanese Wii U eShop next week. The Legend of Zelda will be out on August 28. Pricing is set at 500 yen.
The Binding of Isaac Rebirth could still come to the 3DS
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Nicalis officially announced The Binding of Isaac Rebirth for the PlayStation 4, PS Vita, and Steam yesterday. However, Nintendo platforms were noticeably absent even though that 3DS and Wii U seemed like realistic possibilities last year.
Despite this, the 3DS is at least still a potential platform for The Binding of Isaac Rebirth. Nicalis wrote on Twitter yesterday:
@Freezenificacti There's still a chance.
— Nicalis, Inc. (@nicalis) August 20, 2013
Even more off-screen Pokemon X/Y footage
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Shadow of the Eternals 1942 area reveal
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 1 Comment
Lead writer for Assassin’s Creed IV says the main story will take about 20 hours to complete
Posted on 11 years ago by Austin(@NE_Austin) in News, Wii U | 0 comments
“It’s about, I’d say, 45 minutes total content through the whole story. The main path in the game takes about 20 hours on average. Its actually quite a bit longer than other Assassins’ Creeds have been because the naval stuff gives a very different pace to the game, a very different feeling to the way exploration works.”
– Assassin’s Creed 4: Black Flag lead writer Darby McDevitt
Circle Entertainment submitting World Conqueror 3D for lotcheck this month
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Circle Entertainment has provided an update on World Conqueror 3D, a new strategy game for the 3DS eShop. The studio posted on Twitter a few hours ago, confirming the game will be submitted for lotcheck at the end of the month. You can view the first image from World Conqueror 3D below.
World Conqueror 3D is a strategy game for WW 2 background, we are planning to lotcheck in the end of this month. pic.twitter.com/CMIa7Hd4HN
— CIRCLE Ent. (@CIRCLE_Ent) August 21, 2013
Platinum talks about making The Wonderful 101 with no blood
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
The Wonderful 101 is something that can be experienced by anyone. You can’t exactly say that about the studio’s previous titles (not counting the Clover, pre-Platinum era), keeping in mind that games such as Bayonetta, MadWorld, and Metal Gear Rising are filled with a lot of violence and blood.
But while creating The Wonderful 101, Platinum strove to make something that was without blood. Producer Atsushi Inaba and director Hideki Kamiya spoke about this very topic with Famitsu this week:
“Along those lines, we definitely were aiming to make a ‘game with no blood,’ similar to Viewtiful Joe and Okami. The Wonderful 101 has really fresh, invigorating visuals, and I think the visuals are really approachable to all walks of gamer. The hero-like look adds a nice balance to things, and you can enjoy the look for what it is and also for what lies under it.” – Inaba