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Platforms

This may be spoiler territory for some, so the information can be found after the break.

– Star Fox Zero’s Corneria mission uses the same layout for Corneria City as Star Fox 64 with a new coat of paint
– Fly under a bridge to save Slippy, boost past falling buildings, and shoot construction robots throwing metal beams
– Control the Arwing with the left analog stick
– ZR: fire lasers
– Can hold down the button for a charge shot
– Y: Arwing does a somersault
– Moving the right analog stick activates boost
– Pulling the right analog stick back triggers the brakes
– Tapping the right stick left or right twice does a barrel roll
– Move the Wii U GamePad to control where the Arwing shoots
– GamePad’s screen shows what Fox sees inside the cockpit
– At the end of the Corneria mission, it switches to an all range mode
– When this happens, Fox needs to shoot spider-like robots from climbing a tower
– Robots are invulnerable aside from a red target on top
– Need to use the cockpit view to shoot down the enemies
– After the spider robots, the Star Fox team needed to shoot laser cannons from a giant saucer
– Another demo at E3 set in Area 3
– This stage brings Fox McCloud into an empty space field with enemies to shoot down in all range mode
– After taking out a few ships Pigma Dengar flies in and turns the stage into a dogfight
– Pigma tries to fly behind Fox to get him in firing range
– Using the somersault and then a charge beam turns the tables on Pigma
– Hold ZL to shift the camera on the TV to focus on the action instead of behind the Arwing

Source

– Vote on a level to play
– Votes are randomly selected
– Each dungeon is structured into four main sections
– One dungeon: forest
– In the forest stage, the group is separated
– Start out by finding each other
– Reach a floating balloon with the key to the next area by forming a totem
– Walk up to a Link and press “A” to hoist them up on your shoulders
– The top Link in a Totem can interact with off-the-ground elements
– Second section of the dungeon has a room full of ChuChus
– Bow assigned to “Y”
– Third area has a puzzle
– Need to activate 3 switches on high pillars guarded by enemies and surrounded by a dark abyss and moving platforms
– Switches snap shut if you get too close
– Solve the puzzle by forming a totem formation with the bottom Link walking and aiming, the top Link firing an arrow at the right time, and the middle Link providing crucial height
– Fourth area has an enormous electrified ChuChu
– ChuChu is a see-through yellow blob with a red weak spot inside
– The boss sends steady streams of electricity out from four sides
– Hit it with arrows, and the boss will bring its weak spot up off the ground
– Form a totem two-high for the next hit, and three-high for the eventual third
– Send out 8 messages on the touch screen via different images
– Some of the available images help with practical concerns, like the Totem request or Throw suggestion, while others are more for fun

Source

The final day of E3 2015 is upon us, and Nintendo is closing out the show with one final Treehouse stream. Confirmed games include Bravely Second, Zelda: Tri Force Heroes, and Metroid Prime: Federation Force.

The stream will kick off at 12:55 PM ET / 9:55 PM PT / 5:55 PM in the UK / 6:55 PM in Europe. We’ve attached an embed below.

We’ll keep this pinned to the top of the homepage throughout the day. New updates will be posted below.

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