Aonuma on Zelda: Tears of the Kingdom and Majora’s Mask comparisons
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Legend of Zelda series producer Eiji Aonuma has weighed in on comparisons fans have drawn between Tears of the Kingdom and Majora’s Mask. This comes as part of an interview with Polygon.
Both titles are built based on their predecessors, but Aonuma was quick to point out that with Tears of the Kingdom, it was “the opposite sort of challenge”. He brought up how with the new Switch title, Nintendo “took the same world and some of the same materials, or constituent parts, but needed to make it [all] bigger, and needed to create a more expansive world”. That goes for both a horizontal and vertical sense.
Aonuma explained:
Murtop gameplay
Posted on 1 year ago by Brian(@NE_Brian) in Switch eShop, Videos | 0 comments
Murtop made it to Switch this week, and new gameplay has emerged. 15 minutes of footage shows off the fast-paced arcade experience.
Learn more about the title with the following overview:
More: Flynn's Arcade, hiulit, Murtop
TT Isle of Man: Ride on the Edge 3 launch trailer
Posted on 1 year ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Nacon and RaceWard Studio have shared a launch trailer for TT Isle of Man: Ride on the Edge 3. The new title dropped on Switch this week.
Everything you need to know can be found in the following overview:
HORI reveals new Switch accessories for Zelda: Tears of the Kingdom
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Original (4/15): HORI has revealed a few new Switch accessories based on The Legend of Zelda: Tears of the Kingdom. The company is readying a stand, Joy-Con substitutes, and carrying cases.
The play stand is pretty straightforward. You can park your Switch system there, and it can be folded for easy transportation in something like a pouch or bag.
Murderous Muses gameplay
Posted on 1 year ago by Brian(@NE_Brian) in Switch eShop, Videos | 0 comments
We have a new round of gameplay from Murderous Muses, the latest FMV title from D’Avekki Studios. This one ended up on Switch this week.
For those that need a refresher as to what the game offers, check out the following overview:
More: D'Avekki Studios, Murderous Muses
Animality releasing on Switch this month
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Tendokore and ColloseusX are putting Animality on Switch, according to an eShop listing. The game is scheduled to launch on May 25, 2023.
Animality, a skill-based animal runner game, involves avoiding dragons and demons while collecting gems and tokens. More information can be found in the following overview:
More: Animality, ColloseusX, Tendokore
Despot’s Game launch trailer
Posted on 1 year ago by Brian(@NE_Brian) in Switch eShop, Videos | 0 comments
A new trailer has come in for Despot’s Game, a roguelike tactical auto-battler. The video promotes the game’s launch that happened this week.
Here’s the official eShop description:
Switch eShop charts – May 13, 2023
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
More: charts
We Love Katamari Reroll + Royal Reverie details Switch frame rate, resolution
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Bandai Namco has shared more details about the technical side of We Love Katamari Reroll + Royal Reverie, including frame rate and resolution. This information comes from the official Japanese website.
When docked, the game is expected to run at 1080p. Portable mode for We Love Katamari Reroll + Royal Reverie should be the maximum resolution of 720.
Aonuma on what changed to make Zelda: Skyward Sword HD possible
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
A remake of The Legend of Zelda: Skyward Sword was once deemed “close to impossible” by series producer Eiji Aonuma, but we know that Switch eventually received a new HD version. Aonuma has now commented on what changed since he made those original comments.
When Aonuma was originally speaking about a re-release of Skyward Sword in 2019, he pointed to the game’s controls as being an issue. Moving from motion controls to buttons wouldn’t be an easy task. Those problems were solved though and we did get a new Switch version a couple of years later.