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The Dragon Quest VII remake for 3DS has finally made it to Western shores, and while Nintendo published it, the localization was done by Shloc Ltd., a small localization team based in the UK. Nintendo UK interviewed Shloc’s Oli Chance about the localization process of Dragon Quest VII. Make sure to read the full interview on Nintendo UK’s website; here are some interesting tidbits from it:

Nintendo: How much work is involved in bringing a game like DRAGON QUEST VII to the west?

OC: As you might expect, the amount of work involved was pretty huge, but in order to keep quality as high as possible, we had to keep the teams as small as possible. There were four, and at times five, of us working on the Japanese to English localisation, and then once French, Italian, German and Spanish got involved a while later, it became a massive task both in terms of workload and logistics.

All in all, from start to finish, including familiarisation (playing the game to get to know it – no small task in this case), glossary creation (naming all the characters, places, monsters, items etc. etc.), translation/editing and QA, we were working pretty much flat out for just over a year.

One of the hardest things was to put enough time in the schedule for the editor of each language to see all the text, which in our experience is the only way to ensure consistency and quality throughout. You can throw a lot of translators at a job, but if there’s no one making sure they’re all working to spec and that quality is as high as it can be across the board, then things can easily go awry.

Nothing quite compares to DQVII. It’s one thing to contemplate taking on a job this size, and quite another to be four months in, knowing there are months left to go, and that if your pace falters, you could send the entire project off-schedule in five languages.

Without doubt the biggest challenge was keeping up such a heavy workload over such a long time, and making sure that quality didn’t suffer as a result. This is where having a team who know each other so well is essential – if we hadn’t been there to back each other up and give each other’s morale a kick when needed, I don’t think we could have done it.

Nintendo: What would you say is the essence of the DRAGON QUEST brand from a writing perspective and how did you aim to preserve this in your localisation?

OC: From the point of view of writing, I think it’s characters that carry the series, and as such, the main aim is always to make the characters memorable, likable and unique. Given that the series has featured so many games with so many great characters, this becomes more and more of a challenge over time, but it’s a challenge we relish, and one which can often prove highly rewarding.

As long as we can keep the characters knowable and individual and lovable, the world hopefully stays bright and alive. In DQVII specifically, this meant going right down to the level of individual NPCs and making sure that any game-spanning characterisation or story they had was fun, engaging and above all consistent. This was a massive endeavour, but it was what was done in the original Japanese, so it’s absolutely something we have to make sure happens in the English in order to create a faithful localisation.

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Today, two more Miitomo rewards were added to My Nintendo. Both the Cityscape tee and the Lemon Hood cost 200 Platinum Points. The Lemon Hood is available in two colors – yellow and green. Both rewards are available until November 9th.

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System: 3DS (eShop)
Release date: October 13, 2016
Developer: Arc System Works
Publisher Aksys Games


As the brief opening movie explains, a cold case is when the trail of evidence in a crime investigation has gone cold. Chase: Cold Case Investigations ~Distant Memories~, aside from having a mouthful of a title, is a visual novel following two detectives working in the Tokyo Police Department. The setup is that the case of a five year old murder deemed an accident is reopened after an anonymous phone call to the Cold Case Unit.

Nintendo and Apple are pretty close now, especially given that Super Mario Running is debuting on iOS first. Tim Cook, Apple’s CEO, actually stopped by the big N’s headquarters today to give the mobile game a look. Shigeru Miyamoto and Takashi Tezuka – two of Nintendo’s biggest developers – were present.

Cook shared the photo on Twitter a short while ago:


Who would have thought we’d be seeing a photo like this a few years ago?

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We have another hour of footage from tomorrow’s 3DS eShop release Gurumin 3D: A Monstrous Adventure. Take a look at the video below.

Nintendo uploaded a new Paper Mario: Color Splash video today that servers as an accolades trailer of sorts. View it below.

Chase: Cold Case Investigations is making its way to the 3DS eShop tomorrow in the west. To download the game, you’ll need 1,628 blocks of free space. That amounts to 203.5 MB.

Footage has emerged showing the Wii U version of Pirate Pop Plus. See some gameplay of the Hyper Mode below.

XSEED has finally confirmed that Corpse Party will arrive in North America on October 25. It will cost $50 at retail as part of the limited “Back to School Edition” physical release, and a $30 digital option will also be available.

Corpse Party is also slated for Europe, where it will only be sold digitally starting on October 26.

In other news, Exile’s End is also coming out on October 25, but not on Wii U. XSEED says details regarding the eShop version and European release “will be provided at a later time.” When we do see it, the title will cost $9.99.

Head past the break for overviews of both Corpse Party and Exile’s End. We also have new assets for both below.

A pair of DS titles are heading to the North American Wii U Virtual Console this week. As of tomorrow, Kirby Canvas Curse and Animal Crossing: Wild World will be available.

Below are overviews of each:

Kirby Canvas Curse

“When Kirby gets turned into a ball by an evil witch, your hand-drawn rainbow paths become the only way he can find power-ups and reach the gates in each world. Stun enemies, destroy barriers, and detonate bombs—and do much more—by using the stylus. Unlock special features by collecting medals in each stage and completing in-game tasks!”

Animal Crossing: Wild World

“Get ready to start a new life! Whether you want to decorate your home, catch bugs or fish, join in on special events, or just chat with the locals, there’s always plenty to do! Accessorize your life with over 600 new items. Design constellations, clothes, and flags. Take part in events as the seasons come and go!”

Nintendo’s website doesn’t list prices yet, but both should cost $9.99 each.

Source 1, Source 2


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