Submit a news tip



Switch

Super Smash Bros. Ultimate is poised for a huge debut when it arrives on Switch next month. Thanks to Nintendo, we now know that it’s the best pre-selling game in the series. Additionally, it’s the best pre-selling Switch title – beating out Pokemon: Let’s Go, Pikachu / Eevee.

Super Smash Bros. Ultimate launches December 7. Expect news regarding the game’s sales to trickle in shortly after release.

Source

Limited Run Games has opened pre-orders for Cosmic Star Heroine. You can reserve your copy here.

Note that pre-orders close on December 7. There is no collector’s edition this time around, so fans can only reserve a standard copy.

During the Kyoto event for Nintendo Live 2018, a new Japanese Super Smash Bros. commercial aired on the live stream. You can watch it below.


Bandai Namco published a new set of Tales of Vesperia: Definitive Edition screenshots today focusing on battles. We have the images in the gallery below.

Two weeks ago, Nintendo shared a look at some in-game indie collaboration t-shirts that can be found in Travis Strikes Again: No More Heroes. Today, they shared a couple more, which you can see in the image above. There are shirts featuring Undertale, Pocket Rumble, SteamWorld Dig 2 and more.

Source

Nintendo has posted another update to the Smash Bros. Blog for Super Smash Bros. Ultimate. This time around, we have an introduction to the Chef Kawasaki Assist Trophy.

Here’s the overview:

Nintendo published the latest trailer for Kirby Star Allies today showing off the Three Mage-Sisters as an upcoming Dream Friend. View it below.

Nintendo has published a couple of commercials it’ll be using to promote Switch in Japan this winter. Watch both below.

More:

For the release of the Toki remake on Switch, Microids is preparing a special “Retrollector Edition”. Check out its full contents in the video below.

Starlink: Battle for Atlas

We’ve known that Virtuos worked on the Switch version of Starlink: Battle for Atlas. But as it turns out, the studio was extremely involved and handled a significant amount of development on Nintendo’s console. GamesIndustry spoke with senior technical director Jonathan Boldiga about what the process was like.

According to Boldiga, creating Starlink for Switch wasn’t easy. Ubisoft apparently “had very high standards in terms of what they wanted on the Switch platform” and the team had to do what it could to maintain visual parity across Switch, PlayStation 4, and Xbox One. In the end, Boldiga believes they were able to deliver “one of the best-looking Switch titles out there.”


Manage Cookie Settings