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A bunch of new 3DS themes are out now in Japan. There are also ones based on Mutant Mudds and Langrisser Re:Incarnation Tensei that are launching on Thursday.

Here’s the full list of the latest themes:

Mutant Mudds – 100 yen
Langrisser Re:Incarnation Tensei – Jessica – 200 yen
Gekidou! Arbeiter Koji – 100 yen
Sumikko Gurashi – 200 yen
PriPara – 200 yen
Funky Kato – Sun – 200 yen
Tokyo Girl’s Style Never Ever – 200 yen
Mameshiba (x3) – 200 yen each

And here a couple of videos for two of the themes:

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Nintendo’s rhythm game/music creation tool Band Brothers P might have bombed big time at retail, but it seems that they’re still trying to push sales and increase the player base with this new version of the title. The cheaper ‘Debut’ edition has the same rhythm gameplay as the original, but certain features like the music composer are unavailable, while others like the recording feature are locked behind a paywall. Better pony up fifteen of the game’s virtual currency, tomatoes (around eight US dollars), if you want to make your own creepy Vocaloid character.

Previously this version was only available via a download code from those who already owned the full version, but as of today it’s up on the eShop for everyone (in Japan, at least). At 200 yen it’s not quite free to play, but it comes with an extra set of five songs that weren’t included with the retail version: Dragon Night, Senbonzakura, Mondai Girl, 360 degrees and SHINING LINE. Like the original game, any extra songs need to be bought with tomatoes, but you can play with others online even if you don’t own the same songs.

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Square Enix isn’t the only company behind Dragon Quest VIII on 3DS. It turns out that Cygames is developing this new version.

Previously, Cygames worked on mobile titles like Rage of Bahamut and Dragon Quest Monsters Super Light.

Dragon Quest VIII launches for 3DS in Japan on August 27.

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Nintendo has announced that the company has come out victorious in another patent case. Quintal Research Group, Inc. had filed a lawsuit against Nintendo with the assertion that the 3DS, DSi, DS, Game Boy Advance, and four other systems infringed a patent. On July 17, Judge Armstrong dismissed the case after determining that this was not so.

Devon Pritchard, Nintendo of America’s General Counsel and Senior Vice President of Business Affairs, said of today’s news:

“We are very pleased to have this case dismissed. The result in this case continues to prove that Nintendo will vigorously defend its innovations against patent lawsuits and will not pay to settle cases simply to avoid litigation. Nintendo continues to support patent reform efforts that reduce the unnecessary and inefficient burden cases like this one place on technology companies in the United States.”

Source: Nintendo PR

Yoshi’s Woolly World is getting a new 3DS theme. In an email sent out to Japanese fans, Nintendo confirms that this will be available sometime next month. It should eventually release in both North America and Europe as well.

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Nintendo is planning two collaborations for Animal Crossing: Happy Home Designer. In Japan, players will be able to participate in opportunities from Monster Hunter and 7-Eleven.

With the Monster Hunter collaboration, a new Felyne character will be available. Players will be able to obtain different items in relation to Capcom’s famous series.

7-Eleven’s collaboration also provides players with a new character known as 7 Gou. This event gives items based on the store as well. It’s possible to participate in the 7-Eleven collaboration by visiting a local store and using a hotspot.

animal-crossing-happy-home-designer-monster-7-eleven

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This week’s Famitsu review scores are as follows:

Animal Crossing: Happy Home Designer (3DS) – 9/8/9/9
Prince of Stride (PSV) – 9/9/7/7
Zettai Meikyuu Himitsu no Oyayubi-hime (PSV) – 8/7/8/7
Fushigi no Chronicle: Furikaerimasen Katsu Madewa (PS4/PSV) – 7/8/8/7
Klap!! Kind Love and Punish (PSV) – 8/8/7/7
Wan Nyan Animal Hospital (3DS) – 7/7/7/7
Princess PreCure: Sugar Kingdom and the Six Princesses (3DS) – 7/7/7/6
Daisenryaku Exceed II (PS3/PSV) – 7/5/6/6

The next installment in the Super Robot Wars franchise will be released in Japan on August 20th. Famitsu revealed the two main characters in their latest issue:

(translations courtesy of Gematsu)

  • Youta Hiiragi (Protagonist, voiced by Yoshitsugu Matsuoka) – He appears more grown-up than he actually is, and holds high respect for the Super Robot Army and Earth Federation Army that protect the public order. He doesn’t have any special abilities, but he’ll throw himself into battle in the name of justice. His robot is named Falsaber and is voiced by Masaki Terasoma
  • Yuki Hiiragi (Heroine, voiced by Mai Nakahara) – A girl who lost her memory and has been living at Youta’s house for the past six months. She has a bright and straightforward personality, but is a bit estranged from the ways of the world and common knowledge due to her memory loss. She does show a deep interest in historic ruins and ancient civilizations, however.

