Hideki Kamiya explains why he doesn’t work on sequels
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 5 Comments
Hideki Kamiya has a habit of working on original projects rather than sequels. As an example, he created Devil May Cry but wasn’t involved with the sequel. Platinum Games is also developing Bayonetta 2 without Kamiya, even though he directed the first one.
Kamiya explained to Famitsu recently that it’s not a matter of him not wanting to work on sequels. Rather, working on brand new titles allows him to create “new entertainment”. Kamiya mentioned how Viewtiful Joe and Okami may not have been made if he worked on Devil May Cry 2, while The Wonderful 101 may never have existed if he decided to direct Bayonetta 2.
“It’s not that I don’t want to make sequels – I really do! But considering the nature of my position, I don’t really get a chance to. Somebody needs to offer new entertainment to gamers and do the work of sowing seeds that can later grow to be strong pillars. It sounds a little overblown, but I’ve come to believe that is my purpose. If I had been involved with Devil May Cry 2, then Viewtiful Joe and Okami might never have been made. If I was directing Bayonetta 2, then I wouldn’t have been able to make The Wonderful 101.”
More: Famitsu, Hideki Kamiya, interview, top
Scan shows Monster Hunter Frontier G’s Fire Emblem costume collaboration
Posted on 11 years ago by Brian(@NE_Brian) in Images, Wii U | 0 comments
More: Capcom, Fire Emblem, Monster Hunter Frontier G, top
Extended maintenance taking place on Nintendo’s online services next Monday
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U, Wii U eShop | 0 comments
Nintendo is planning some heavy maintenance for its online services next Monday. Between 9 AM PT and 8 PM PT, the Wii U/3DS eShops, Wii Shop Channel, and DSi Shop will be affected. Perhaps Nintendo is gearing up for the 3DS’ upcoming firmware update?
More: maintenance, top
Toriko: Ultimate Survival Christmas commercial
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
ZaciSa’s Last Stand footage
Posted on 11 years ago by Brian(@NE_Brian) in News | 0 comments
More: indie, ZaciSa's Last Stand
Toushin Toshi video
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More: Imageepoch, Japan, Toushin Toshi
Sons of a Bit Entertainment now a Wii U dev, may bring IslaBomba to Wii U
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Sons of a Bit Entertainment is now a Wii U developer, the studio has confirmed.
IslaBomba could be the company’s first title on the Wii U eShop. Nothing is set in stone, but Sons of a Bit Entertainment does “hope” it will happen.
@Emi1yRogers Can you help us spread the word? @SonsofaBit_Ent are #WiiU developers! #IslaBomba on #WiiU? We hope so! pic.twitter.com/6FIySiXpjS
— IslaBomba (@IslaBomba) December 5, 2013
More: indie, Sons of a Bit Entertainment
Gaist Crusher trailer shows collaborations
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More: Capcom, Gaist Crusher, Japan, Treasure
Puyo Puyo Tetris – 2 modes detailed
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
Puyo Puyo Tetris includes a neat little Versus mode. The rules are quite simple: one player takes on a game of Tetris while the other is put in charge of Puyo Puyo. When playing Puyo Puyo, traditional Puyo Puyo Tsu are used, so erasing puyos drops nuisance puyos on the other player’s board. Tetris, on the other hand, makes use of classic Tetris rules.
There’s another mode in Puyo Puyo Tetris, too. Swap mode features a game board for Tetris and another for Puyo Puyo. Players switch off on the games when the time runs out.
More: Japan, Puyo Puyo Tetris, SEGA
Resident Evil creator says players have gotten used to the traditional means of horror, tougher to scare
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
Shinji Mikami, creator of Resident Evil, says it isn’t as easy to scare players these days. This is because people have become accustomed “to the tropes of horror and they know what’s coming next,” he believes.
Mikami was sharing his comments about horror while speaking with EDGE. He told the publication:
“Not much has changed when it comes to instilling terror in the player. But people have got used to the tropes of horror and they know what’s coming next, so in that sense it is harder to make them afraid.
“The scariest parts will be when you encounter enemies that cannot be killed with a gun. Even if you shoot them they won’t die, so you’ll have to run or use a trap to beat them. That should be fun – and also scary.
“Making games is always like a rollercoaster: really fun times, but also really busy times. When you ride a rollercoaster, the uphill part is scary and fraught and lasts for a long time, and the downhill part – the fun, exhilarating part – is over in a flash.”