First Senran Kagura 2: Deep Crimson footage
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Alien: Isolation not planned for Wii U
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 17 Comments
SEGA revealed Alien: Isolation today, but Wii U wasn’t mentioned in the game’s announcement. It’s coming to practically every major system – PS4, PS3, Xbox One, Xbox 360, not to mention PC. Unfortunately, Nintendo’s console is being kept out of the mix.
On Twitter, Wii U was officially ruled out as a target platform for Alien: Isolation. A note posted on the game’s Twitter account reads:
Hey @knight_pjc. Right now, we don't have plans to put the game on Wii U, sadly.
— Alien: Isolation (@AlienIsolation) January 7, 2014
More: Alien: Isolation, SEGA
Super Mario 3D World producer discusses lack of online play
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 17 Comments
Well before Super Mario 3D World launched, Nintendo made it clear that online play wouldn’t be included. It does feature Internet-enabled elements like ghost Miis and Miiverse support, but direct multiplayer is only available locally.
Shigeru Miyamoto previously said that online play “simply wasn’t the focus for us this time around.” He also mentioned how Nintendo wanted to make “something that people could experience fully while playing comfortably with others who were nearby them”.
Super Mario 3D World producer Yoshiaki Koizumi echoed similar thoughts while speaking with Game Informer this month. He also revealed an interesting tidbit: the staff over at EAD Tokyo have been experimenting with online play “since the days of Super Mario Galaxy”. But for Super Mario 3D World, the team decided to place the focus on gaming with others nearby.
Koizumi’s comments in full:
Japanese NES Remix video tips volume #1
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
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Japanese Ganbare Goemon 2 3DS Virtual Console trailer
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, Videos | 0 comments
More: Ganbare Goemon 2, Japan, Virtual Console
Japanese Final Fantasy III Wii U Virtual Console trailer
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 1 Comment
More: Final Fantasy III, Japan, Virtual Console
Daedalic Entertainment becomes a licensed Wii U dev
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Daedalic Entertainment has become a licensed developer for Wii U, the studio has confirmed. The team just recently received development kits and intend to experiment with them in the future.
Don’t expect to see any Daedalic-made projects on Wii U in the near future, as the company is working to capacity on other projects. Perhaps one day though…
More: Daedalic Entertainment
Nekketsu Kōha Kunio-kun, Mario Open Golf hitting the Japanese Wii U Virtual Console next week
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 1 Comment
Two new Virtual Console games are on track for the Japanese Wii U eShop next week. Nekketsu Kōha Kunio-kun and Mario Open Golf will be out on January 15. Pricing is set at 500 yen each.
Front Line, Shining Force Gaiden: Final Conflict hitting the Japanese 3DS Virtual Console next week
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Two new games have been confirmed for the Japanese 3DS Virtual Console. Front Line (Famicom), Shining Force: Final Conflict (Game Gear) will be out on January 15. Pricing is set at 500 yen each.
Monolith Soft seeking planners and motion designers
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 8 Comments
Monolith Soft, developer of Xenoblade and the upcoming Wii U title “X”, is on a hiring spree of sorts for its Tokyo studio.
The company’s planner/designer position is marked as “urgent” on an official recruitment page. This is split into game planner, town planner, and battle algorithm planner parts.
The game planner section welcomes those with additional experience of having made a game that requires networking. For town planners, Monolith Soft is particularly interested in those who can write scripts and have programming knowledge while battle algorithm planners require experience in writing enemy AI and putting together scripts.
Monolith Soft is also seeking motion designers – another “urgent” hiring. The position is mainly for those who can work on character motions during event and battle scenes.