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CGMagazine recently interviewed Kensuke Tanabe, the producer of the upcoming 3DS title Metroid Prime: Federation Force. Here are some excerpts from the interview:

Where did the concept of Blast Ball come from and how did you kind of come to the concept of taking Metroid Prime and enter it into a competitive shooter type thing?

So first off, I’d like to let you know that Blast Ball is part of a game within Federation Force. So when I was working on the Prime series, I always thought of looking at the game from a different perspective. So as you’ve seen Prime Hunters, that’s my attempt to bring different bounty hunters into the series. So the Metroid series itself belongs to Mr. Sakemoto, but within the Metroid Prime series, I haven’t seen anything that was focusing on the Galactic Federation against the Space Pirates so it’s sort of that balance. So that’s one of the things I thought and felt like the fans were curious about. They wanted to see a little more about that and that’s sort of the idea behind the creation of this game, and I have always been thinking about it. I’m finally able to accomplish it after 10 years or so. As such, that’s sort of how I decided to have the co-­op mode with up to four players.

So with the co-­op in mind, I also understand that the first person shooting games, there are different levels of game players. Some of them are very good; they’re very advanced, and some of them are not so good at it. So I wanted to have a mode where people can all play together on the same reign basically, and so that’s sort of the idea behind Blast Ball. So if you have a survival mode where you have to kill each other, obviously the advanced player is going to blast through the other players. There’s no chance for the beginners to move. If you take a look at that huge ball in the middle of the field, it’s much easier for you to target it and puts everyone on the same playing field no matter the skill level. Another thing to note is that if players experience this mode, then they’ll be able to learn the controls and be able to apply that to the main story itself. So while they have a lot of fun playing this game, with this mode they will also be able to learn how to play without any complicated tutorials.

Now when it comes to the world of Metroid Prime, I know a lot of fans are very loving of that series. Will you be carrying over any of the references or things people might love from the series into this game or will this be a completely new experience with no mention of the Metroid Prime games?

So the core game system itself is pretty much a brand new thing. I’d like to clarify it. So you can play as a solo player or up to four players. Each player will be given a mech with all the same base specs. It is then up to them to pick a load-out before they go on to a mission. You’d be able to choose items such as missiles or repairs or other things like that. However, the player would also have to consider that there’s a weight limit to the mech. The super missile is something that’s very powerful but because it’s so heavy, you’ll only be able to carry one or two at most at a time. As opposed to that, a repair capsule is pretty light so you’ll be able to carry multiples. So depending on how the player feels, they might choose to bring a powerful weapon like a super missile or some other people might choose to be more like a healer type to bring in repair capsules. So the load-outs will basically give players the choice to choose what type of character they will be in that mission.
So Samus will be in the game in some element?

That’s for sure. You will see her in some way. I feel like that’s something nice about this game. It’s kind of like a mix.

Check out the full interview here.

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Yo-Kai Watch Busters sold 694,000 copies in its first two days on the Japanese market. Media Create reports that the White Dog Squad earned 423,000 of those units while Red Cat Team moved the remaining 271,000 copies. Yo-Kai Watch Busters also became the best-selling game in Japan this year in terms of first week performance (previously Dragon Quest Heroes).

There were 1.159 million pieces of software sold between July 6 and July 12, which was brought about thanks to 3DS titles like Yo-Kai Watch Busters. It’s the first time in roughly 3.5 months that this happened on the Japanese market.

It’s true that Yo-Kai Watch Busters sold 52.67 percent compared to Yo-Kai Watch 2’s debut, which is roughly half. However, there is a difference in the sales period, and Busters isn’t a numbered title and instead a game mode from Yo-Kai Watch 2 that received an independent release. It can be thought that mostly old fans of the series bought Busters.

Media Create also notes that Yo-Kai Watch didn’t do much for 3DS hardware sales, and that strengthens the assumption that mostly existing users bought the game.


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