GameStop ad (4/1 – 4/7)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, DS, Images, Wii U | 0 comments
Media Create sales (3/23 – 3/29)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, New Nintendo 3DS, News, Wii U | 6 Comments
The latest Japanese hardware sales from Media Create are as follows:
PS4 – 45,446
Vita – 26,324
New 3DS LL – 18,823
New 3DS – 7,290
Wii U – 6,698
PS3 – 6,652
3DS – 2,883
3DS LL – 2,233
Vita TV – 708
Xbox One – 250
For comparison’s sake, here are the hardware numbers from last week:
PS4 – 46,395
Vita – 20,923
New 3DS LL – 17,652
Wii U – 7,595
New 3DS – 6,566
PS3 – 6,352
3DS – 2,371
3DS LL – 2,115
Vita TV – 639
Xbox One – 344
And here are the software charts:
1. [PS4] Bloodborne – 152,567 / NEW
2. [PSV] Sword Art Online: Lost Song – 139,298 / NEW
3. [PS3] One Piece: Pirate Warriors 3 – 97,362 / NEW
4. [3DS] Theatrhythm Dragon Quest – 76,858 / NEW
5. [PS3] Pro Baseball Spirits 2015 – 62,197 / NEW
6. [PS3] Sword Art Online: Lost Song – 55,090 / NEW
7. [PSV] One Piece: Pirate Warriors 3 – 54,308 / NEW
8. [PS4] One Piece: Pirate Warriors 3 – 46,693 / NEW
9. [PSV] Pro Baseball Spirits 2015 – 46,326 / NEW
10. [PSV] Senran Kagura: Estival Versus – 44,548 / NEW
11. [3DS] Kuroko’s Basketball: Ties to the Future – 35,415 / NEW
12. [PS4] Senran Kagura: Estival Versus – 30,247 / NEW
13. [PS4] Disgaea 5 – 22,725 / NEW
14. [PSV] Minecraft: PlayStation Vita Edition – 21,069 / 57,220
15. [PS3] Resident Evil: Revelations 2 – 19,692 / 93,065
16. [WIU] Mario Party 10 – 17,433 / 89,078
17. [PS3] Yakuza Zero – 13,813 / 189,203
18. [PSV] Digimon Story: Cyber Sleuth – 13,365 / 110,291
19. [3DS] Yo-Kai Watch 2: Shinuchi – 12,240 / 2,563,478
20. [PS4] Battlefield Hardline – 12,149 / 73,735
More: charts, Japan, Media Create, sales, top
Nintendo attending WonderCon 2015
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, New Nintendo 3DS, News, Wii U | 0 comments
Nintendo announced today that the company will be present at this year’s WonderCon at the Anaheim Convention Center. Several games will be playable, and Nintendo has a few activities planned as well – including an interactive amiibo tournament and giveaways.
Splatoon, Code Name: S.T.E.A.M., The Legend of Zelda: Majora’s Mask 3D, Puzzle & Dragons Z + Puzzle & Dragons Super Mario Bros. Edition, Monster Hunter 4 Ultimate, and Xenoblade Chronicles 3D will be playable at the Big N’s booth. Here’s a look at what else Nintendo has lined up for the expo:
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Rodea: The Sky Soldier promo #3
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii U | 0 comments
Dragon Quest X Version 3 Trailer
Posted on 10 years ago by Dennis Gagliardotto(@LyonHart_) in 3DS, News, Videos, Wii U | 4 Comments
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50 PINCH BARRAGE!! 3DS themes
Posted on 10 years ago by Dennis Gagliardotto(@LyonHart_) in 3DS, Videos | 0 comments
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Rodea: The Sky Soldier 3DS demo footage
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Kadokawa Games released a demo for the 3DS version of Rodea: The Sky Soldier in Japan today. For footage from the download, check out the video above.
More: demo, Japan, Kadokawa Games, NIS America, Prope, Rodea: The Sky Soldier
Japanese Girls Mode 3 commercials
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
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Girls Mode 3 introduction and amiibo videos
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More: Amiibo, Girls Mode 3, Japan
Code Name: S.T.E.A.M. art director on how the game’s visuals changed during development
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
It took some time for Intelligent Systems to settle on the visuals for Code Name: S.T.E.A.M. Speaking with USgamer, art director Takako Sakai explained how the style changed throughout development.
Originally, the team wanted to “recreate the same pen touch” found in American comic art. But “some visual elements made the game a little bit harder to play”, which led Intelligent Systems to make “some light revisions” – resulting in the graphics we see in the final code.
Sakai’s full comments are as follows:
When we set out to recreate the feeling of [American] comic art, and tried to recreate the same pen touch—that kind of feeling to the actual stroke… We noticed that some visual elements made the game a little bit harder to play. So we made some light revisions there, and landed on the style you see in [S.T.E.A.M.] now. At first, we [created] a color palette that was really faithful to the printing technology of the time. But once implemented, we found that it did make the game a little bit hard to play in some situations. So we made adjustments as appropriate—as little as possible—as we went. And where we ended, you’ll notice the enemies have sort of a colder, bluer palette to them, whereas your allies have a warmer palette—a lot of orange and red.”