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NIS America is hosting a new sale across the eShops. Titles for Switch, 3DS, and Wii U are all $10 or lower, with discounts up to 75 percent off.

Here’s the full lineup:

Animal Crossing: New Horizons’ latest update seems have introduced a new glitch for some players.

Due to an unknown issue, players simply can’t cross certain bridges on their island. The glitch causes an invisible wall to appear, though we can’t say with absolute certainty why that is at present.

Here’s a look:

The Wanderer: Frankenstein's Creature

Yesterday, the exploration/adventure game The Wanderer: Frankenstein’s Creature made it to Switch. Have a look at some footage below.

The Wanderer: Frankenstein’s Creature is available for Switch via the eShop.

SteamWorld Heist: Ultimate Edition was previously confirmed to be getting a physical release on Switch. Super Rare Games made an official announcement today, and also revealing that SteamWorld Dig will have a boxed version as well.

Pre-orders open through Super Rare Games’ website on July 9 at 10 AM PT / 1 PM ET / 6 PM in the UK / 7 PM in Europe. SteamWorld Dig will be getting 5,000 total copies while SteamWorld Heist: Ultimate Edition will see a total of 6,000 units. A collector’s double pack will also be available.

Each release includes a full-color manual, interior artwork, an exclusive sticker, and three trading cards randomly selected from a five card set.

Creepy Tale

No Gravity Games will be publishing Deqaf Studio’s puzzle-adventure game Creepy Tale on Switch next week, an eShop listing reveals. Its release is scheduled for July 10.

Here’s an overview of Creepy Tale, along with a trailer:

Ever Forward

GameSpot has shared new footage from the puzzle-adventure title Ever Forward. Get a look at the gameplay in the video below.

Ever Forward is due out for Switch sometime in Q4 2020.

Doom Eternal

Following a panel at Gamelab Live 2020, Gamereactor spoke with Doom Eternal developers Marty Stratton and Hugo Martin. Executive producer Marty Stratton was able to provide an update on how the Switch version is coming along, stating that the release date will be shared “pretty soon” and it’ll be “every bit as good as Doom 2016 was”.

Stratton stated:

It’s been a few years since Nintendo first dipped its toes into the waters of mobile gaming. The Big N has a few different titles under its belt between Super Mario Run, Fire Emblem Heroes, Animal Crossing: New Leaf, and Dragalia Lost.

During Nintendo’s 80th Annual General Meeting of Shareholders, president Shuntaro Furukawa spoke about the company’s current position of the mobile business. He also touched on the current partnership with mobile partner DeNA.

Furukawa shared the following:


Nintendo Switch

Nintendo’s 80th Annual General Meeting of Shareholders, which was held a few days ago, brought about one question regarding the company’s next system. President Shuntaro Furukawa and Ko Shiota (director, senior executive officer) naturally didn’t have much to say, and decided to speak about Switch instead.

Furukawa mentioned that Switch’s momentum is increasing thanks to the existence of the regular Switch and Switch Lite as well as having all development focused on a single platform. Ultimately, Nintendo hopes to “extend the life cycle of Nintendo Switch while maximizing such advantages.”

Shiota mentioned that being able to play games on a TV or the actual Switch screen allows users to experience a great increase in “the opportunities for gameplay in various scenes in their lives”. Nintendo has “made many discoveries about where a dedicated video game platform can fit into a consumer’s daily life,” and plans to “utilize these experiences in carefully considering the form our future game consoles will take.”

Here are the full comments from Furukawa and Shiota:


Nintendo Switch Online

During Nintendo’s 80th Annual General Meeting of Shareholders, president Shuntaro Furukawa was asked about Switch’s online services and the thought that network services go down easily. Furukawa responded by noting that there have been instances in which there’s been network latency or server crashes “where there’s a sudden influx of server access that exceeds our expectations”. “We take this feedback very seriously, and will continue to work hard so that consumers can use Nintendo’s products and services with security,” he said.

Furukawa’s full words:



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