Cozy Grove update out now (version 3.0.0), patch notes
Posted on 3 years ago by Ervin in News, Switch eShop | 0 comments
Super Monkey Ball and Yakuza creator Toshihiro Nagoshi leaving SEGA along with Daisuke Sato
Posted on 3 years ago by Bryce(@brodee922) in General Gaming, News | 0 comments
Two senior members of SEGA are leaving the company – Toshihiro Nagoshi and Daisuke Sato. The development studio behind the Yakuza series, Ryu Ga Gotoku, announced the departure of Nagoshi and Sato in a statement about the company’s future.
Toshihiro Nagoshi is the creator of the Yakuza and Super Monkey Ball series, and in the company’s statement they say that there was a time where “‘Ryu Ga Gotoku’ was basically synonymous with ‘Toshihiro Nagoshi.'” However, Nagoshi is moving on and leaving not only his development studio but also SEGA in general. The reason for his departure is not given in the press release, nor is what he will do next, but he isn’t the only one leaving the company.
Daisuke Sato, a senior producer and designer (also the Executive Manager of Super Monkey Ball: Banana Blitz HD), is leaving the company with Nagoshi. He also did not list a reason for leaving, but he has served as head of Ryu Ga Gotoku Studio for over 9 years. He says that he is confident that the studio will thrive without him, and that he is grateful to the fans that supported him and their games for so long.
Check out the company’s full statement here as well as extended comments by Daisuke Sato and Toshihiro Nagoshi.
More: SEGA, Super Monkey Ball, Toshihiro Nagoshi
Shin Megami Tensei V daily demon vol. 140 – Chi You
Posted on 3 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Atlus is back with its latest demon trailer for Shin Megami Tensei V, which shows off Chi You. The creature originally appeared in Shin Megami Tensei IMAGINE.
Thanks to the Megami Tensei Wiki, we have the following background information on Chi You:
More: Atlus, Shin Megami Tensei V
Famitsu software sales (9/27/21 – 10/3/21) – Top 30
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
This week’s expanded Japanese software sales are as follows:
1. [PS4] The Legend of Heroes: Kuro no Kiseki – 50,114 / NEW
2. [PS4] FIFA 22 – 25,936 / NEW
3. [PS4] Lost Judgment – 20,393 / 132,245
4. [PS4] Melty Blood: Type Lumina – 18,833 / NEW
5. [NSW] FIFA 22 Nintendo Switch Legacy Edition – 13,385 / NEW
6. [NSW] Melty Blood: Type Lumina – 11,604 / NEW
7. [NSW] WarioWare: Get It Together! – 10,862 / 137,179
8. [NSW] Mario Kart 8 Deluxe – 10,005 / 4,073,252
9. [NSW] Dragon Ball Z: Kakarot + A New Power Awakens Set – 9,897 / 51,971
10. [NSW] Minecraft – 9,611 / 2,214,466
Quake update out now on Switch, patch notes
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Bethesda has issued a first update for its recently-released Switch remaster for Quake. It comes with improvements to controls, the addition of bot support to multiple Deathmatch maps, improvements to bot functionality, and bug fixes.
Below are the full patch notes for the Quake update:
More: Bethesda, Quake, title update
Nintendo says it has been improving the Joy-Con and will keep doing so
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
As part of an interview regarding the Switch OLED, Nintendo’s Toru Yamashita and Ko Shiota commented on the Switch Joy-Con, wear and tear, and improvements.
Yamashita actually said Nintendo has “been continuing to make improvements that may not always be visible.” More improvements are planned. Yamashita added that Nintendo has “investigated the Joy-Con controllers used by the customers and repeatedly improved the wear resistance and durability.”
Yamashita mentioned that the analog sticks in the Switch OLED Joy-Con “are the latest version with all the improvements.” These improvements are also available in the analog sticks included in the regular Switch, Switch Lite, separately sold Joy-Con controllers, and even the Switch Pro Controller that are currently being shipped.
Nintendo on changing Switch’s audio and speakers for OLED model
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
One of the biggest selling points of the new Switch model is its bigger OLED screen, but it also has other improvements such as a change in its speakers and audio.
According to Nintendo’s Toru Yamashita, the company went with closed-type speakers “where the sound quality and pressure can be increased thanks to the back of the speaker being sealed.” Such speakers “produce a clearer sound by preventing the collision of sound coming from the front and back.” There was a lot of work involved as Nintendo had less space to work with inside the console due to the bigger screen. Nintendo ultimately “needed to use the structure of the console and design a sealed space at the back ourselves.”
Below are the full comments from Yamashita as well as Nintendo’s Ko Shiota regarding the Switch OLED audio and speakers:
More: interview, Ko Shiota, top, Toru Yamashita
Nintendo talks about the Switch OLED’s weight
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Out of all Switch models thus far, the new OLED version has the highest weight – but not by much. The console comes in at .93 pounds. That’s in comparison to the regular Switch at .88 pounds and the Switch Lite at .61 pounds.
According to Nintendo, one reason for the weight increase in the Switch OLED model is due to a change from plastic to metal for the kickstand. However, the company’s Ko Shiota said the team “scaled down in other places”, which means that there isn’t a massive change.
Shiota said the following regarding the Switch OLED and its weigh:
More: interview, Ko Shiota, top, Toru Yamashita
Nintendo on challenges of increasing screen size for Switch OLED
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo’s new Switch OLED model increases the system’s screen size. Rather than 6.2 inches, it’s now at 7 inches. That may not seem much, but it does make quite a bit of difference, and offering a larger screen wasn’t an easy task.
Ko Shiota, the head of the Technology Development Division, as well as Toru Yamashita of the Technology Development Department, discussed the Switch OLED screen size increase and the challenges involved as part of an interview published by Nintendo today. Yamashita pointed out that the difficulty came from “trying to increase the screen size while maintaining the console’s size and product strength.”
Yamashita and Shiota stated:
More: interview, Ko Shiota, top, Toru Yamashita
Nintendo explains how the Switch OLED came to be
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
We’ve seen the original Switch, the Switch Lite, and now the Switch OLED. Everyone will be able to pick up the system as of tomorrow, October 8.
In an official interview published by Nintendo today, key developers behind the console spoke about the console’s origins. Ko Shiota, the head of the Technology Development Division, as well as Toru Yamashita of the Technology Development Department both weighed in.
Here’s what the two shared: