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We’ve already seen the North American Zelda: Wind Waker Wii U bundle box and limited edition boxes. Now let’s take a look at the designs for Europe…


WayForward has shown an updated character design for Shantae in Half-Genie Hero. Take a look below:

shantae

WayForward notes on Kickstarter the art is still a work in progress. Worth mentioning, the studio’s engine allows for an “additive lighting” effect, “which can make her look cool & luminous by night, or warm & vibrant by day.”

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Here’s another Zelda: Wind Waker HD tidbit for you. The game’s opening prologue is entirely skippable, presumably with a simple button press. It’s currently unclear if other cutscenes are unskippable, but right now, it’s looking unlikely.

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Nicklas Nygren of Nifflas fame has talked a tiny bit more about his upcoming Wii U title with KnapNok Games.

According to Nygren, the project takes some inspiration from Steel Battalion.

Nygren teased:

“I shouldn’t reveal too much without Knapnok’s permission, but so the reason it is for the Wii U is uhmm… *thinks* Actually, when I heard about the Wii U for the first time, the fact that it would have a separate touchscreen built-in with the controller I got quite excited. Because you know… Okay, you know the old game Steel Battalion for I think the first Xbox? This came with this huge controller, which was designed just because for that specific game. I guess it is kind of tricky to sell something like that, since you need to sell the hardware. The game essentially makes… wouldn’t be able to play without having these buttons and stuff. I guess what the Wii U did by having a separate touchscreen and a controller at the same time, was that it opened up for a new like… I would say for that kind of game, where you can have more an advanced control system and menu. At the same time, it doesn’t have to clutter what’s happening in the game with a lot of elements that pop up on the screen. I started to think about what kind of games would be really excellent with this kind of hardware and what would work specifically well for the Wii U and we came up with this idea.”

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Nintendo made a small change to Zelda: Wind Waker HD’s title screen. In the GameCube version, a trailer with footage would appear if you left the game alone for awhile.

That’s been removed in the HD title. Players will find that the prologue loops continuously.

Hardly a major change, but a change nonetheless!

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Remember Kaio: King of Pirates? It was one of Keiji Inafune’s first efforts – a brand new 3DS title – after leaving Capcom. The strange thing is, we’ve barely seen any updates on the game since its initial announcement.

Inafune recently told Joystiq that the situation is out of his hands, as he and his team only acted as the developer for Kaio. Marvelous was supposed to handle the publishing side of things, but the company has yet to announce a strategy for the game. Any and all inquiries will have to go through them.

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Bravely Default: For the Sequel’s name may seem misleading to some. After all, it’s an upgraded version of the original game released in Japan last year.

Producer Tomoya Asano was asked to explain For the Sequel’s concept and meaning of the name in this week’s Famitsu. He said:

First off let me preface this by saying that along side “For the Sequel” we are moving along with the development of Bravely Default’s sequel. So this game, in anticipation of the sequel, is made to be a “Bravely Default for the purpose of the sequel.” The subtitle, “For the Sequel,” is a direct translation of that concept.



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