Dragon Quest XI for Switch seemingly built with Unreal Engine 4, likely based on the PS4 version
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 52 Comments
Ever since Dragon Quest XI was confirmed for Switch – which was quite a long time ago at this point – we’ve been wondering what sort of game it would be. Many had assumed that it would be based on the PlayStation 4 version, but Square Enix never actually came out with any sort of official word on that front. In fact, we’ve heard almost nothing about the Switch release.
The Unreal Fest East 2017 taking place in Japan today finally offers some notable information. Dragon Quest series creator Yuji Horii was in attendance, and strongly suggested that the Switch version will be based on the PlayStation 4 edition.
More: Dragon Quest XI, Square Enix
Splatoon 2 – unofficial patch notes for version 1.4.0
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 14 Comments
Nintendo announced a few days ago that the next Splatoon 2 update is scheduled for this coming week. Version 1.4.0 will be issued on Tuesday (North America) / Wednesday (Europe).
Nintendo ended up sharing the patch notes, but only in Japanese. However, thanks to Reddit’s talkion, we have a pretty good idea as to what will be changed. You’ll find a rough translation below. We’ll share the official patch notes from Nintendo when they’re ready – likely next week.
More: Splatoon 2, title update
LEGO Marvel Super Heroes 2 – New York Comic-Con footage
Posted on 7 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
LEGO Marvel Super Heroes 2 was featured on Twitch’s New York Comic-Con stream this week with the latest footage. We have a recording of the segment below.
Super Mario Odyssey – amiibo that can be scanned for outfits
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 21 Comments
Super Mario Odyssey has a few different amiibo functions. We know that the new wedding versions of Mario, Peach, and Bowser have their own specialties. They grant temporary invincibility, provide a Life-Up Heart, and show the locations of regional coins respectively.
Every other amiibo also works with Super Mario Odyssey. Generally you’ll receive help when tapped. However, some also unlock special outfits.
If you’re curious which figures can be used to obtain costumes, this list should come in handy:
More: Amiibo, Super Mario Odyssey
SEGA teases some sort of connection between Sonic Forces and Sonic Mania
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 16 Comments
2017 is a special year for Sonic fans. Not one, but two new games are debuting this year. Sonic Mania launched in August, and we can also look forward to Sonic Forces in early November.
Even though these latest Sonic titles are totally separate games, there actually appears to be a connection between the two. Sonic Team boss Takashi Iizuka teased this during an interview at the Tokyo Game Show.
More: SEGA, Sonic Forces, Takashi Iizuka, top
New Super Mario Odyssey footage from Nintendo World Championships 2017 (finals)
Posted on 7 years ago by Brian(@NE_Brian) in Switch, Videos | 6 Comments
The final game played at the Nintendo World Championships 2017 tonight was none other than Super Mario Odyssey. Nintendo had the last two contestants play the game, which included some new footage. Watch the full recording below.
More: Super Mario Odyssey
ARMS version 3.2.0 arriving this month, trailer
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 15 Comments
Today, Nintendo debuted a brand new trailer showing what’s to come for ARMS, as a new update is on the way. Version 3.2.0 arrives later this month.
Here’s the new video:
The big highlight of the trailer is towards the end when Nintendo shows a character who definitely looks a lot like Spring Man. What’s going on there?
Nintendo was initially planning Super Mario Sunshine to be a “disaster recovery mission-style game”
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 26 Comments
This month, RetroGamer sat down with Nintendo’s Yoshiaki Koizumi. The two sides didn’t really talk about Super Mario Odyssey, however. Instead, the conversation was focused on a different project from Koizumi’s past: Super Mario Sunshine.
Koizumi directed Super Mario Sunshine on the GameCube 15 years ago. Initially, the team had a very different plan in mind for the game. Rather than the strictly 3D platforming gameplay that we know of, Nintendo instead was “exploring the idea of a disaster recovery mission-style game.”
Koizumi told the magazine:
More: interview, Super Mario Sunshine, top, Yoshiaki Koizumi
Nintendo Treehouse talks Mario Odyssey’s Snapshot Mode, Xenoblade Chronicles 2’s battle system
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 1 Comment
The Nintendo Treehouse Log updated this past week with entries for two big entries. Super Mario Odyssey and Xenoblade Chronicles 2 were both covered.
First, here’s an excerpt about the Snapshot Mode in Super Mario Odyssey:
This game’s all about the fun and excitement of travel, so it makes sense that the dev team created a tool to help you preserve those memories. After all, part of the fun of a journey is sharing photos of the big moments with your friends! But what really surprised me the first time I tried out Snapshot Mode was how robust its toolset was…
It utilizes the same Capture Button you’re used to on your Nintendo Switch, and it lets you share images in all the same ways that’re built into that system, too. But from there, it offers you a whole lot more. I’ve been messing around with Snapshot Mode a bunch since it first got added to the game. Over the next few posts I’ll be sharing a few of my favorite recent shots, and a bit of info about how I captured each one…
And an excerpt about the battle system in Xenoblade Chronicles 2:
To begin with, let’s discuss Blades. Blades are synthetic beings who wield different weapons full of tremendous power. Each Blade is born from what is called a Core Crystal. When a person touches a Blade’s Core Crystal, he or she will bond with that Blade and, as a result, be able to command that Blade in battle. A person who has bonded with a Blade is known as that Blade’s “Driver.”
Here we see a powerful and mysterious Blade, Pyra, alongside her Driver, Rex.
Drivers can bond with many different Blades, but can only command up to three in battle at a time. This is a big point at which strategy comes into play—once you’ve bonded with multiple Blades, which will you take into battle, and who will you start with? An indicator at the lower left of the game screen shows you who your current three Blades are; the top position represents the lead Blade, who always enters battle first.Here we see Pyra in the first position, with Finch and Kogoku in the second and third positions respectively.
A small amount of time must pass before you can swap to one of your other two Blades. There are ways to shorten this amount of time by using Blades more frequently or completing quests, but there will always be a bit of a wait. And which Blade you choose to start battle with should always be part of your plans.From there, though, battle strategy gets even more complex. Think of it like peeling an onion—there are lots of layers to go!
You can read Super Mario Odyssey’s full entry on the Nintendo Treehouse Log here. The one for Xenoblade Chronicles 2 is here.
Mario + Rabbids creative director on sequel interest, upcoming DLC, patch this month, more
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 12 Comments
Yesterday, Mario + Rabbids Kingdom Battle creative director Davide Soliani participated in a Reddit AMA. Fans were able to ask the developer all sorts of questions. Soliani touched on interest in making sequel, teased the upcoming DLC, confirmed that a new patch is coming this month, and more.
We’ve collected many of the relevant responses from the AMA below. You can read the full thing here.